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Poll: Real World Pilots Only (must own MSFS + one other sim)

RW Pilots Only Owning MSFS + P3D and/or XP 34 members have voted

  1. 1. In general, which flight sim, using ONLY default aircraft, currently offers the most realistic 'flight modeling'?

    • P3D (v4.5/5.x)
      44%
    • XPlane (current version)
      26%
    • MSFS (current version)
      29%
  2. 2. If you had to own and use ONLY one flight sim, which one would it be currently?

    • P3D (v4.5/5.x)
      61%
    • XPlane (current version)
      8%
    • MSFS (current version)
      29%
  3. 3. Which flight sim offers the best sense of flying through the real world?

    • P3D (v4.5/5.x)
      29%
    • XPlane (current version)
      8%
    • MSFS (current version)
      61%
  4. 4. If you own at least two flight sims, over the past one month which one have you spent the most time in?

    • P3D (v4.5/5.x)
      58%
    • XPlane (current version)
      14%
    • MSFS (current version)
      26%
  5. 5. How much does 3D photoreal scenery and atmospherics affect your sense of realism in a flight simulator?

    • Somewhat affects the sense of realism
      17%
    • Moderately affects the sense of realism
      26%
    • Significantly affects the sense of realism
      29%
    • Very significantly affects the sense of realism
      26%

This poll is closed to new votes

Poll closed on 12/20/20 at 08:00 PM

Please sign in or register to vote in this poll.

Featured Replies

  • Author

Lots of better ways to improve polls I understand but given enough responses it will be interesting to see how it shakes out.  I did state in the title must own MSFS because the poll is about comparing MSFS to the other sims since a RW pilot who doesn't own or perhaps hasn't used MSFS can hardly respond to several of these questions, except perhaps the last question, and even that might be difficult.  If all you ever used and saw was P3D, and never even saw the trailer for MSFS let alone flew thru a far more reality based world (yes the weather needs improved but it's certainly not all bad at all in fact some is really authentic) it might be difficult to speak to how relevant to the entire experience it is.  Only when we "have it all" will it become obvious just how potent the environment is to the entire experience, is my prediction.  We're getting closer all the time and MSFS was a quantum jump in an area that needed an overhaul.  It will be interesting to see what they can do to improve the weather emulation.  It's very early still, very very early.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Are you forgetting Asobo are not going to do totally realistic aircraft they are leaving it to the third party`s they do it better, and that could be another year at least, Asobo have more important task scenery and DX12 for the XBOX I wonder how many real pilot will use that.  

 

Raymond Fry.

PMDG_Banner_747_Enthusiast.jpg

Ehehe, it still puzzles me how some can still put, even only default aircraft being considered, flight dynamics in P3D ahead of X-Plane 🤔

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author
8 hours ago, G-RFRY said:

Are you forgetting Asobo are not going to do totally realistic aircraft they are leaving it to the third party`s they do it better, and that could be another year at least, Asobo have more important task scenery and DX12 for the XBOX I wonder how many real pilot will use that.  

If you're talking to me no I'm not forgetting I've always assumed high end aircraft from the top devs will come when the SDK has been matured to the point they can.  In my mind the very easy part is creating better plane modeling. Why?  I mean come it's been done already in spades by those very same devs!  Also, the TBM930 I'm currently flying from KSTS to KSBA is just really nothing to scoff at in terms of flight modeling and the entire experience.  It is 1000% better than the absolute garbage that comes out of P3D default planeware.  My opinion of course.  Let's face it if you didn't have PMDG/Majestic/Etc and were in P3D only in default planes, how long would you fly in P3D?  I think most here would park it!  Not so in MSFS is it?  You already have RW pilots who prefer it WITH the default planes.

In this tiny 'n of 32' so far it would appear MS/A understands the 'sense of flight realism' and the power of scenery and atmospherics that affect that are where to focus, and one might assume Xbox flyers will likely value that more than do the RW pilots who so far have responded to questions #3 and #5.  My guess is Xbox will hook a bunch of new future desktop pilots who will want the same experience the others in the asylum enjoy w/ full on controls and learning more about piloting.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Back in the full motion 787 simulator today working out of JFK. This discussion prompted me to pay particular attention to the airport environment graphics while taxiing out , we had a fairly low cloud base and the runway was reported as wet. There were large areas of standing water on the apron which  had superb reflections of the terminal and parked aircraft. Being a pc flight sim fan I was really impressed and remarked , look at the PBR standing water ! Of course my colleagues didn’t really know what I was talking about !

The taxiway and runway textures were also extremely detailed which also added to the realism. So going back to the discussion here, although yes in the full flight sims you are busy with a lot of other things when you do look out the graphics now make the world outside real. And so in turn that really does make you concentrate as your senses are telling you this is real, rather than in the old days of cartoonishly bad graphics  when it was blatantly obvious  you were “just” in the box .

787 captain.  

Previously 24 years on 747-400.Technical advisor on PMDG 747 legacy versions QOTS 1 , FS9 and Aerowinx PS1. 

  • Author
On 12/18/2020 at 8:45 PM, Noel said:

The poll ends in a month.

Set the date for Jan 19th, 2021 but apparently it didn't happen so it was closed apparently to new votes.

Feel free to design your own poll unfortunately 34 responses is way smaller than hoped.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

I find it hilarious that P3D (born from  FSX) and critisised for 2 decades for running 'on rails' now suddenly has a better flight model than MSFS.  That for one -  is absolute garbage.  Not sure who the responders are, but I'm pretty certain that  many of them have not flown a real aircraft.  MSFS is by no means perfect, but its dynamic interaction with the environment is levels above P3D .  Aircraft interact with a moving and dynamic airmass, unlike P3D's random and highly unrealistic shaking effects.

Edited by ErichB

7 minutes ago, ErichB said:

I find it hilarious that P3D (born from  FSX)  critisised for 2 decade for running 'on rails' now suddenly has a better flight model than MSFS.  That for one -  is absolute garbage.  

I'm not a RW pilot and thus didn't participate in the poll. I also won't comment on the airliners which are beyond what I can properly handle. However, I was given strick/yoke and rudder in a RW R400/C172RG twice and from my experience I full agree. 

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

1 hour ago, ErichB said:

I find it hilarious that P3D (born from  FSX) and critisised for 2 decades for running 'on rails' now suddenly has a better flight model than MSFS.  That for one -  is absolute garbage.  Not sure who the responders are, but I'm pretty certain that  many of them have not flown a real aircraft.  MSFS is by no means perfect, but its dynamic interaction with the environment is levels above P3D .  Aircraft interact with a moving and dynamic airmass, unlike P3D's random and highly unrealistic shaking effects.

I think many of them probably missed the part about default aircraft and voted thinking about addon aircraft that have their own flight model instead. Or it's about things like elevator authority/sensitivity issues in MSFS.

51 minutes ago, threegreen said:

think many of them probably missed the part about default aircraft and voted thinking about addon aircraft that have their own flight model instead

A2A and other payware options make P3D 'better' from that perspective, but it by no means makes it 'great' or realistic.  In order to achieve that, the airframe has to interact with its environment dynamically, which P3D just does not simulate. 

6 hours ago, ErichB said:

  Not sure who the responders are, but I'm pretty certain that  many of them have not flown a real aircraft

Maybe the same posters who are totally fine with veering off the runway  and/or tipping over during x-wind takeoffs because you are cross-controlled and P3D is clueless in simulating roll authority on ground. 👎

EASA PPL SEPL + NQ / CB-IR in progress
MSFS24 | X-Plane 12 

 

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