November 29, 20205 yr 2 hours ago, Scottoest said: and any attempt to do that would also probably torpedo legacy support for XP's massive eco-system of add-ons people rely on. You are wrong. The only non native support for Vulkan are plugins that draw in 3d. Aircraft drawings on screen are 2d, what they did is they still use a small opengl iteration so plugins won't need to rewrite systems for Vulkan, and no reason to change this as there is no actual benefits to force Vulkan for 2D drawing. So it affects weather addons mostly, and yet there are usable versions of many since LR managed to help within the beta phase. x-plane is beyond the backward compatibility problem for Vulkan, and the next thing is to build an actual new 3d pipeline for Vulkan, they are doing it anyway if they want to enhance graphics. sceneries didn't break as 99% has no code involved in them, only native art assets files (.obj .fac..), and if LR chose to drop compatibility for all of the art assets they'll mostly sabotage their *own* work on the gateway airports. (and no reason too, except for the horrible .for but it's more about expanding it to allow 3d meshes) 2 hours ago, Scottoest said: LR have been iterating on X-Plane for over a decade So does microsoft? the facts are that current x-plane foundations are rewritten and modern, even more than msfs. It's yet to result in modern features=graphics, that's the whole point, to make sure Vulkan works as it should, work with 3pd's to make sure it does not break everything. then actually add more features.. mostly relevant to MSFS since it's yet to make the move to dx12. Edit: also forgot to mention that 1) even if they break addons, it's all about how they talk with 3pd's beforehand. To me it looks that most of them are aware and have a healthy relationship with LR, for example when asked one of the flight factor developers who are currently working on the 787 answered that he hopes we will be in x-plane 12 when they get to release their products. 2) x-plane has looongggg beta cycles, which is all about bugs and addons that broke. so when a new version of x-plane is officially out 3pd's are immediatly ready to release updates* if needed, that's how it was in 11.50. *Usually the updates are ready long before the beta phase is over, they just wait until the version becomes a Release Candidate. Edited November 29, 20205 yr by akita
November 29, 20205 yr 24 minutes ago, Glenn Fitzpatrick said: It is worth remembering that the first Xplane was released in 1995 . Microsoft released the first one in 1982. does it matter in 2020?
November 29, 20205 yr 1 minute ago, akita said: Microsoft released the first one in 1982. does it matter in 2020? My point exactly. Xplane co-existed successfully with MS Flight Simulator for 15 to 20 years. Why should it be threatened by MSFS, they target quite different markets.
November 29, 20205 yr 1 hour ago, OSM said: Hardcore simmer and casual Xbox gamer are paying the same $60, but casual Xbox gamers community much bigger than simmers. Perhaps, 3PDs, like PMDG, will make a consortium to create sophisticated SDK for the FS2020 Pro (PC version) for $150 for hardcore simmers market only. ah yes, would be nice, not going to happen tho.
November 29, 20205 yr 2 hours ago, OSM said: Hardcore simmer and casual Xbox gamer are paying the same $60, but casual Xbox gamers community much bigger than simmers. Perhaps, 3PDs, like PMDG, will make a consortium to create sophisticated SDK for the FS2020 Pro (PC version) for $150 for hardcore simmers market only. There are more casual players, but the core market are where you're gonna get your long-term support from. They are the ones who will still be buying add-ons from your marketplace in five years, and the ones who will still be using the sim. Microsoft also care less about selling you a $60 game these days, than they do with driving ongoing engagement - ideally via a Game Pass subscription. They'll still gladly take your $60 purchase of course, but traditional game sales aren't really the prize for them any more. It's the reason they are still working on Sea of Thieves, after over 2.5 years. It's the reason the next Forza Motorsport is just called "Forza Motorsport" without a number. It's the reason Halo Infinite is apparently going to be their "platform" for new Halo content, rather than just making another Halo game. And it's the reason I fully believe the plan really is to support Flight Simulator for 10 years, so long as the interest remains from users. Microsoft are all about these kinds of ongoing platforms that drive ongoing engagement.
