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Henrik Nielsen's Global AI Ship Traffic for MSFS

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22 minutes ago, FireRx said:

Okay got it working again. had to widdle out the problem children in the collection and rebuild the layout.json again. 

  All good now. 😃

I am looking at putting it back in the community folder.  Any tips on what you had to do to get it working? 😁

Rob (but call me Bob or Rob, I don't mind).

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This was published somtime ago and it worked for me:

So, for those interested, here is the simple procedure to see Henrik's stunning boats in MSFS:

- We assume that everyone knows the location of their "community" folder
- We assume that everyone knows how to make a .py file (see this post). If this .py file is well done, no need to enter any command line: a double-click on it is enough.
- We will call it "build.py"

We will start by creating a working folder, on the desktop for example.
We will call it "KL-traffic-ships"

In this folder, we will create two folders, named "scenery" and "Simobjects"

In the "scenery" folder we will import all the traffic .bgls from Henrik's traffic_ships, coming from FSX or P3D. These .bgls start with "traffic_ships _....". There are 1,810 in my house.

Once done, we will put our "build.py" file in the "KL-traffic-ships" folder
Double-click on it, which will generate the very important "layout.json" file (a dos window will quickly open, showing the compilation).
Once done, we remove the "build.py" which is no longer used for anything.

To this, and still in this "KL-traffic-ships" folder, we can add a "ContentInfo" folder and a "manifest.json" file, both copied from another scene for example (They don't really have importance at this point).

We now tackle the "Simobjects" folder:
- in this folder, we will create a new folder named "boats" in which we will deposit the AI boats of Henrik's traffic_ships. These folders, containing the .mdl and textures, start with AI _....)

It's over for the "KL-traffic-ships" folder that we can now place in our "community" folder.

This is now the most delicate part since we will be dealing with a file specific to MSFS.

Go to the location: 😄 \ Users \ your_account \ AppData \ Roaming \ Microsoft Flight Simulator (this assumes that your hidden files are visible of course)

In this folder there is a file named "FlightSimulator.CFG"

we open it with the notepad and we look for the line [Main]
which looks like this:

[Main]
User Objects = Airplane, Helicopter
SimObjectPaths.0 = SimObjects \ Airplanes
SimObjectPaths.1 = SimObjects \ Rotorcraft
SimObjectPaths.2 = SimObjects \ GroundVehicles
SimObjectPaths.3 = SimObjects \ Boats
SimObjectPaths.4 = SimObjects \ Animals
SimObjectPaths.5 = SimObjects \ Misc
SimObjectPaths.6 = SimObjects \ Humans
SimObjectPaths.7 = SimObjects \ Landmarks

We will add to these lines the location of our boats so that the simulation can find them:
SimObjectPaths.8 = your location of the "community" \ KL-traffic-ships \ SimObjects \ boats folder

Which gives me, for example:

[Main]
User Objects = Airplane, Helicopter
SimObjectPaths.0 = SimObjects \ Airplanes
SimObjectPaths.1 = SimObjects \ Rotorcraft
SimObjectPaths.2 = SimObjects \ GroundVehicles
SimObjectPaths.3 = SimObjects \ Boats
SimObjectPaths.4 = SimObjects \ Animals
SimObjectPaths.5 = SimObjects \ Misc
SimObjectPaths.6 = SimObjects \ Humans
SimObjectPaths.7 = SimObjects \ Landmarks
SimObjectPaths.8 = P: \ Microsoft Flight Simulator \ Packages \ Community \ KL-traffic-ships \ SimObjects \ boats

do not forget to save the modification!

Ok found my issue this morning, noticed in Addon Linker it said it couldn't read the manifest.json, do I just copied over a different one from another Mod and it's working fine again.

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What level of adjustment is recommended in the "Land and Sea Traffic" option, so that the boats appear but not have a loss of performance by setting a value too high? Thank You

Can't wait for the "install for dummies" of this mod... 😊 Anyone have an idea how far on the horizon that is?

1 hour ago, DylanM said:

Can't wait for the "install for dummies" of this mod... 😊 Anyone have an idea how far on the horizon that is?

Its really not hard if you follow the steps by number.  Its definitely worth it.

But I've got boats, and haven't modified my .cfg file - what's changed since I installed this many weeks a go?

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On 11/23/2020 at 10:30 AM, kt069 said:

Hi;

I think you are asking this to me because I did not see any quote to myself.

So, I would like to help, of course. Sharing the files can be a little bit problem from few points but I will explain you this very easy step.

After downloading and extracting the mentioned collection properly to your community folder; please also download the MSFSLayoutGenerator.exe from this link https://github.com/HughesMDflyer4/MSFSLayoutGenerator/releases , and put it in the same folder with the collection. Then grab any layout.json and manifest.json files from any of your existing addons (no problem which one they are) and put them in he same folder. Lastly, take only your layout.json file and place it onto MSFSLayoutGenerator.exe  file which will convert your layout.json file to the one you need automatically. That is it. Then run your simulator. All is there. (Do not forget that all the above files must be in the same folder to generate properly.)

I hope this helps you and the others who are requesting the same information. Happy flying. Please let me know ?

Thanks for posting this - just across it looking for an update on Henrik's ships and used it to get it up and running whilst we wait for the official FS2020 release.

  • 1 month later...
On 1/6/2021 at 4:24 AM, Richard100 said:

Thanks for posting this - just across it looking for an update on Henrik's ships and used it to get it up and running whilst we wait for the official FS2020 release.

Is there any news on this recently? I’d reeeeeally like some AI ships in my world...

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1 hour ago, mdreyer said:

https://msfsaddons.com/2021/02/21/preview-global-ai-ship-traffic-will-soon-bring-variety-to-maritime-traffic-in-msfs/

It's in beta testing now. Hopefully not too much longer. It looks great.

Cheers

 

Looks fantastic. And it’s going to be freeware?! Wow.

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cut and paste job - "Global AI Ship Traffic has been a well-loved addon for FSX and P3D for years, and it’s great to see it coming to MSFS too. Henrik is saying that the product is now under beta testing, and should be out before the end of this month. It’s a stunning freeware mod that is bound to dramatically improve the scenery down in the oceans and we can’t wait to try it!"

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Wow, really excited for this addon! It's a must have! One of the top addons on my list for sure!

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