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Skywolf

Night Time Water P3D5.1HF1 ? It is lighted up???

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Same here


Mike Esposito - Fort Lauderdale Executive (FXE) - PPL ASEL

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Looks like it is a bug.  Not a showstopper.  I am sure there is a super easy fix for this some file needs fixin (there has to be a work around)

I hope @simbol or @Rob_Ainscough can let the LM team know.

This will probably get fixed in 5.2 or 5.1HF2 in about 6 months as the current update is rock solid.

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49 minutes ago, Skywolf said:

What textures is your sim set at? curious

2048


Mike Esposito - Fort Lauderdale Executive (FXE) - PPL ASEL

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49 minutes ago, Skywolf said:

I removed texture exp mod and increased texture size to 2048 

and now it seems to be working.  Weird

 

N61t6NM.jpg

Turning on cloud reflections on the water fixed it for me. 

 

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Mike Esposito - Fort Lauderdale Executive (FXE) - PPL ASEL

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Try turning Bathymetry on in the sim. Maybe that works as a work around. I have it on and since then it seems fine. It is not always visible I think. Only in some circumstances. Which, I figured not out yet. 

 

Marcus

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It's got night time issues, especially dynamic reflections enabled with PBR materials.  There is a constant global light source that shouldn't exist (it's not just the moon).  During the day however, it's very nice, no complaints.

Cheers, Rob.

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Milky water at night fix 

Enable Bathemetry and check User AC

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Gerard

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22 hours ago, Rob_Ainscough said:

It's got night time issues, especially dynamic reflections enabled with PBR materials.  There is a constant global light source that shouldn't exist (it's not just the moon).  During the day however, it's very nice, no complaints.

Cheers, Rob.

NVM, mod please remove.

Edited by B777ER

Eric 

 

 

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On 11/27/2020 at 6:55 AM, GSalden said:

Milky water at night fix 

Enable Bathemetry and check User AC

User AC? 

Sorry I'm being stupid.


 
 
 
 
v63vq9-5.png

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