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GSalden

Solving the EA clouds grid : post here your results

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29 minutes ago, simbol said:

The repeating patterns is something that we will always see, it is about performance..

Remember LM and P3D will always put default values and settings to push performance at maximum posible.

Gerald send me these settings to my email I will suggest LM to put them as default for the upcoming hotfix.

Good job!  I wanted to find this sweet spot but they released 5.1 before I could do it.. Everything happened too fast this week..

Regards,

S.

Hi,

Could you please also suggest adding some more configuration entries to the VolumetricClouds.cfg or settings UI? Especially being able to control the downscaling (IIRC it's handled by BaseWeatherRenderer class in trueSKY SDK) and amortization (I assume it uses temporal reprojection similar to MSFS, check TrueSkyRenderer class in trueSKY SDK) options would help users to increase detail and reduce repetitiveness with more compromises.


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Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

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4 minutes ago, RTK1972 said:

are those the only values i need to change ? look still weird:

Unbenannt.png

 

We can only mask it a little. The rest is up to LM.

Here I use FSGRW as a weather engine.


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Just now, GSalden said:

We can only mask it a little. The rest is up to LM.

Here I use FSGRW as a weather engine.

ah ok. i used a Orbx Weather preset


Carsten U

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4 minutes ago, RTK1972 said:

ah ok. i used a Orbx Weather preset

I guess that with a weather engine there is more variation and therefore it shows less...

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1 minute ago, GSalden said:

We can only mask it a little. The rest is up to LM.

Here I use FSGRW as a weather engine.

I still recommend to not have much hopes - even LM might not be able to fix these. TrueSKY itself isn't so good for applications like flight simulators where drawing range is extremely large and clouds are observed from a high altitude. Many TrueSKY implementations looks good from the ground, but it is really tricky to get it right at a higher altitudes, without compromising performance and causing repetition.

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Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.

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9 minutes ago, BiologicalNanobot said:

Hi,

Could you please also suggest adding some more configuration entries to the VolumetricClouds.cfg or settings UI? Especially being able to control the downscaling (IIRC it's handled by BaseWeatherRenderer class in trueSKY SDK) and amortization (I assume it uses temporal reprojection similar to MSFS, check TrueSkyRenderer class in trueSKY SDK) options would help users to increase detail and reduce repetitiveness with more compromises.

We asked already prior to release, I don't know if or when they might add more parameters but they were open to suggestions.

S.

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Will the volumetricclouds.cfg file also rebuild when you delete it just like the prepar3d.cfg?

 

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1 minute ago, rob0203 said:

Will the volumetricclouds.cfg file also rebuild when you delete it just like the prepar3d.cfg?

 

It will set back to default if you re-install, run the delete generated files and also delete it.

S.

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From the Simul website however this parameter is not in the .cfg so it must be adjusted somewhere by LM

Edge Noise Wavelength Wavelength of the edge noise. (Great for hiding Grid Patterns)

0.1 to 100

Edited by rob0203

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10 minutes ago, rob0203 said:

From the Simul website however this parameter is not in the .cfg so it must be adjusted somewhere by LM

Edge Noise Wavelength Wavelength of the edge noise. (Great for hiding Grid Patterns)

0.1 to 100

Thanks Rob.

Hopefully Simbol or Rob A could show this to LM. My settings are able to mask it a little, but this is probably way better.

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13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

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FOV : 190 degrees

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What is really a big thing is also that the sun reflects trough overcast layers. Really immersion breaking, just landed at EHGG with Visibility 2500 and OVC in METAR, but the sun is just shining on the PBR of the aircraft and ground textures. But for other topic 😉

Edited by rob0203

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12 minutes ago, rob0203 said:

What is really a big thing is also that the sun reflects trough overcast layers. Really immersion breaking, just landed at EHGG with Visibility 2500 and OVC in METAR, but the sun is just shining on the PBR of the aircraft and ground textures. But for other topic 😉

Yes. Also noticed that. That is not realistic at all. In my opinion it is still a beta. LM has a lot to tweak and rework. And I hope they will do it good but also let us not further 6 months waiting. 

Because all this EA I did expect in April 2020 as they brought it to 5.0 


Regards,

Marcus P.

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5 minutes ago, mpo910 said:

Yes. Also noticed that. That is not realistic at all. In my opinion it is still a beta. LM has a lot to tweak and rework. And I hope they will do it good but also let us not further 6 months waiting. 

Because all this EA I did expect in April 2020 as they brought it to 5.0 

Bro, imagine that its basically still FSX somewhere. Calm down, its amazing what they already did!


Regards, Timm
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V1 Simulations | SimAware

 

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10 hours ago, GSalden said:

Slightly different settings that looks better . Can someone test them ?

Cumulus + Cumulonimbus:

worley noise : 0.9

worley scale : 4.0

edge sharpness : 2.7


Cirrus :

churn : 0.2

Well done mate mine looks great now thanks

John

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10 hours ago, simbol said:

It will set back to default if you re-install, run the delete generated files and also delete it.

S.

I actually never did in V5....how to do that? Same folder?


Virtual Air Canada - Alex Luzajic

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