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Dave_YVR

Ultimate Traffic Live 2 public beta now available

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For those that already have UTL, there's a new version 2 public beta available.

http://ultimatetraffic.flight1.net/forums/forum_posts.asp?TID=18464&title=ultimate-traffic-live-2-public-beta-now-available

So what is in utLive2?

Included Features

  • Traffic Database from prior to pandemic related flight reduction
  • Based on a Fall/Winter 2019/2020 schedule
  • Defunct airlines because of pandemic ARE included, but can be hidden with settings

Simulated worldwide traffic map

  • Heatmap in expanded view
  • Color coded aircraft for phase of flight
  • Aircraft selectable for full information display
  • Airports selectable for flight information display of arriving/departing flights
  • Unique maps for Prepard3dv5 to display updated airport data
  • Aeronautical information including navaids, airways, and airspace depicted on map

Updated Repaint Assignments

  • Easy drag and drop favorite AI aircraft onto utLive2 flights
  • Prioritize display of specific aircraft based on your own favorite rankings

Power Pack

  • Modify information about airlines, aircraft, and airports
  • Create new airlines, aircraft, and airports
  • Build new airline schedules and display with utLive2 traffic
  • Share your modifications with other utLive2 users (sharing currently disabled for initial testing)
  • Download modifications and easily update your experience
  • Manage which PowerPack modifications to include when using utLive2

New utLive2 Client

  • Support for FSX, Steam Edition, and Prepard3d versions 3-5
  • New flight plans for all scheduled flights
  • New injection scheme to avoid aircraft spawning extremely close together in flight

Client Flight Map

  • Live view of all traffic in flight simulator
  • Zoomable to parking level view
  • Full selectable information for each flight
  • Light and Dark modes available

Client Flight Information Display System

  • All schedule flights arriving/departing airport displayed
  • Status updates, parking, and flight information for each flight
  • Selectable to display complete information on schedule flight
  • Light and Dark modes available

To Be Added/Completed

Sharing of Power Pack Modifications will be turned on as soon as we can determine that the Power Pack section is bug free and we setup administration for the sharing of mods. Everything else with Power Pack works.

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i7-8700K, 16gb DDR4 3200,  GTX1080Ti, Win 10, P3d V5x

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Well I'll be damned....hell is freezing over!

  • Like 5

Kael Oswald

5800X @ 4.9 / 32GB DDR4 3600 @ 15 / H150i PRO AIO / RTX 3090 / 49" SONY 4K LCD TV

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10 hours ago, Dave_YVR said:

Included Features

  • Traffic Database from prior to pandemic related flight reduction

I wonder how many people are flying with a "prior to pandemic" AI flightplan database? I certainly do. In fact, I returned the purple colour scheme Flybe Dash 8Q400s to flight status just a few days ago. I was missing them!


Christopher Low

UK2000 Beta Tester

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Thats a point where i differ far from reality, AI Traffic. I want crowded skies. I want busy airports and not an empty apron like Bangor in "Langoliers" .


System: i9 9900k@4.9 - 32 GB RAM - Aorus 1080ti --- Sim/Addons: P3D v5 + ProSim737
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while the "real" life is going down in pandemic apocalypse, at least x-mas seems to come earlier for us simers....😜


Bernd

P3D V5.2 -  PC spec: Intel i9-9900 overclocked 5 GHz HT off, 32 GB RAM, GPU Nvidia RTX2080, 2xM2 SSD, Skalarki HomeCockpit and Jeehell FMGS on a dedicated Server, PF3 for ATC, MCE, GSX, EFB, AS+ASCA and OrbXpf3-supporter.gif

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Yes , i did install. Nice map view but In a quick 5 minutes dry run:

- ai overflying the airport i was in did not not look like they were following airways/flight plans

- the repaint configurator did not allow me to my own 3pp repaints.

- did not find a file holding the repaints. Aka repaints.xml. So I cant automate the repaint process.

.... so now back to AIG. The only use I personnaly have for utlive would be for flightplan following ai instead of p2p but still using my huge AIG collection. 

 


Vincent Rouleau

Intel Core i7 8700K @ 5.1GHz / 32.0GB G.SKILL TridentZ DDR4 3000 / Gigabyte  GeForce® RTX 2080 / / Samsung C49RG9 49' /ASUS  PB287QQ ‑ 27" UHD / Samsung 970 PRO 1TB /  PNY SSD 1TB / Windows 10 Pro 64-bit / Gigabyte Z370 AORUS Gaming 5 Motherboard

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What about GA traffic? Do we get movements on small airfields like Orcas Island (KORS), Swanson (2W3) or Saba (TNCS)?


