March 2, 20215 yr Some people hate it some love it. I tolerate it, it is fine for what it is. My fav airliner is the FF A320 in X-plane. I like hand flying it best of all the airliners in MSFS2020. It feels right. And I really like the way it lands, you can hold the nose wheel off a long time. The FBW A320 has more functionality for sure, but I like the way the Max handflies and the look is great. I always use pop out instruments on a 4th screen so the cockpit works great. And theframerate on my modest system is fine, even running 4 screens and 5 pop out screens. Edited March 2, 20215 yr by 177B added info Com GA Pilot, Retired • FS2020 • FS2024 • Xplane 12 • Current Machine: MSI B760 GAMING PLUS WIFI• Gaming Desktop Motherboard Intel B760 Chipset • Intel Core i7 (14th Gen) i7-14700 3.40 GHz Processor 64GB RAM • 2 / M.2 SSD 1TB • MSI NVIDIA GeForce RTX 4070 Ti SUPER
March 2, 20215 yr 3 hours ago, Chock said: That would tend to indicate your machine is the problem. Yep. This. I've taken a break from big tin and been flying the little stuff recently - been having so much fun flying in to tiny farm strips around the Saaarth of England - where we all drink shandy and get to bed by 2100z with Horlicks - (check spelling) in the Robin DR400 and the FD CTSL - hitting 60-70 FPS. The minute I head to Gatwick in the A320NX I'm halving those frames and I can see it when I pan with Track IR. With the big metal - as Chock points out - it's going to be your rig that's going to start struggling the minute the VC gets complex.
March 2, 20215 yr 1 minute ago, Will Fly For Cheese said: Yep. This. I've taken a break from big tin and been flying the little stuff recently - been having so much fun flying in to tiny farm strips around the Saaarth of England - where we all drink shandy and get to bed by 2100z with Horlicks - (check spelling) in the Robin DR400 and the FD CTSL - hitting 60-70 FPS. Oh! Oh! He mentions Horlicks. My drink for my good health.. When I was a kid and whenever I was sick. LOL 🙂 Manny Beta tester for SIMStarter
March 3, 20215 yr After seeing what Aerosoft are proposing to charge for their slightly stretched Learjet, upwards of £60 after adding VAT for the whole shebang, this 737 looks like great value. It also exposes the continuing lack of any middle ground jet aircraft from the likes of Just Flight, which tended to hit the sweet spot compromise between price and fidelity.
March 3, 20215 yr 2 hours ago, Elvensmith said: After seeing what Aerosoft are proposing to charge for their slightly stretched Learjet, upwards of £60 after adding VAT for the whole shebang, this 737 looks like great value. It also exposes the continuing lack of any middle ground jet aircraft from the likes of Just Flight, which tended to hit the sweet spot compromise between price and fidelity. Nah, if you consider that the Bredok3D is a cheap and cheerful aeroplane at twenty quid, then a pretty detailed CRJ (with two variants included) at less than fifty quid is pretty good value, and it sets the tone for a more 'studyish' aeroplane being in the 85-90 quid region. Which is fair enough when selling to a market where half your advertising and exposure is done for you effortlessly because of the platform and its marketing methods. This is in stark contrast to more recent years. Part of the pricing problem with add-on aeroplanes etc for flight simulators was when developers started claiming that they had to charge vastly more for things because of licensing for P3D and that they had to redo loads of stuff to make their FSX products work in P3D, which frankly was a bunch of cobblers. We know this because there are many 'FSX' models which we can install into P3D no problem whatsoever if we point the installer at the P3D folder, and some add-ons which are even sold as being for both P3D and FSX with one installer exe file. But it was the thin end of the wedge thanks to people thinking that a post from some high end developer boss complaining about being down to his last couple of million, was akin to the word of god. This kind of nonsense let some developers creep their prices past that 100 quid mark and then just keep on going to the point that they're up near 150 quid now. Not only that, it opened the door for other developers to start charging that kind of money as well. Fortunately, not all of them do that, but we know some do; I don't even have to name them for you to be sure you know which ones I'm talking about. So a problem beyond that, was many people actually being prepared to pay those prices instead of telling them to shove it, and voting with their wallets. Thus developers who touted that cobblers about having to redo their FSX models and stuff like that because P3D was a new platform (yeah right), knew they could get away with claiming all kinds of utter cobblers which people in their thrall swallowed hook line and sinker, allowing them to charge ludicrously over the top prices for things. Or at least they could. If anyone thinks this is not true incidentally, let