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Nedo68

NVIDIA GeForce Hotfix Driver Version 461.33

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https://nvidia.custhelp.com/app/answers/detail/a_id/5152/kw/hotfix

The hotfix addresses the following issues:
  • Adobe Premiere Pro may freeze when using Mercury Playback Engine GPU Acceleration (CUDA) [3230997/200686504]
  • [461.09] NVIDIA Broadcast Camera filter may hang. [200691869] 
  • [Steam VR game]: Stuttering and lagging occur upon launching a game (Without using any Hardware monitoring tool). [3152190]
  • [Detroit: Become Human]: The game randomly crashes. [3203114]
  • [NVENC] Colors of webcam video image on receiving end of Zoom may appear incorrect [3205912]
  • [Assassin's Creed Valhalla] Game may randomly crash after extended gameplay [200679654]
  • [X4: Foundations][Vulkan]: The game may crash on GeForce RTX 30 series GPUs. [3220107]
  • [X4: Foundations][Vulkan]: HUD in the game is broken. [3169099]

The bold letters is what is interessting for Steam VR  Users.

 

Edited by Nedo68
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Anyone know if OpenXR is completely separate to this and free of the original problem?


Reverb G2, Zotac 3090, i7-6700, 32GB Ram, Fulcrum One Yoke, RX Viper Rudder Pedals.

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36 minutes ago, Spit40 said:
36 minutes ago, Spit40 said:

Anyone know if OpenXR is completely separate to this and free of the original problem?

 

If you don't have SteamVR running then it won't affect you.


HP Reverb G1 - Windows 10 64bit, Gigabyte Auros Pro Mobo, i9-9900k CPU, Gigabyte 2070Super GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - T300 Steering Wheel - G25 Pedals (modded springs) - SHH Shifter - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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maybe placebo but asw looks better on rift s


Colin hodds

I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d

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17 hours ago, cannow said:

maybe placebo but asw looks better on rift s

I'm running with ASW on auto in Oculus Tray Tool, and it looks better for me too. Smoother performance.


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Experience with Flight Simulator since early 1990s

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8 hours ago, Republic3D said:

I'm running with ASW on auto in Oculus Tray Tool, and it looks better for me too. Smoother performance.

I'll try it again.

I didn't notice a difference with OTT 


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A noticeable improvement in FPS on Reverb G2 when using Steam OpenXR. It's now running more smoothly than WMR OpenXR on my system. The FPS has increased enough that steam motion smoothing is quite effective and the pin-cushioning VR bug has been fixed. However, only headset pan/tilt tracking is working and for some reason I can't lean forward or backward (z axis) without the cockpit moving with me.  It still doesn't enter into games elegantly as there's still a strange stutter for a second or two just as a race or flight starts 

Two steps forward, one back 🙂

Edit - G2 boundary may have reset when switching to steamXR. Setting it back to seated / standing in WMR settings fixed it

Edited by dogmanbird

Win 10 1909 & 21H1, AMD 3950X, Asus x570 Rog Strix - F, 32 GB 3600 (@ 3600), RTX 3080, 1TB Samsung Evo SSD, Quest 1, Reverb G2  

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After extensive running yesterday the latest drivers are still causing stutters for me, did a complete Driver Clean as well. They are better than the other 460 drivers but not by much as my benchmarks prove in the other thread, 457 is clearly much more smooth and overall better for me on my system so I'm sticking with that.


HP Reverb G1 - Windows 10 64bit, Gigabyte Auros Pro Mobo, i9-9900k CPU, Gigabyte 2070Super GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - T300 Steering Wheel - G25 Pedals (modded springs) - SHH Shifter - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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i have to say for me improvement was marginal and did not last

 


Colin hodds

I7 9700K,nvidia 3090 ,ssd ,32gig 3200mhz ram ,win10,prep3d

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11 hours ago, MarcG said:

After extensive running yesterday the latest drivers are still causing stutters for me, did a complete Driver Clean as well. They are better than the other 460 drivers but not by much as my benchmarks prove in the other thread, 457 is clearly much more smooth and overall better for me on my system so I'm sticking with that.

Seeing the same here with a different config:  3800x/570/3090/HP G2.  The 457.30 is just a lot smoother than 461.33 on my setup.

Edited by Clipper Ocean Spray
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Played several different games over last 48 hours. Although the new driver in Steam OpenXR has a higher FPS overall, there are the occasional big pauses in some games like Assetto Corsa and Starwars Squadrons, which aren't there in WMR OpenXR, but at least things appear to be improving. BTW I'm on Win 10 1909. Haven't yet tried all this on 20h2.


Win 10 1909 & 21H1, AMD 3950X, Asus x570 Rog Strix - F, 32 GB 3600 (@ 3600), RTX 3080, 1TB Samsung Evo SSD, Quest 1, Reverb G2  

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1902 with 461.33 set to steamOpenXR has too many audio pops and crackles through the headset, long pauses and I've now lost the G2 boundary a few times. I'm not sure the extra FPS is worth the other inconveniences


Win 10 1909 & 21H1, AMD 3950X, Asus x570 Rog Strix - F, 32 GB 3600 (@ 3600), RTX 3080, 1TB Samsung Evo SSD, Quest 1, Reverb G2  

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^ sorry - that should have read 1909 above

 

20H2 with 461.33 set to steam OpenXR, HAGS on or off,  performs a lot worse on my system in MSFS VR, but this combination works as smoothly as the older drivers in other games, which is odd. 

20H2 with 461.33 set to WMR OpenXR works equally well in all games so far

Overall 1909 seems to be a little less affected by tiny stutters and has a slight FPS improvement, regardless of Open XR and driver combo, on my system

Edited by dogmanbird

Win 10 1909 & 21H1, AMD 3950X, Asus x570 Rog Strix - F, 32 GB 3600 (@ 3600), RTX 3080, 1TB Samsung Evo SSD, Quest 1, Reverb G2  

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461.40 - just the same as above for me


Win 10 1909 & 21H1, AMD 3950X, Asus x570 Rog Strix - F, 32 GB 3600 (@ 3600), RTX 3080, 1TB Samsung Evo SSD, Quest 1, Reverb G2  

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