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JeffChrisope

LM's intentions re: VRAM management

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5 hours ago, glider1 said:

P3D shift-z reports 5.9/10GB which is interesting...

Stays on that VRAM entire flight (out and back)

I have hit 6-7 /10GB in flight on landing at heavy scenery areas but never run out of VRAM or CTD due to it, i run in 4K 4 MSAA do not use SSAA .

PS interestingly some users had this problem in MSFS and it`s not DX12 yet, that`s why they are buying 3090 GPU`s and some are hoping the 3080ti 20GB will come soon. 

Edited by G-RFRY
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Raymond Fry.

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2 hours ago, G-RFRY said:

I have hit 6-7 /10GB in flight on landing at heavy scenery areas but never run out of VRAM or CTD due to it, i run in 4K 4 MSAA do not use SSAA .

PS interestingly some users had this problem in MSFS and it`s not DX12 yet, that`s why they are buying 3090 GPU`s and some are hoping the 3080ti 20GB will come soon. 

Wasn't the 3080ti announced as cancelled ?


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I would have thought that the 3090 is effectively a 3080Ti.


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3 hours ago, Shomron said:

Wasn't the 3080ti announced as cancelled ?

No. There were a lot of rumours that it was cancelled, but yet more rumours suggest there will be a 20 GB VRAM 3080Ti next year.

https://www.tomsguide.com/uk/news/nvidia-rtx-3080-ti-reportedly-delayed-thanks-to-amds-unimpressive-showing

 

3 hours ago, Christopher Low said:

I would have thought that the 3090 is effectively a 3080Ti.

4GB less VRAM and 156 GB/s less bandwidth than a 3090, but supposedly $500 cheaper for near as word not allowed the same performance.

https://www.techpowerup.com/gpu-specs/geforce-rtx-3080-ti.c3735


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I predict people will be complaining on here in June that they still can't get a non-scalped 3080 ti.  

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7 hours ago, G-RFRY said:

I have hit 6-7 /10GB in flight on landing at heavy scenery areas but never run out of VRAM or CTD due to it, i run in 4K 4 MSAA do not use SSAA .

PS interestingly some users had this problem in MSFS and it`s not DX12 yet, that`s why they are buying 3090 GPU`s and some are hoping the 3080ti 20GB will come soon. 

MSFS users aren't CTDing in the same way P3D users are because they're hitting the max VRAM. 

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17 hours ago, glider1 said:

Thanks and your cautious approach is good have a good holiday. But 8GB out of 8GB is valid with dynamic VRAM turned on and the sim loaded isn't it?

If it is bad practice then my original question is still open - how much headroom is enough?

Well just to give you an idea - if I load the F22 in the default scenario, with OrbX Global addons installed, I'm at ~2.9GB VRAM used out of 7.1 available. So yeah, your 8GB sounds insane to me 🙂 


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37 minutes ago, Rob_Ainscough said:

When/if MSFS moves to DX12, they will ... I bet Asobo lock down the LOD, it’s already smaller than P3D and using more VRAM.

Cheers, Rob

O yes indeed. I am already now getting 12+ vram with ease in MSFS. Sometimes even 15+

Marcus


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3080ti support added to AIDA64 for next year release date unknow at the moment.

ttps://www.tomshardware.com/uk/news/aida64-support-nvidia-geforce-rtx-3080-ti-rtx-3060-rtx-3050-ampere-gpus


 

Raymond Fry.

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2 hours ago, Chapstick said:

MSFS users aren't CTDing in the same way P3D users are because they're hitting the max VRAM. 

Not now Asobo patched it after release. most users GPU`s are maxed out already.


 

Raymond Fry.

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5 hours ago, Rob_Ainscough said:

When/if MSFS moves to DX12, they will ... I bet Asobo lock down the LOD, it’s already smaller than P3D and using more VRAM.

Cheers, Rob

Interesting forecast, I guess we will see.  I would hope a close partnership with the company that actually owns the graphics platform would hopefully encourage them to actually follow the platform guidance and best practices.  Again, as has been pointed out before, plenty of DX12 titles work just fine without all of this pain and fuss. 

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4 hours ago, JeffChrisope said:

Interesting forecast, I guess we will see.  I would hope a close partnership with the company that actually owns the graphics platform would hopefully encourage them to actually follow the platform guidance and best practices.  Again, as has been pointed out before, plenty of DX12 titles work just fine without all of this pain and fuss. 

When MSFS moves to DX-12 I am guessing that Popcorn and beer sales will set a new all time high in the Prepar3d community. That will be something to behold I am thinking.😵

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Sam

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4 hours ago, JeffChrisope said:

Interesting forecast, I guess we will see.  I would hope a close partnership with the company that actually owns the graphics platform would hopefully encourage them to actually follow the platform guidance and best practices.  Again, as has been pointed out before, plenty of DX12 titles work just fine without all of this pain and fuss. 

OH they will after all that`s the company that pushes out OS updates that breaks things so we are in safe hands 😄.

PS. MS had to patch this months update already found causing a problem for some users.

Edited by G-RFRY

 

Raymond Fry.

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2 hours ago, G-RFRY said:

OH they will after all that`s the company that pushes out OS updates that breaks things so we are in safe hands 😄.

PS. MS had to patch this months update already found causing a problem for some users.

LM is a company that pushes out updates that breaks things. So we are in safe hands.


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6 minutes ago, SAS443 said:

LM is a company that pushes out updates that breaks things. So we are in safe hands.

Uh, no. LM's updates usually don't break things. They just don't fix things either.

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