October 16, 20223 yr If any of you would like ships on rivers please go and put your vote here so we can get the altitude bug corrected - we have the boats ready... Wander Boats hidden below water in lakes that are above sea level - Bug Reports / Scenery and Airports - Microsoft Flight Simulator Forums
October 16, 20223 yr Jeddah, Saudia Arabia Rendsburg, Germany and the reason we need to fix the bug with AI ships not displaying at the actual water/mesh level but instead at sea level meaning the usually either stick too deep or get partially or completely submerged on inland water ways. And good night from Rotterdam...
October 16, 20223 yr Author 2 hours ago, KL791 said: If any of you would like ships on rivers please go and put your vote here so we can get the altitude bug corrected - we have the boats ready... Wander Boats hidden below water in lakes that are above sea level - Bug Reports / Scenery and Airports - Microsoft Flight Simulator Forums VOTED!!! ASUS ROG Maximus Hero XII ▪︎ Intel i9-10900K ▪︎ NVIDIA RTX 3090 FE ▪︎ 64GB Corsair Vengeance RGB Pro ▪︎ Windows 10 Pro (21H1) ▪︎ Samsung 970 EVO Pro 1TB NVME SSD (OS Drive) ▪︎ Samsung 860 EVO 2TB SATA SSD ▪︎ Seagate 4TB SATA HDD ▪︎ Corsair RMx 850W PSU
October 18, 20223 yr ...can someone please confirm that this addon is working after latest SU 11 in compilation with Seafront's ship staff and updated AI Vessels Core ?
October 18, 20223 yr On 10/16/2022 at 9:39 PM, KL791 said: Jeddah, Saudia Arabia Rendsburg, Germany and the reason we need to fix the bug with AI ships not displaying at the actual water/mesh level but instead at sea level meaning the usually either stick too deep or get partially or completely submerged on inland water ways. And good night from Rotterdam... But no ships on the Parrett. If I have to beg I will.😂 Edited October 18, 20223 yr by jarmstro
October 18, 20223 yr On 10/16/2022 at 10:39 PM, KL791 said: Jeddah, Saudia Arabia Rendsburg, Germany and the reason we need to fix the bug with AI ships not displaying at the actual water/mesh level but instead at sea level meaning the usually either stick too deep or get partially or completely submerged on inland water ways. And good night from Rotterdam... if everything goes ok with our charter, I hope to pass Rensburg next week to the Baltic! Rig Specs; CPU AMD Ryzen 9950X3d, GPU 5090 32gb, Memory 64GB 2x32 CL28 , WD-SN710 Black 500 GB, WD-SN710 Black 2TB, MSI x870XeTomahawk, Be Quit Straight power 1200 Watt platinum. LG Oled C4
October 19, 20223 yr 11 hours ago, iliasr said: ...can someone please confirm that this addon is working after latest SU 11 in compilation with Seafront's ship staff and updated AI Vessels Core ? They’re both working together nicely. But some people get CTDs with the full GAIST package in the beta. There’s a way to resolve that, described in this thread. 7950X3D | RTX 4090 | 64GB DDR5
October 20, 20223 yr @KL791 Any idea on when the live traffic version will be out? Not a hard estimate, but something along within a month, later this year, next year, etc. James
October 23, 20223 yr On 10/20/2022 at 2:31 AM, Phantoms said: @KL791 Any idea on when the live traffic version will be out? Not a hard estimate, but something along within a month, later this year, next year, etc. This year - hopefully very, very soon. The ships are there but we still need to do some work on the injection model; while that happens I add more ships...
November 6, 20223 yr More ships while Kai works on the injector... This time with help from friends French training ship Belem by Erwin Welker and with help from Knud on conversion Spanish Maritime Rescue - Salvamiento Maritimo - UT722 tug Clara Campoamor repainted by Jan Danish ferry repaint by Knud Greek double ended ferry by Vasilios And a smaller half sister... Staying in Greece I added this one... And my Northern Expedition has entered the virtual water...
November 6, 20223 yr 6 minutes ago, KL791 said: More ships while Kai works on the injector... This time with help from friends What is the current count?
November 6, 20223 yr Thanks Henrik, the Belem is a nice surprise, I have visited it some years ago in Lorient harbor 🙂 Roland MSFS my local airport release: LFOR Chartres-Metropole MSFS Plugins RAAS (registered FSUIPC7 required) MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites
November 6, 20223 yr 16 minutes ago, bigifooti said: What is the current count? 2457 entries in our match list... that includes sister ships and repaints, but it means that we have a match on model and paint but not necessarily name... and around a hundred are only match on paint and an approximate model. 788 unique gltf models and we will round 800 this week before release. 7500 texture sheets... In this i don't count the models included in the Great Lakes version... They will not be real time in the first place.
November 6, 20223 yr 4 minutes ago, roland_lfor said: Thanks Henrik, the Belem is a nice surprise, I have visited it some years ago in Lorient harbor 🙂 It is a nice model Erwin created - he still didn't jump to MSFS so we had to convert it but it looks even better in MSFS.
November 6, 20223 yr Question: like with the Belem I suppose that some types of non commercial ships are not tracked by GPS and satellite, so how could we see them in the next version with the injector? Roland MSFS my local airport release: LFOR Chartres-Metropole MSFS Plugins RAAS (registered FSUIPC7 required) MSFS FX for Objects & Landmark in France (Steam and smoke) and Aerial coverage for French nuclear sites
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