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anybody that prefers AI autogen over photogrammetry?

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Having seen photogrammetry in all shapes and forms within the sim, from spectacular (Japan Update), to mediocre (some North American Cities), I do sometimes prefer the AI generated scenery, which looks better up close and generates at a further distance it seems. It does look a bit too clean up close and does not blend with the surroundings as well, but I find photogrammetry, aside its frequent rendering issues, too dark sometimes, like there is a permanent shadow on it. Even photogrammetry does not always blend well, as the patch of scenery with photogrammetry may have a different Color than the surroundings (often darker).

With the increasing improvements to the autogen and the addition of churches, I have high hopes it will look even better in the future. It is one of those striking MSFS achievements seldom talked about; the quality of the AI generated scenery. 

 

 

I have photogrammetry disabled since it’s most probably causing / supporting CTDs on my mediocre rig and I can live perfectly without it 

Phil Leaven

i5 10600KF, 32 GB 3200 RAM, ASUS 4070 12GB EVO, Asus ROG Z490-H, 2 WD Black NVME for each Win11 (500GB) and MSFS (1TB), Rolling Cache 16GB, Photogrammetry always OFF, Live Weather and Live Traffic always ON, Res 2560x1440 on 27"

18 minutes ago, 767lover said:

With the increasing improvements to the autogen and the addition of churches, I have high hopes it will look even better in the future. It is one of those striking MSFS achievements seldom talked about; the quality of the AI generated scenery. 

Absolutely, and it looks very convincing as a whole. Contrary to other sims, where one of the usual approaches is to combine ground imagery (by Google or others) with OSM data using a relatively limited number of models from a library, I find the MSFS-AI (actually Blackshark.AI)-generated ground much more coherent. It's just all of a piece. Very well done, yes.

This said, it misses specific detail like POIs but also other characteristic features. Even if Asobo will add churches (not sure, where they will actually do), churches (as well as castles, palaces...) are something very specific and prominent. As are the high-rises in cities like London or Toyko. And that's why I have photogrammetry on.

As the OP states, I agree the quality of photogrammetry differing widely indeed. I hope, Asobo will return to the drawing board and revise photogrammetry display in the foreseeable future, as it's stated in their ToDo list.

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

I've got very mixed feelings about pg. I like to get down really low and look around the world, and close up most pg is horrendous. But if I'm up around 2000-3000 feet it can look quite impressive, and I guess if you're up above 10,000 feet or so it doesn't matter that much what the buildings look like either way. I'd prefer to see good quality modelling over pg any day though. And it's a real shame about the various green and grey stumps that appear all over the otherwise good bits of pg, like all around LA.

Ryzen 9 7900X, Corsair H150 AIO cooler, 64 Gb DDR5, Asus X670E Hero m/b, 3090ti, 13Tb NVMe, 8Tb SSD, 16Tb HD, 55" Philips 4k HDR monitor, EVGA 1600w ps, all in Corsair 7000D airflow case. Sims in use - 2020, 2024, XP-12 and -11, FSX/SE, P3Dv4.5 and v5.4. DCS and AFS2 installed but rarely used

As I like to fly according to real world rules I will never get so close to photogrammetry that I will notice its flaws. 

So I vastly prefer it to autogen scenery.

 

Google has hundreds of squarkilometers of my immidiate real world location as PG. Down to the smallest villages . I wish that was in the sim.

Edited by Farlis

Yes. Me. 

Some day photogrammetry will be perfect. It's quite a way away yet. Autogen can look good from a distance and it looks vastly less horrid up close. 

The airports where it encroaches like Boston Logan look grotesque. 

3 hours ago, Farlis said:

As I like to fly according to real world rules I will never get so close to photogrammetry that I will notice its flaws. 

So I vastly prefer it to autogen scenery.

That's not quite trivial. If you properly land at CYTZ you can hardly escape the Toronto skylinie in photogrammetry with its flaws, well, as long as you don't close your eyes during taxiing... just saying.😉

Kind regards, Michael

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

I'd love for Asobo to add an option to fly with AI autogen, but have PG POI's. Shouldn't bee too hard to get right.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

I am fine either way imho. If there is PG, i can see houses in the shape they really are and with the textures they really have. But of course it depends on the quality of it.

Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."

 

I consider MSFS autogen to be essentially an improved version (a bit more believable and accurate) of X-planes "plausible" cities, backed up with generally pretty high-quality orthos and other goodies.

My feeling is, if I accepted it in X-plane all this time, why would I suddenly turn up my nose at it now?

I find it perfectly fine in the vast majority of cases (the night-lighting on tall buildings can be really strange though) and most especially so with an added realism boost from some of the emerging hand-made (partial) cityscapes.

Like this, for instance:

 

Edited by HiFlyer

We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

I’m one who used photo scenery with FSX and P3D, so I detest the generic textures and generic building autogen.

Photo scenery like Megascenery was better than the generic textures but still flat when at low altitude. The current photogrammetry solution provides a good 3D solution that’s much more correct for navigation and the immersion factor. 

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