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tyda0501

Feels like I’m playing the Google Earth flight sim

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4 minutes ago, SirDan said:

And I highly doubt any other Sim has Otto as your co-pilot , as an option

 

gPYbdfG.png

If this was an addon You probably get someone to write a entire thread explaining that it does not look like “the real one” and that they Cant believe how asobo is not fixing this in the first patch 🤣😂🤣😂🤣😂

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Image removed as image is no longer available.

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17 minutes ago, Slides said:

Are you using HDR? It looks bad on an IPS monitor that you likely have.

I’ll have to troubleshoot this tomorrow. I’m thinking it’s gotta have something to do with my TV. 

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19 minutes ago, rtodepart said:

...they Cant believe how asobo is not fixing this in the first patch 🤣😂🤣😂🤣😂

Otto has no need of a patch because he has the emergency re-inflation tube... :biggrin:

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Mark Robinson

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thanks for the Salzburg mention.  did some drone flying.

 

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Galapagos Islands

rBphzv1.png

9ichUjX.png

kBmlnmY.png

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Alan Bradbury

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Dang, Chock!  Something about that last pic that at first glance looks like a real photo.  It wouldn't pass for real in full screen, but that thumbnail is really good.

Hook

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Larry Hookins

 

Oh! I have slipped the surly bonds of Earth
And danced the skies on laughter-silvered wings;

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Mountains look pretty good on my monitor....even one's with their head blown off!😨

8s8aTe.jpg

 

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Steve Dra
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40 minutes ago, Steve Dra said:

Mountains look pretty good on my monitor....even one's with their head blown off!😨

8s8aTe.jpg

 

Nice shot, Steve... well done!


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Is there a way to increase the texture draw distance so that mountains far away look crisp (like at Sedona, for example)? I find that the mountains that are pretty far away look really bad until you get close and the textures load in. I have terrain quality / lod set to max and object quality set to max.

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Edited - Despite the opening post OP seems to have good intentions w/ his replies

South America

p4ZPZfp.jpg

Edited by styckx
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4 hours ago, tyda0501 said:

I’m not talking mesh, obviously that is amazing. Texture is obviously also, great. But I was sitting on the ground in Salzburg today and thought “it’s got that blue satellite photo look” and occasionally I get that photoreal cheapness feeling 

I understand why people complain about the greenish-look, like even streets being green sometimes... but blue? Never had that impression.

Could you share a screenshot?


Happy with MSFS 🙂
home simming evolved

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Let's be fair to him.  he might have an issue with his settings. it sounded initially like he was trolling, but he was good enough to respond here when called out.

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4 hours ago, ShawnG said:

fair enough, Salzburg it is:

3buZnVp.png

Looks very nice 😊

Edited by GSalden

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6 minutes ago, ShawnG said:

Let's be fair to him.  he might have an issue with his settings. it sounded initially like he was trolling, but he was good enough to respond here when called out.

Agree, in fact he has been very polite. Good on him. Using a TV, if his settings are not right, it can look ghastly.

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System: MSFS2020-Premium Deluxe, ASUS Maximus XI Hero,  Intel i7-8086K o/c to 5.0GHz, Corsair AIO H115i Pro, Lian Li PC-O11D XL,MSI RTX 3080 SUPRIM 12Gb, Samsung 970 EVO M.2 SSD, 1Tb Samsung 860 EVO SSD, 32Gb Corsair Vengeance DDR4 3200Mhz RAM, Corsair R1000X Gold PSU,Win 11 ,LG 43UD79 43" 4K IPS Panel., Airbus TCA Full Kit, Stream Deck XL.

 

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32 minutes ago, FlyingInACessna said:

Is there a way to increase the texture draw distance so that mountains far away look crisp (like at Sedona, for example)? I find that the mountains that are pretty far away look really bad until you get close and the textures load in. I have terrain quality / lod set to max and object quality set to max.

i have about the opposite hah, i use lods at 100.

mountains far look very crisp, like that pic in south america.

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