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Henrik Nielsen's Global AI Ship Traffic for MSFS

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  • Well, yes now it is out in the open 😄 Kai and I have supported for some time Microsoft on the development of the real time traffic for MSFS2024 using the experience we have from the development of GAI

  • Global AI Ship Traffic celebrates today 10 years anniversary 😄 On the 24th February 2013 I communicated for the first time publicly about the project on the French website pilote-virtuel.com. The

  • Together with Knud, Kai we are progressing towards the first live marine traffic version... Today was test day for new models - in particular the two new giant DFDS ferries Luna Seaways and Aura

22101611082416112918027884.jpg

Jeddah, Saudia Arabia

22101611272316112918027341.jpg

Rendsburg, Germany and the reason we need to fix the bug with AI ships not displaying at the actual water/mesh level but instead at sea level meaning the usually either stick too deep or get partially or completely submerged on inland water ways.

22101611082216112918027880.jpg

And good night from Rotterdam... 

  • Author
2 hours ago, KL791 said:

If any of you would like ships on rivers please go and put your vote here so we can get the altitude bug corrected - we have the boats ready...

Wander Boats hidden below water in lakes that are above sea level - Bug Reports / Scenery and Airports - Microsoft Flight Simulator Forums

VOTED!!!

ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU

...can someone please confirm that this addon is working after latest SU 11 in

compilation with Seafront's ship staff and updated AI Vessels Core ?

On 10/16/2022 at 9:39 PM, KL791 said:

22101611082416112918027884.jpg

Jeddah, Saudia Arabia

22101611272316112918027341.jpg

Rendsburg, Germany and the reason we need to fix the bug with AI ships not displaying at the actual water/mesh level but instead at sea level meaning the usually either stick too deep or get partially or completely submerged on inland water ways.

22101611082216112918027880.jpg

And good night from Rotterdam... 

But no ships on the Parrett. If I have to beg I will.😂

Edited by jarmstro

On 10/16/2022 at 10:39 PM, KL791 said:

22101611082416112918027884.jpg

Jeddah, Saudia Arabia

22101611272316112918027341.jpg

Rendsburg, Germany and the reason we need to fix the bug with AI ships not displaying at the actual water/mesh level but instead at sea level meaning the usually either stick too deep or get partially or completely submerged on inland water ways.

22101611082216112918027880.jpg

And good night from Rotterdam... 

if everything goes ok with our charter, I hope to pass Rensburg next week to the Baltic!

 Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb,  Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black  2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4

 

 

                                                         

11 hours ago, iliasr said:

...can someone please confirm that this addon is working after latest SU 11 in

compilation with Seafront's ship staff and updated AI Vessels Core ?

They’re both working together nicely. But some people get CTDs with the full GAIST package in the beta. There’s a way to resolve that, described in this thread.

7950X3D | RTX 4090 | 64GB DDR5

@KL791

Any idea on when the live traffic version will be out? Not a hard estimate, but something along within a month, later this year, next year, etc.

James

On 10/20/2022 at 2:31 AM, Phantoms said:

@KL791

Any idea on when the live traffic version will be out? Not a hard estimate, but something along within a month, later this year, next year, etc.

This year - hopefully very, very soon. The ships are there but we still need to do some work on the injection model; while that happens I add more ships...

22102306565616112918033409.jpg

 

  • 2 weeks later...

More ships while Kai works on the injector...

This time with help from friends

22110607465316112918044488.jpg

French training ship Belem by Erwin Welker and with help from Knud on conversion

22110607465316112918044489.jpg

Spanish Maritime Rescue - Salvamiento Maritimo - UT722 tug Clara Campoamor repainted by Jan

22110607465316112918044487.jpg

Danish ferry repaint by Knud

22110607513816112918044491.jpg

Greek double ended ferry by Vasilios

22110607513816112918044494.jpg

And a smaller half sister...

22110607513816112918044492.jpg

Staying in Greece I added this one...

22110607513916112918044496.jpg

And my Northern Expedition has entered the virtual water...

 

6 minutes ago, KL791 said:

More ships while Kai works on the injector...

This time with help from friends

What is the current count?

16 minutes ago, bigifooti said:

What is the current count?

2457 entries in our match list... that includes sister ships and repaints, but it means that we have a match on model and paint but not necessarily name... and around a hundred are only match on paint and an approximate model. 788 unique gltf models and we will round 800 this week before release. 7500 texture sheets... In this i don't count the models included in the Great Lakes version... They will not be real time in the first place.

 

4 minutes ago, roland_lfor said:

Thanks Henrik, the Belem is a nice surprise, I have visited it some years ago in Lorient harbor 🙂

It is a nice model Erwin created - he still didn't jump to MSFS so we had to convert it but it looks even better in MSFS.

Question: like with the Belem I suppose that some types of non commercial ships are not tracked by GPS and satellite, so how could we see them in the next version with the injector?

Roland

MSFS my local airport release: LFOR Chartres-Metropole

MSFS Plugins RAAS (registered FSUIPC7 required)

MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites

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