December 23, 20205 yr 22 minutes ago, FireRx said: Okay got it working again. had to widdle out the problem children in the collection and rebuild the layout.json again. All good now. 😃 I am looking at putting it back in the community folder. Any tips on what you had to do to get it working? 😁 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
December 23, 20205 yr This was published somtime ago and it worked for me: So, for those interested, here is the simple procedure to see Henrik's stunning boats in MSFS: - We assume that everyone knows the location of their "community" folder - We assume that everyone knows how to make a .py file (see this post). If this .py file is well done, no need to enter any command line: a double-click on it is enough. - We will call it "build.py" We will start by creating a working folder, on the desktop for example. We will call it "KL-traffic-ships" In this folder, we will create two folders, named "scenery" and "Simobjects" In the "scenery" folder we will import all the traffic .bgls from Henrik's traffic_ships, coming from FSX or P3D. These .bgls start with "traffic_ships _....". There are 1,810 in my house. Once done, we will put our "build.py" file in the "KL-traffic-ships" folder Double-click on it, which will generate the very important "layout.json" file (a dos window will quickly open, showing the compilation). Once done, we remove the "build.py" which is no longer used for anything. To this, and still in this "KL-traffic-ships" folder, we can add a "ContentInfo" folder and a "manifest.json" file, both copied from another scene for example (They don't really have importance at this point). We now tackle the "Simobjects" folder: - in this folder, we will create a new folder named "boats" in which we will deposit the AI boats of Henrik's traffic_ships. These folders, containing the .mdl and textures, start with AI _....) It's over for the "KL-traffic-ships" folder that we can now place in our "community" folder. This is now the most delicate part since we will be dealing with a file specific to MSFS. Go to the location: 😄 \ Users \ your_account \ AppData \ Roaming \ Microsoft Flight Simulator (this assumes that your hidden files are visible of course) In this folder there is a file named "FlightSimulator.CFG" we open it with the notepad and we look for the line [Main] which looks like this: [Main] User Objects = Airplane, Helicopter SimObjectPaths.0 = SimObjects \ Airplanes SimObjectPaths.1 = SimObjects \ Rotorcraft SimObjectPaths.2 = SimObjects \ GroundVehicles SimObjectPaths.3 = SimObjects \ Boats SimObjectPaths.4 = SimObjects \ Animals SimObjectPaths.5 = SimObjects \ Misc SimObjectPaths.6 = SimObjects \ Humans SimObjectPaths.7 = SimObjects \ Landmarks We will add to these lines the location of our boats so that the simulation can find them: SimObjectPaths.8 = your location of the "community" \ KL-traffic-ships \ SimObjects \ boats folder Which gives me, for example: [Main] User Objects = Airplane, Helicopter SimObjectPaths.0 = SimObjects \ Airplanes SimObjectPaths.1 = SimObjects \ Rotorcraft SimObjectPaths.2 = SimObjects \ GroundVehicles SimObjectPaths.3 = SimObjects \ Boats SimObjectPaths.4 = SimObjects \ Animals SimObjectPaths.5 = SimObjects \ Misc SimObjectPaths.6 = SimObjects \ Humans SimObjectPaths.7 = SimObjects \ Landmarks SimObjectPaths.8 = P: \ Microsoft Flight Simulator \ Packages \ Community \ KL-traffic-ships \ SimObjects \ boats do not forget to save the modification!
December 24, 20205 yr Ok found my issue this morning, noticed in Addon Linker it said it couldn't read the manifest.json, do I just copied over a different one from another Mod and it's working fine again. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
December 30, 20205 yr What level of adjustment is recommended in the "Land and Sea Traffic" option, so that the boats appear but not have a loss of performance by setting a value too high? Thank You
December 30, 20205 yr Can't wait for the "install for dummies" of this mod... 😊 Anyone have an idea how far on the horizon that is?
December 30, 20205 yr 1 hour ago, DylanM said: Can't wait for the "install for dummies" of this mod... 😊 Anyone have an idea how far on the horizon that is? Its really not hard if you follow the steps by number. Its definitely worth it.
December 30, 20205 yr But I've got boats, and haven't modified my .cfg file - what's changed since I installed this many weeks a go? New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.
January 5, 20215 yr On 11/23/2020 at 10:30 AM, kt069 said: Hi; I think you are asking this to me because I did not see any quote to myself. So, I would like to help, of course. Sharing the files can be a little bit problem from few points but I will explain you this very easy step. After downloading and extracting the mentioned collection properly to your community folder; please also download the MSFSLayoutGenerator.exe from this link https://github.com/HughesMDflyer4/MSFSLayoutGenerator/releases , and put it in the same folder with the collection. Then grab any layout.json and manifest.json files from any of your existing addons (no problem which one they are) and put them in he same folder. Lastly, take only your layout.json file and place it onto MSFSLayoutGenerator.exe file which will convert your layout.json file to the one you need automatically. That is it. Then run your simulator. All is there. (Do not forget that all the above files must be in the same folder to generate properly.) I hope this helps you and the others who are requesting the same information. Happy flying. Please let me know ? Thanks for posting this - just across it looking for an update on Henrik's ships and used it to get it up and running whilst we wait for the official FS2020 release.
February 22, 20215 yr Thanks everyone for your help, this is amazing for an Icon lover. My name is Steve and I prefer hand flying. Co-Founder of Hype Performance Group, MFS 3rd Party Developers Released Projects: HPG H135, HPG H145, HPG Hot Air Balloon
February 22, 20215 yr On 1/6/2021 at 4:24 AM, Richard100 said: Thanks for posting this - just across it looking for an update on Henrik's ships and used it to get it up and running whilst we wait for the official FS2020 release. Is there any news on this recently? I’d reeeeeally like some AI ships in my world... i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
February 22, 20215 yr 4 minutes ago, scotchegg said: Is there any news on this recently? I’d reeeeeally like some AI ships in my world... https://msfsaddons.com/2021/02/21/preview-global-ai-ship-traffic-will-soon-bring-variety-to-maritime-traffic-in-msfs/ It's in beta testing now. Hopefully not too much longer. It looks great. Cheers Murray Dreyer
February 22, 20215 yr 1 hour ago, mdreyer said: https://msfsaddons.com/2021/02/21/preview-global-ai-ship-traffic-will-soon-bring-variety-to-maritime-traffic-in-msfs/ It's in beta testing now. Hopefully not too much longer. It looks great. Cheers Looks fantastic. And it’s going to be freeware?! Wow. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
February 22, 20215 yr cut and paste job - "Global AI Ship Traffic has been a well-loved addon for FSX and P3D for years, and it’s great to see it coming to MSFS too. Henrik is saying that the product is now under beta testing, and should be out before the end of this month. It’s a stunning freeware mod that is bound to dramatically improve the scenery down in the oceans and we can’t wait to try it!" Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (8 cores) Hyper on, Evga RTX 3060 12 Gig, 32 GB ram, Windows 11, P3D v6, and MSFS 2020 and a couple of SSD's
February 22, 20215 yr Author Wow, really excited for this addon! It's a must have! One of the top addons on my list for sure! ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
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