me ask you this: Have you heard any one of the developers who claimed that kind of above nonsense, mention now how they're glad they don't have to charge 'professional' P3D prices now they're back making stuff for a sim sold as a game with much wider exposure? Nope? Have you instead heard them whining about how they need to hire new coders and change their methods and boo hoo that's all going to cost them more money. Hmmm, I wonder why? So far from being critical of that Aerosoft price tag; my hat's off to them for not doing any of that at all and instead going for what in my opinion is a perfectly acceptable price tag. The good thing now therefore, is that MSFS has widened the user base and brought in a lot of new blood to the flight sim hobby, and that means two things: You can make a product and rely on the economy of scale to allow you to make a decent profit off volume sales; and you have a whole stack of customers who'll not swallow that b******* about how much things cost and especially things which are already modeled, when they see their default A320 getting souped-up for free. This doesn't mean we should expect things for nothing, but it does mean that when these twonks who've hiked up prices try to start selling their latest tubeliner to the MSFS wider masses for 150 quid, they're going to come in for a roasting on social media that'll make anything they've had to endure previously look like a compliment. Back on topic with this 737 Max however. It's an entertaining potboiler whilst we await better things, and for that it earned its 20 quid price tag at least whilst it was more or less the only game in town. But there's a definitely sell-by date on it, and it'll be the 16 of March for many people. Edited March 3, 20215 yr by Chock Alan Bradbury Check out my youtube flight sim videos: Here
March 3, 20215 yr don't think so since I can run FBW at 50 .... and this 737 at 22 ... it's poor programming, you don't see much of my posts how phenomenal FS2020 runs on a laptop do you? I think most just accept poor performance
March 3, 20215 yr 4 hours ago, Chock said: Nah, if you consider that the Bredok3D is a cheap and cheerful aeroplane at twenty quid, then a pretty detailed CRJ (with two variants included) at less than fifty quid is pretty good value, and it sets the tone for a more 'studyish' aeroplane being in the 85-90 quid region. Which is fair enough when selling to a market where half your advertising and exposure is done for you effortlessly because of the platform and its marketing methods. This is in stark contrast to more recent years. Part of the pricing problem with add-on aeroplanes etc for flight simulators was when developers started claiming that they had to charge vastly more for things because of licensing for P3D and that they had to redo loads of stuff to make their FSX products work in P3D, which frankly was a bunch of cobblers. We know this because there are many 'FSX' models which we can install into P3D no problem whatsoever if we point the installer at the P3D folder, and some add-ons which are even sold as being for both P3D and FSX with one installer exe file. But it was the thin end of the wedge thanks to people thinking that a post from some high end developer boss complaining about being down to his last couple of million, was akin to the word of god. This kind of nonsense let some developers creep their prices past that 100 quid mark and then just keep on going to the point that they're up near 150 quid now. Not only that, it opened the door for other developers to start charging that kind of money as well. Fortunately, not all of them do that, but we know some do; I don't even have to name them for you to be sure you know which ones I'm talking about. So a problem beyond that, was many people actually being prepared to pay those prices instead of telling them to shove it, and voting with their wallets. Thus developers who touted that cobblers about having to redo their FSX models and stuff like that because P3D was a new platform (yeah right), knew they could get away with claiming all kinds of utter cobblers which people in their thrall swallowed hook line and sinker, allowing them to charge ludicrously over the top prices for things. Or at least they could. If anyone thinks this is not true incidentally, let me ask you this: Have you heard any one of the developers who claimed that kind of above nonsense, mention now how they're glad they don't have to charge 'professional' P3D prices now they're back making stuff for a sim sold as a game with much wider exposure? Nope? Have you instead heard them whining about how they need to hire new coders and change their methods and boo hoo that's all going to cost them more money. Hmmm, I wonder why? So far from being critical of that Aerosoft price tag; my hat's off to them for not doing any of that at all and instead going for what in my opinion is a perfectly acceptable price tag. The good thing now therefore, is that MSFS has widened the user base and