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DC Designs Concorde..out now for FSX and P3D

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I changed my mind ... it's grown on me ... performance is really good, but many systems are not implemented.   I posted some pictures in this thread to show performance with it running Orbx TE SoCal and TE NorCal with the usual tweaks and add-ons.

Cheers, Rob.

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Glad that it's growing on folks 🙂

My products are always designed not just to run well, but to run well on older PCs. I develop purposefully on a system based around a GTX1080, so I know that if my airplanes run well on my system, they'll run well on most others. Around half of all the sim users I've spoken to have PCs that are four years old or more - I hugely admire the top-level, 1 million polygon models as much as the next guy, but on an older system, with heavy weather, AI and over a large ORBX city, it's not so much fun for many.

Like my other aircraft, Concorde is designed to be just right for the largest part of the market - casual users, with PCs around 2-4 years old. We've included all of Concorde's unique systems ( CoG control via fuel pumps, detailed flight model etc ) but have also simplified things as much as possible so that anybody, should they choose to, can enjoy flying Concorde as long as they read the manual first (!).

I know that it won't be up to scratch for die-hard study-level fans, and I do get some flak from users in that quarter from time to time, but generally the user base seem to really like my aircraft so I'm going to keep on keeping on. It should also be noted that it's much easier to increase detail in a model than it is to decrease it, and Concorde will be getting a huge makeover for MSFS when the time comes.

Anyway, I hope that those who do take the plunge enjoy Concorde until FSLabs are able to bring their awesome Concorde to the marketplace ( or Aeroplane Heaven for that matter ). An update is due next week with some bug fixes, improved PBR and a few other bells and whistles.

Cheers,

Dean, DC Designs

 

 

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