- Harry 

i7-7820X (@4.8 GHz), 32GB RAM (@3467) RTX 3090 , 3.5 TB SSD (NVME M.2) MSFS 2020: Some Freeware & Payware scenery add-ons, No larger airports so far. P3Dv5.1: FSGlobalNG (mesh), ORBX (Global+OLC, all FTX Regions, all TE products, many Airports), DDscenery (NYC, Chicago, SEA), Airports (FT, FB, FSDT, AS); PMDG (737, 747, 777), MJC DQ400, RA Piston Duke, A2A C172. Weather ASP5. RXP GTN 750, AI Traffic: AIG OCI.

 

 

 

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I can't really see a reason to use this until some kind soul matches all of the routes that UT2 comes with to updated, freeware models, and shares that. 


-Alex 

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2 hours ago, vincentrouleau said:

the repaint configurator did not allow me to my own 3pp repaints

 Assigning your own repaints worked just fine on my end. It's not a perfect system yet but it does work.


i7-8700K, 16gb DDR4 3200,  GTX1080Ti, Win 10, P3d V5x

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Added it to simoject.cfg and it works. Problem is AIG is already configured an a addon.xml, not in sinobject.cfg.

I was meaning to refresh ai2utl (https://github.com/vrouleau/Ai2Utl) for utLive2. I see that a repaint.xml is created after saving a first repaint. I could therefore work on a ut2live version of ai2utl

 

Edited by vincentrouleau

Vincent Rouleau

Intel Core i7 8700K @ 5.1GHz / 32.0GB G.SKILL TridentZ DDR4 3000 / Gigabyte  GeForce® RTX 2080 / / Samsung C49RG9 49' /ASUS  PB287QQ ‑ 27" UHD / Samsung 970 PRO 1TB /  PNY SSD 1TB / Windows 10 Pro 64-bit / Gigabyte Z370 AORUS Gaming 5 Motherboard

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15 hours ago, Dave_YVR said:

For those that already have UTL, there's a new version 2 public beta available.

http://ultimatetraffic.flight1.net/forums/forum_posts.asp?TID=18464&title=ultimate-traffic-live-2-public-beta-now-available

So what is in utLive2?

Included Features

  • Traffic Database from prior to pandemic related flight reduction
  • Based on a Fall/Winter 2019/2020 schedule
  • Defunct airlines because of pandemic ARE included, but can be hidden with settings

Simulated worldwide traffic map

  • Heatmap in expanded view
  • Color coded aircraft for phase of flight
  • Aircraft selectable for full information display
  • Airports selectable for flight information display of arriving/departing flights
  • Unique maps for Prepard3dv5 to display updated airport data
  • Aeronautical information including navaids, airways, and airspace depicted on map

Updated Repaint Assignments

  • Easy drag and drop favorite AI aircraft onto utLive2 flights
  • Prioritize display of specific aircraft based on your own favorite rankings

Power Pack

  • Modify information about airlines, aircraft, and airports
  • Create new airlines, aircraft, and airports
  • Build new airline schedules and display with utLive2 traffic
  • Share your modifications with other utLive2 users (sharing currently disabled for initial testing)
  • Download modifications and easily update your experience
  • Manage which PowerPack modifications to include when using utLive2

New utLive2 Client

  • Support for FSX, Steam Edition, and Prepard3d versions 3-5
  • New flight plans for all scheduled flights
  • New injection scheme to avoid aircraft spawning extremely close together in flight

Client Flight Map

  • Live view of all traffic in flight simulator
  • Zoomable to parking level view
  • Full selectable information for each flight
  • Light and Dark modes available

Client Flight Information Display System

  • All schedule flights arriving/departing airport displayed
  • Status updates, parking, and flight information for each flight
  • Selectable to display complete information on schedule flight
  • Light and Dark modes available

To Be Added/Completed

Sharing of Power Pack Modifications will be turned on as soon as we can determine that the Power Pack section is bug free and we setup administration for the sharing of mods. Everything else with Power Pack works.

Thank you.


Forever indebted to the late Michael Greenblatt of FSGS.

 

 

 

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57 minutes ago, vincentrouleau said:

I see that a repaint.xml is created after saving a first repaint.

The repaints.xml in the new version is a different format than before and is NOT compatible. They are working on a conversion program that should be available soon. 

 Similar to importing plans, the new UTL v2 uses CSV files, not the same as the xml files from before.


i7-8700K, 16gb DDR4 3200,  GTX1080Ti, Win 10, P3d V5x

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Ok now I've tried it out and sort of looks like it will be ok, but, how can I get rid of the Daedelus paint scheme, it drives me crazy, tried over at the Flight1 forums but not getting to much sense, can anybody help me out, oh and why is the Daedelus liveries even there in the first place.

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1 hour ago, doublebubble said:

how can I get rid of the Daedelus pain

You can't for the time being. It's a known issue and will be fixed soon.


i7-8700K, 16gb DDR4 3200,  GTX1080Ti, Win 10, P3d V5x

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