November 29, 20205 yr 1 hour ago, akita said: You are wrong. The only non native support for Vulkan are plugins that draw in 3d. Aircraft drawings on screen are 2d, what they did is they still use a small opengl iteration so plugins won't need to rewrite systems for Vulkan, and no reason to change this as there is no actual benefits to force Vulkan for 2D drawing. So it affects weather addons mostly, and yet there are usable versions of many since LR managed to help within the beta phase. x-plane is beyond the backward compatibility problem for Vulkan, and the next thing is to build an actual new 3d pipeline for Vulkan, they are doing it anyway if they want to enhance graphics. sceneries didn't break as 99% has no code involved in them, only native art assets files (.obj .fac..), and if LR chose to drop compatibility for all of the art assets they'll mostly sabotage their *own* work on the gateway airports. (and no reason too, except for the horrible .for but it's more about expanding it to allow 3d meshes) I wasn't talking about the move to Vulkan breaking stuff.
November 29, 20205 yr MSFS going to Xbox does not mean better. It means parity and dumbing down. I can't be bothered to explain why that should be obvious. If I am right serious add-on Devs will go back to other Sims and msfs will end up becoming GTA v simulator with Nickle and dime add-ons. Also if Google want their data in Xplane weather LM could afford it or not, Google will do it. I work for a company that makes aviation related products, serious ones. We have been involved with Google. Let me tell you Google don't mess around, resource and I assume money is no barrier to Google, and they do things right to, they don't mess around. Also contrary to popular belief Google don't just want people's data, the people we talked to were passionate Devs that were all in, they listen, adapt, go the extra mile. That's been my experience. Edited November 29, 20205 yr by a321
November 29, 20205 yr 10 hours ago, Scottoest said: Imagine where the sim will be in terms of polish and fidelity of the experience in six months. And six months after that. And six months after that. With ~15x the workforce pounding away at it. Well, if the last 3 months are to be extrapolated to 18 months from now - I think we will have had 12 more world updates, but the rest of the game will probably be in a worse state than it is now. 🤐
November 30, 20205 yr 7 hours ago, Janov said: Well, if the last 3 months are to be extrapolated to 18 months from now - I think we will have had 12 more world updates, but the rest of the game will probably be in a worse state than it is now. 🤐 Does this mean you've actually tried it yourself now? Or still just hucking spitballs based on things you've read that confirm your preferred narrative?
November 30, 20205 yr 7 hours ago, Scottoest said: Or still just hucking spitballs based on things you've read that confirm your preferred narrative? There are some things that one doesn´t have to try for themselves to get a good idea of how they are. Like jumping off a high building 😂. Just like playing MSFS it´s safe to assume that that experience will be really exhilarating at first...but doesn´t end well.
December 2, 20205 yr On 11/29/2020 at 1:28 AM, Janov said: I think X-Planers are happy that there is NO NEED for 7 massive sim updates Just ridiculous. XP has a ton of issues, bugs, glitches and missing features, but years and years pass and nothing happens. Just crickets. http://youtube.com/c/Greazer
December 2, 20205 yr "....Aerosoft implying that MSFS is the future. " The future for whom ??? For mainly rotorheads, helicopter pilots like myself ? --> NO WAY !!! Asobo/MS even haven't started to become a mature and complete flight sim for all groups of simmer; unlike to our venerable FSX, which offered a complete and complex base out of the box for all types of simmers. Maybe for GA VFR enthusiasts, console kids and vendors like Aerosoft who want to keep their sales figures high for the mass market. Asobo even hasn't reached a stable base foundation of MSFS2020 in the living presence , how can someone (Aerosoft) make such assumptions about its future ? Such implying statements are pretty bold and only marketing blablabalabala....... Edited December 2, 20205 yr by KBUR
December 2, 20205 yr Quote We have decided on pricing: The CRJ 550/700 will cost €42 (plus your local vat when applicable). The CRJ 900/100 will cost €16.75 (plus your local vat when applicable).The CRJ 900/1000 will require the CRJ 550/700 to be installed on the system. The product will sell on our shop and will be uploaded to the MS InGame Store at the same time. When it will be available there depends on how fast Microsoft can handle it. It is at this moment not planned to be sold on any other shop. That's something other companies should really learn 😉
Archived
This topic is now archived and is closed to further replies.