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Sim Update 2 (1.12.13.0) is now live!!!

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2 hours ago, marsman2020 said:

They still can't get a basic thing like the transition from flying to ground or ground to flying simulated in a plausible way.

And I doubt they will ever fix it, because it would reach too far down into the sim to mess with at this point.

?? I’ve always thought this was one of the better features in MSFS. In P3D, including the latest version 5.1, I have never been able to make a smooth takeoff no matter how carefully I try to rotate. The aircraft always leaps into the air like it has been kicked by a big spring, and this is the case with the default GA aircraft like the Commander or the Mooney, as well as several high-end airliner add-ons. 

In MSFS by contrast, the aircraft breaks ground as smoothly as can be - a true “lift off”, not a launch. This using the very same Honeycomb yoke that I use in P3D.

Likewise on landing. I did my first flight with the new update tonight in the C172, and landed with a 12 knot right crosswind. I was able to smoothly kick out the crab, land on the upwind wheel, and hold it there, slowly dropping the downwind wheel and then track straight and true with upwind aileron and downwind rudder.

In P3D in the same scenario, I would inevitably be all over the runway, no matter how careful or precise I would try to be with the controls.

XPlane ground handling on landing and takeoff is generally quite good, but MSFS is better.

FWIW, I do have very good Thrustmaster TPR rudder pedals, which probably help.

Landing the 172 or TBM in a zero wind situation is always absolutely smooth.

If MSFS has difficulties making a “plausible transition” from air to ground or vice-versa, it’s news to me, and I’ve been using the sim since Alpha 4.

 

 

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Jim Barrett

Licensed Airframe & Powerplant Mechanic, Avionics, Electrical & Air Data Systems Specialist. Qualified on: Falcon 900, CRJ-200, Dornier 328-100, Hawker 850XP and 1000, Lear 35, 45, 55 and 60, Gulfstream IV and 550, Embraer 135, Beech Premiere and 400A, MD-80.

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VR makes me feel sick but I had to try it anyway.   Pretty awesome.

I must say the night lighting is much better now.  Night time performance is highly improved.

Everything seems to be working on airplanes.  APs seem to be fixed.  787 is flyable.

Snow on the ground seems to be working for the most part.  (flew over the cascades and there was snow)

The clouds look better but I also did some tweaks and got newest drivers.  Smudging/morphing noise artifacts are mostly gone, clouds look better.

But yes, the biggest issue I am having is with morphing terrain, terrain spikes and weird missing terrain (looks like when you go through the waves on the water but its on the mountains, it's really annoying.)  Hopefully, they can fix this in January.  

 

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4 minutes ago, aniiran said:

 

But yes, the biggest issue I am having is with morphing terrain, terrain spikes and weird missing terrain (looks like when you go through the waves on the water but its on the mountains, it's really annoying.)  Hopefully, they can fix this in January.  

 

Hopefully a hotfix before the next update to address these issues.

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[Long list of improvements to 747]

- Engines still sound like a CRJ-200

Let's get some BUZZSAW!

https://youtu.be/3lhHwKK-6ms?t=323

(I know, buzzsaw sound in that video is exaggerated by shortened SP, original JT9D engines, and microphone placement but is still music to my ears)

Edited by N7470

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5 hours ago, Ianrivaldosmith said:

Do you use g-sync? I do. I’ve just read that the new nvidia drivers cause frame pacing issues with g-sync enabled. And it’s recommended to go back to the 457.30 driver. I am going to test this tomorrow morning. 

No Ian I don’t use g-sync. Still waiting on stock to buy a capable monitor.

Will be interested to hear what you find with the earlier driver though.


Michael M

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FYI someone asked about night lighting... Greatly improved especially in rural areas. They were able to tone down the amount of lights. Flying over rural Texas tonight, you could notice the improvement.

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Well .. got home .. had VO2max intervals to do first on the trainer  ugh ...

recovered .. ate and loaded up the sim.

Ibiza to Barajas (early morning departure 4:45am departure to arrive around 5:50am)

DEFAULT A320 cold and dark with the plan done in the sim.

Everything worked a treat.  Lights looked like they have been worked on both on the aircraft and on the ground. the Autopilot logic drank the  milk of magenta and the approach and landing into Barajas was amazing ..T.O. Landing and taxi was also great with the rudder pedal voodoo they put in to ease the jerkiness... everything just worked. I literally was grinning after parking up and shutting down the engines.

Please God let this not be a fluke when i fly it again tomorrow.

 

This is all ive been asking for .. For the word not allowed basics to just WORK. Im a simple man.. i will get to the Modded stuff but i want to take my time and learn the additional processes that those mods have so i just need the basics to work for the time being.

Now they can go back to working on making it even more pretty.

Now i know some members are going to disagree and i respect that opinion. There is always something that can be improved and Asobo did themselves no favors with the last bunch of "patches" but for the most part Im going to say that for the default  A320 at least this update was a success. (Its flyable)

I now look forward for Asobo to address the coral water masks that are missing (Im from the Caribbean .. those things are important) and to fix the default Longitude i heard they just broke with this update lol.

