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Guest Langeveldt

MUST SEE. Grand Canyon geological survey in FSX.

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Hit me with a stick, punch me hard. I don't know what to say - this is just plain incredible. I must be dreaming or something. A 10m mesh, a 1m photo texture - dynamically loaded through an interface to Google Earth into Flight Simulator X - and what you get is this:http://www.flickr.com/photos/71882461@N00/...57594419190685/Look at these shots in high resolution (1024x768 or above). The tiny slideshow window loses too many details.I've been to the Grand Canyon. I've taken many photos - and there is just not much difference to these screenshots. I am utterly speechless. In reality it is not allowed to take your helicopter into the Grand Canyon like this. So not many people get this particular view due to environmental protection issues. After all, it's a national park and it's supposed to remain QUIET.Overhanging cliffs are not possible with the terrain mesh, and near vertical inclines lose texture resolution - but overall the detail is just insane - of course there are a few spots that don't look quite right - but honestly: has *this* been done before? This could be shown right at SIGGRAPH as an example of state of the art realtime terrain rendering. Someone at Microsoft, Google, or whoever. HIRE ME. I want to do this 3D stuff professionally, PLEASE? I can also demo my prototype live if you want to evaluate the potential.For more background on this work, check the technical thread in the Scenery Design Forum, as well as the comments in the Photorealistic Terrain Visualization thread in the FSX forum.To the community here: tell me if you want me to be less vocal about this project and/or post my screenshots at some other place or forum (here I will get the most eyballs though). I certainly do not want to hijack this forum. On a final note, there is an amusing artifact where you can spot a cloud sitting on the ground texture, and its shadow next to it.Oh, and remember that this project would allow me to fly ANYWHERE on the planet - for best effect there should be a 10m or other high resolution mesh available in the Public Domain though. Any suggestions for sweet flying spots? The Big Sur? Yellowstone? The Himalaya? Choices, so many choices...Christian

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Not a big deal. I was able to restore my post - after all the editing period is a good thing!

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I do not know if it would be a good thing to go to a larger audience. thinking of slashdot or digg.com - Any takers? BUT... If Google find out about it they might pull the plug on me - and pull it hard - at least concerning this satellite data feed. But they might as well invite me for an interview.Christian

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I know, I know.But the Microsoft developer relations manager hasn't been getting back to me for a week now. I am getting more and more nervous about this... ;)

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>I know, I know.>>But the Microsoft developer relations manager hasn't been>getting back to me for a week now. I am getting more and more>nervous about this... ;)>Don't worry too much about that. You'll get in touch with somebody.

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Just a hint - click on a small picture. You go to a new page.Look for:Additional Information

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Microsoft working with Google, never. But no doubt the future of FS is in the images posted because from the images (nice work!) posted FSX looks beyond amazing. And imagine photorealistic autogen to go with the ground textures, damnnnnn. Who knows maybe Microsoft has already planned something similar for FS11.

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Dick,Thanks for the instructions. It makes a world of difference to see them full screen!Christian, could you please post a full motion video? I'm curious how it looks when you get close to the ground or land. Also, in order to view dusk or night scenery you would need photos taken at dusk or night, is that correct? (In other words, the FSX scenery engine cannot cause photos taken in daytime to look like nighttime I assume?) In any case, what you've managed to achieve is beautiful!And by the way, you can always go into hiding after posting the video if you feel it is necessary. :)-Rick----------- My System -----------P4 @ 2.53 GHz / 1GB RAM / NVIDIA GeForce 6800XT, 256MB / Windows XP Home-Rick

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I second that... can you post a video of your work in YouTube?

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Excellent looking terrain. It must be awesome flying there.65 screenshots, but not a single spot view shot? (That's the F11 key)

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I agree - this is just incredible!There must be a way to get this to the masses :)BRGDSSven Sorensen, EKCH

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Wow wow WOW!!! Amazing done!! Since FS2004 I have been waiting for a "really" Grand Canyon scenery! Will it be possible, please please, please, to release this to the public??????Btw, can u get a shot of KGCN???Again, amazing! PLEASE continue to post your darn great work here!! ---------------------------------------Kasper BehrentzsDenmarkhttp://img410.imageshack.us/img410/4853/bannerigifru8.gifALL NEWS FROM FSX COLLECTED AT ONE PLACE!MY SITE, http://www.xflightx.piczo.com

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Breathtaking...awe-inspiring...incredible future...If someone cannot recognize the talent and forward-thinking ability of Christian by hiring this guy...what a tragedy. I PRAY for your discovery and opportunities Christian, this work is stunning.

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You might be exaggerating a bit ;)I would be surprised if Microsoft had not already tried that same thing in their Microsoft research labs. Lots of exciting technology never makes it out of the lab because it is not yet considered ready for mainstream use.I think the part that shocks me is how little effort it requires to combine two existing technologies and come out with such an amazing result - on consumer hardware. Of course the products themselves (MS Flight Simulators) and satellite mapping are grand achievements for themselves. The first product contains about 20 years of programming, and the latter technology builds on the rocket science and progress in materials science and microelectronics devised since the 1930's.

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Right, game design in general has become a field requiring broad knowledge in physics, modeling and of course programming skills. And it is typically a tough job driven by very strict deadlines.I wouldn't really call MS FSX a "game"- although the missions systems contains some gaming elements - but certainly no High Score roster... unless you call the number of successful landings a "high score" ;)

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>You might be exaggerating a bit ;)>>I would be surprised if Microsoft had not already tried that>same thing in their Microsoft research labs. Lots of exciting>technology never makes it out of the lab because it is not yet>considered ready for mainstream use.>>I think the part that shocks me is how little effort it>requires to combine two existing technologies and come out>with such an amazing result - on consumer hardware. Of course>the products themselves (MS Flight Simulators) and satellite>mapping are grand achievements for themselves. The first>product contains about 20 years of programming, and the latter>technology builds on the rocket science and progress in>materials science and microelectronics devised since the>1930's.>I wouldn't be surprised. There may be just been a small "is this feasible within our current framework and timeline", a no comes back, and they don't even explore it.The best way to effect change is to actually be there, doing it.

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This really should be the future of FS. I could only imagine combine FS with Virtual Earth and their 3d cities along with ground textures like this.Is it possible to run Google on one core of a duo core chip and FS on the other so that you get the most FPS and use of your CPU?Thanks for sharing what you've got.BTW you should pick up a pair of 3D glasses from the guys that make head tracker...That would probably blow your mind!Keep us posted. One last thing, I believe NBC or someone like that was irrate about YouTube when it had an SNL video on there but then realized how much it helped (exposure and saw areas to mass market) and now supports it. If money can be made, they (Google/MS) will be willing to talk.

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