October 21, 20205 yr On 10/18/2020 at 5:21 AM, Republic3D said: My sim can ble completely fine one day, then utlra stuttery mess the next day. What changed? NOTHING. Even at the same airports! I don't understand... I personally believe this is due to the streaming scenery. I too noticed that. PS the south bay area of LA south of LAX (Torrance to be precise) is a stutter fest, and has some random water bodies thrown in that are not there in real life. (There is one showing near Torrance Boulevard near the intersection with PCH).
October 21, 20205 yr 5 hours ago, Ianrivaldosmith said: I personally believe this is due to the streaming scenery. I too noticed that. PS the south bay area of LA south of LAX (Torrance to be precise) is a stutter fest, and has some random water bodies thrown in that are not there in real life. (There is one showing near Torrance Boulevard near the intersection with PCH). I think it's got something to do with the scenery as well. The strange thing is that it can be 100% smooth one day, and then stuttery and unusable the next day.. at the same place, looking in the same direction. It probably has something to do with the rolling cache. AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
October 21, 20205 yr 14 minutes ago, Republic3D said: I think it's got something to do with the scenery as well. The strange thing is that it can be 100% smooth one day, and then stuttery and unusable the next day.. at the same place, looking in the same direction. It probably has something to do with the rolling cache. Yep, and still i have some special areas i can't go to because of extreme stuttering for no obvious reason. Intel i9-13900K | Gigabyte Z790 Aorus Master | RTX4090 | 2x16GB Corsair Vengeance DDR5-6000 | Be quiet! Pure Loop 2 FX AiO | Win 11
October 21, 20205 yr Author 48 minutes ago, Republic3D said: It probably has something to do with the rolling cache. mine is off. still issues MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
October 21, 20205 yr Couple of other suggestions in case they help. Under Windows 10 Game Mode settings: - Try enabling Game Mode if it was disabled, but disable the Game Bar - In the Captures sub-menu, disable background recording and recorded audio In the Windows GPU settings (type GPU in the search bar): - Pick Flight Simulator from the Windows Store Apps. Add it and set the preference for it to High Performance In the Windows 10 display settings (assuming you're running the latest graphic drivers and your GPU supports it) - Enable hardware enabled GPU scheduling in the Graphics Settings menu If the above don't show improvements, you can also try disabling fullscreen optimization on the Flight Simulator exe and override High DPI scaling behavior [NOTE: if/when DX12 is released, these settings should be reverted back]
October 21, 20205 yr Author In general the core constant FPS is good. Very good taking into consideration its a flight sim. The problem is the optimization that lowers the FPS to single digit for a second. And its not related to heavy loaded areas. Edited October 21, 20205 yr by roi1862 MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
October 21, 20205 yr I have also noticed that coherentGPdraw causes stuttering. I believe this is linked to glass cockpits. It is butter with the C152.
October 21, 20205 yr On 10/12/2020 at 11:25 AM, roi1862 said: If you look at the console, once those stutters starting there is some errors named: "overwrite taxi name at LKMR"(ICAO changes as airports loading). I got about 10 of these with different ICAO. Any idea what is it ? Hmmm... it colud be. Is it any topic about this in bug section on MSFS Forum? I can vote it. I noticed very small stutter only after landing (not the same airfiled) on airstrip/runway. If i go to taxiway the stutter gone. Something is broken with runway (code or something else). Webmaster of yoyosims.pl.Win 10 64, i9 9900k, RTX 3090 24Gb, RAM32Gb, SSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5 [MSFS, P3Dv5, DCS, RoF, Condor, IL-2 CoD/BoX] VR fly only: HP Reverb G2
October 21, 20205 yr Where is this? Enable hardware enabled GPU scheduling in the Graphics Settings menu Chris Chiozza
October 22, 20205 yr Author 9 hours ago, cchiozza said: Where is this? Enable hardware enabled GPU scheduling in the Graphics Settings menu Type in the Windows search "graphics settings". If you got windows 10 2004 update. MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
October 22, 20205 yr 2 hours ago, roi1862 said: Type in the Windows search "graphics settings". If you got windows 10 2004 update. For nVidia cards, you will only find "Enable hardware enabled GPU" with a GTX10x0 generation or newer (RTX) cards. It can't be done on the GTX 9x0 and earlier cards. No idea about AMD cards.
October 22, 20205 yr Just to confuse things further. I am seeing right before stuttering or crashing there is an Event Log Warning with an ID of 157 - Disk # has been surprised removed. This occurs right before the Event Log Error for FlightSimulator.exe. The Disk # is higher than the physical number of disks in my system. I went to Device Manager and selected View | Show Hidden Devices and then several VHD's (Virtual Hard Drives) showed up under Disk Drives. MS Store apps are contained in VHD files. I cannot tell you if this is an issue, just something I noticed. It would be interesting to see if anyone else is noticing this 157 warning right before a crash or stuttering. 9950X3D, PNY 5090, 64GB DDR5 6000, MSI X870-P, GIGABYTE AORUS Gen5 2TB NVMe, 3440x1440 AW3423DW gsync ultimate.
October 23, 20205 yr Author On 10/21/2020 at 8:15 PM, Ianrivaldosmith said: I have also noticed that coherentGPdraw causes stuttering. I believe this is linked to glass cockpits. It is butter with the C152. Yes this is for sure ! They did a terrible job with these. They tried to solve it with the refresh rate option but its not it. As a matter of fact the 'High' is better then the 'low' for me. Edited October 23, 20205 yr by roi1862 MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
October 23, 20205 yr 19 minutes ago, roi1862 said: Yes this is for sure ! They did a terrible job with these. They tried to solve it with the refresh rate option but its not it. As a matter of fact the 'High' is better then the 'low' for me. Not sure if you have it or not, but try the Carenado Mooney plane. It seems to not use CoherentGTdraw. However, it is heavily CPU bound, so it is constantly limited by mainthread.
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