March 16, 20224 yr 3 minutes ago, baxterbj said: I didn't put the VisualEffectsLibs in the folder. I dont get it, when you extract the .zip file, you end up with a single GAIST folder already containing everything. How come you could not "put" the VisualEffectsLibs in your folder? Did you manually move everything apart before adding it to the sim (via AddonLinker or directly). I wonder because I have issues with the newest version and I wonder if I am doing something extremely trivial just wrong... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
March 16, 20224 yr I'm looking forward to seeing a full list of all the routes and ships. When I was young there were a series of Observer books for kids. (Or what were they called?) Subjects such as Birds, Trees, Planes, Locomotives and Ships. The idea was to get out and try and spot as many of the featured items as you could and tick them off the list. I will be doing exactly the same with GAIS!😀👍 Edited March 16, 20224 yr by jarmstro
March 16, 20224 yr 1 hour ago, jarmstro said: I'm looking forward to seeing a full list of all the routes and ships. When I was young there were a series of Observer books for kids. (Or what were they called?) Subjects such as Birds, Trees, Planes, Locomotives and Ships. The idea was to get out and try and spot as many of the featured items as you could and tick them off the list. I will be doing exactly the same with GAIS!😀👍 Would that be the “I Spy” series of booklets shipmate?
March 16, 20224 yr 19 minutes ago, Tinribs said: Would that be the “I Spy” series of booklets shipmate? Ahhh! Yes! That was it. 😂 Wait! What's this? A couple of frigates sailing up the channel as I type! Hope they are ours!😀 This mod is FANTASTIC. Edited March 16, 20224 yr by jarmstro
March 16, 20224 yr 1 hour ago, jarmstro said: Ahhh! Yes! That was it. 😂 Wait! What's this? A couple of frigates sailing up the channel as I type! Hope they are ours!😀 This mod is FANTASTIC. You mean you do not have these in your collection? AMD Ryzen 7 5800X on ROG CROSSHAIR VIIl DARK HERO (AM4), Asus ROG Strix GeForce RTX 3080 V2 OC and 32 GB Vengeance Pro Ram 3600MHz. DELL Alienware AW3420DW 3440x1440 and DELL U2414H
March 16, 20224 yr Does anyone have very small, barely visible wakes from the ships? The wakes I'm seeing don't look anything like the wakes in the screenshots on the download page of the mod on flightsim.to. I can barely see any wake, just a small line appearing even when up close. I can see smoke from the ships but I expected the wake to show more white foam and be bigger as per real life like the wake caused by the amphibian aircraft in the sim. It has me wondering if I installed the mod correctly? Do I have to add some visual effect file or something? I had deleted the old GAIST folder as indicated before installing but I didn't delete the 'Gaist US Lakes folder' as it didn't say to delete that one in the installation instructions. Should I delete it (in case this is causing the wakes to not display correctly)? Edited March 16, 20224 yr by steve310002
March 16, 20224 yr 24 minutes ago, Espana Pete said: You mean you do not have these in your collection? OMG! No I don't but I remember them! But I'm going on Ebay now to get them! My old man used to get us them when on a long journey to shut us up! Happy days!😀 Edited March 16, 20224 yr by jarmstro
March 16, 20224 yr There were, and still are, the Observer's series of books. I have the one for British birds - I think they are still published. One of the main things I like about this mod is the accuracy of the ship models. It's something which seems to have evaded a lot of developers in the past - such as in WW2 sub sims, where the target merchant ship is an all-aft tanker, with cargo derricks and some ISO shipping containers on the focsle. Henrik's mod gives us ships that are authentic and properly modelled. Surely not everybody was kung fu fighting. https://rationalwiki.org
March 16, 20224 yr 1 hour ago, steve310002 said: Does anyone have very small, barely visible wakes from the ships? The wakes I'm seeing don't look anything like the wakes in the screenshots on the download page of the mod on flightsim.to. I can barely see any wake, just a small line appearing even when up close. I can see smoke from the ships but I expected the wake to show more white foam and be bigger as per real life like the wake caused by the amphibian aircraft in the sim. It has me wondering if I installed the mod correctly? Do I have to add some visual effect file or something? I had deleted the old GAIST folder as indicated before installing but I didn't delete the 'Gaist US Lakes folder' as it didn't say to delete that one in the installation instructions. Should I delete it (in case this is causing the wakes to not display correctly)? On my low-end gaming laptop, the wakes and the smoke are beautifully rendered. The wakes are somewhat transparent but still visible from the air. They are not just behind the ship but also appear along the side of the ship as it cuts through the water. Very nice. The smoke is also very transparent and aethereal.
March 16, 20224 yr Fantastic mod. I was really looking forward to this and it is better than I hoped for. So many different ships in every single flight. Thanks to Henrik and team!!!!
March 16, 20224 yr For those who can't get it to work, here is a GAIST reconnaisance video shared by V2disp3lda:
March 16, 20224 yr 5 hours ago, dobee51 said: On my low-end gaming laptop, the wakes and the smoke are beautifully rendered. The wakes are somewhat transparent but still visible from the air. They are not just behind the ship but also appear along the side of the ship as it cuts through the water. Very nice. The smoke is also very transparent and aethereal. 7 hours ago, steve310002 said: Does anyone have very small, barely visible wakes from the ships? The wakes I'm seeing don't look anything like the wakes in the screenshots on the download page of the mod on flightsim.to. The wakes visibiltiy depend on ground wind speed - if you add a ground wind layer of 5-15 knots you will have the best visibility. Above 15 knots some of them become quite dominant.
March 16, 20224 yr Very cool mod, but does anyone know how to get rid of the default ships placed around certain scenery areas? I don’t think they are AI but just static scenery objects…many around San Francisco for example. They look out of place compared to the new ship traffic.
March 16, 20224 yr 9 minutes ago, ktd544002 said: Very cool mod, but does anyone know how to get rid of the default ships placed around certain scenery areas? I don’t think they are AI but just static scenery objects…many around San Francisco for example. They look out of place compared to the new ship traffic. With the SDK you can place an exclusion rectangle around them and tick 'exclude library items' in its properties. There's some in NY too. They do look a bit incongruous.
March 17, 20224 yr 28 minutes ago, superspud said: With the SDK you can place an exclusion rectangle around them and tick 'exclude library items' in its properties. There's some in NY too. They do look a bit incongruous. I an addition to this I generally lend my ships to freeware developers who want to reference them in harbor sceneries like e.g. this one from Kielfjord:https://flightsim.to/file/17211/scenery-kiel-kieler-foerde-ships However, please always ask first and respect the routes so you don't create conflicts.
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