Cheers

Edited by Maxis
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2 hours ago, JRBarrett said:

?? I’ve always thought this was one of the better features in MSFS. In P3D, including the latest version 5.1, I have never been able to make a smooth takeoff no matter how carefully I try to rotate. The aircraft always leaps into the air like it has been kicked by a big spring, and this is the case with the default GA aircraft like the Commander or the Mooney, as well as several high-end airliner add-ons. 

In MSFS by contrast, the aircraft breaks ground as smoothly as can be - a true “lift off”, not a launch. This using the very same Honeycomb yoke that I use in P3D.

Likewise on landing. I did my first flight with the new update tonight in the C172, and landed with a 12 knot right crosswind. I was able to smoothly kick out the crab, land on the upwind wheel, and hold it there, slowly dropping the downwind wheel and then track straight and true with upwind aileron and downwind rudder.

In P3D in the same scenario, I would inevitably be all over the runway, no matter how careful or precise I would try to be with the controls.

 

 

 

The default P3D ac indeed “jump” into the sky at take off, but addons like FsLabs, PMDG and Prosim behave different . 
the ac slowly rises from the ground ....

In MSFS most ac also jump into the sky. 

But in both situations you can calibrate your controls in FSUIPC {slope}so they react more like in reality..


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FOV : 190 degrees

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Anyone tried the 787 and has the behavior improved ?

Thanks


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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Did anyone notice a worse CPU optimization with this patch?

With the previous one I tested my new CPU (i9-10850K) for a few days and the 1080 Ti I am temporarily using bottlenecked it in all situations (1440p / Ultra).

Today for the entire ground handling time in the A320 (Asobo default) at Dubai Airport the fps were limited by the main thread, even in external view. Glass cockpit refresh rate is set to medium, no mods installed.

It was not the traffic, even disabling real traffic and reducing all the vehicles to 25% I did not gain fps and it stayed on "limited by main thread".

 


7800X3D | 32 GB DDR5-6000 | RTX 3090 | Acer Predator X34P GSync | Tobii Eye Tracker 5 | Completed all achievements 😛 https://i.postimg.cc/DyjR8mzG/image.png

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1 hour ago, GSalden said:

The default P3D ac indeed “jump” into the sky at take off, but addons like FsLabs, PMDG and Prosim behave different . 
the ac slowly rises from the ground ....

In MSFS most ac also jump into the sky. 

But in both situations you can calibrate your controls in FSUIPC {slope}so they react more like in reality..

Try do a proper crosswind takeoff in P3D and marvel as your downwind main gear will lift off due to the unrealistic aileron authority on the ground. This is prominent even in PMDG. 

MSFS is not perfect in ground to air transition obviously, but it trounces P3D in that regard. 

 


EASA PPL SEPL ( NQ , EFIS, Variable Pitch, SLPC, Retractable undercarriage)
B23 / PA32R / PA28 / DA40 / C172S 

MSFS | X-Plane 12 |

 

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TURBO BONANZA V3

Someone posted earlier in this thread that my Bonanza Turbo V3 mod is now not working. Well I've just flown it, and all the liveries show and it performs pretty much how it is meant to, so the person who claimed it was broken is misinformed, unless I am mistaken. Nor do the lights show through the model skins as he claimed. I haven't tested everything but a quick flight seems to confirm it is ok. 

I still feel they haven't properly addressed the a/p problem. After the last update but one, it took absolutely ages for a heading to be established. Now, the bank is too aggressive and the roll to level is also too abrupt, but it still takes far to long to capture the heading in the final 5 degrees. A properly functioning a/p should roll the aircraft steadily and should gently roll level so that the selected heading is captured exactly as the wings are becoming level. In this version the wings level too quickly a few degrees before they should and it still takes far too long to achieve the final couple of degrees. I notice other aircraft are actually levelling off late, go past the desired heading then have to back-track.

Honestly, it really isn't difficult to achieve a decent heading capture. It just requires a bit of careful work. Anyway, at least the a/p is a lot better than before, so there are things to be thankful for.

DA62 Complete Makeover

Now the a/p is improved in this update, we'll be doing some final testing and I hope to release it just in time for Christmas - with a bit of luck.

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Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

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8 hours ago, hanhamreds said:

No issues my friend.

 

 

Thanks hanhamreds, I'll clear my caches and see if that sorts it, otherwise I'll pop over to UK2000 and have a word with Garry Summons.

BTW, have I seen you before on OTIB. I'm a regular over there.


Ryzen 5800X3D, Nvidia 3080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2020 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

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8 hours ago, Scottoest said:

I believe it's been said before that clearing out your terrain cache can fix these kinds of issues with the mesh sometimes?  Worth a shot.

You may be right.  I was thinking of deleting my caches anyway as I'm not convinced that they are of any great benefit with a fairly quick internet connection.


Ryzen 5800X3D, Nvidia 3080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2020 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

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