brought in a lot of new blood to the flight sim hobby, and that means two things: You can make a product and rely on the economy of scale to allow you to make a decent profit off volume sales; and you have a whole stack of customers who'll not swallow that b******* about how much things cost and especially things which are already modeled, when they see their default A320 getting souped-up for free. This doesn't mean we should expect things for nothing, but it does mean that when these twonks who've hiked up prices try to start selling their latest tubeliner to the MSFS wider masses for 150 quid, they're going to come in for a roasting on social media that'll make anything they've had to endure previously look like a compliment. Back on topic with this 737 Max however. It's an entertaining potboiler whilst we await better things, and for that it earned its 20 quid price tag at least whilst it was more or less the only game in town. But there's a definitely sell-by date on it, and it'll be the 16 of March for many people. Good points and I think for me the key will be the reviews it gets. Having flown MS' incarnation of the CRJ in FSX have to say not exactly my favourite airliner, not even having an autothrottle. Ergo my somewhat scathing scoff about glorified Learjet. So while I might not hesitate to pay £50 for a decent DC10 or Tristar I will think twice about this. Pricing is a very subjective issue and probably needs it's own thread. However £40 - £50 is approaching the top of my comfort zone, regardless of how many man hours went into it. There is (to me) a certain parallel with the model railway market, reached the point where the manufacturers simply priced themselves out of the average wage guy hobby market. With a single loco costing upwards of £100 and a passenger coach over £30, my interest is largely confined to buying Railway Modeller magazine two or three times a year. And a model gives you something tangible to hold watch, hear and smell (when the motor seizes), not just a bunch of pixels on a screen.
March 3, 20215 yr Just now, Elvensmith said: Good points and I think for me the key will be the reviews it gets. Having flown MS' incarnation of the CRJ in FSX have to say not exactly my favourite airliner, not even having an autothrottle. Ergo my somewhat scathing scoff about glorified Learjet. So while I might not hesitate to pay £50 for a decent DC10 or Tristar I will think twice about this. Pricing is a very subjective issue and probably needs it's own thread. However £40 - £50 is approaching the top of my comfort zone, regardless of how many man hours went into it. There is (to me) a certain parallel with the model railway market, reached the point where the manufacturers simply priced themselves out of the average wage guy hobby market. With a single loco costing upwards of £100 and a passenger coach over £30, my interest is largely confined to buying Railway Modeller magazine two or three times a year. And a model gives you something tangible to hold watch, hear and smell (when the motor seizes), not just a bunch of pixels on a screen. Yup, that's why I tended to get my model locomotes and stuff off ebay, or jazz them up myself. 😉 Alan Bradbury Check out my youtube flight sim videos: Here
March 3, 20215 yr 1 hour ago, Elvensmith said: Good points and I think for me the key will be the reviews it gets. Having flown MS' incarnation of the CRJ in FSX have to say not exactly my favourite airliner, not even having an autothrottle. Ergo my somewhat scathing scoff about glorified Learjet. So while I might not hesitate to pay £50 for a decent DC10 or Tristar I will think twice about this. Pricing is a very subjective issue and probably needs it's own thread. However £40 - £50 is approaching the top of my comfort zone, regardless of how many man hours went into it. There is (to me) a certain parallel with the model railway market, reached the point where the manufacturers simply priced themselves out of the average wage guy hobby market. With a single loco costing upwards of £100 and a passenger coach over £30, my interest is largely confined to buying Railway Modeller magazine two or three times a year. And a model gives you something tangible to hold watch, hear and smell (when the motor seizes), not just a bunch of pixels on a screen. as a model railway man myself, I feel there is one issue with what you say... With a model railway loco, after you buy it, you own it and keep it... with this pixel flight sim thingy, you buy a license to it not an actual thingy, so if the servers stop, or the FS is no longer, then you have nothing left but if a model railway loco fails, you still have the model. Graham System specs... CPU AMD5950, GPU AMD6900XT, ROG crosshair VIII Hero motherboard, Corsair 64 gig LPX 3600 mem, Air cooling on GPU, Kraken x pump cooling on CPU. Samsung G7 curved 27" monitor at 2k resolution ULTRA default settings.
March 3, 20215 yr 22 minutes ago, Moria15 said: as a model railway man myself, I feel there is one issue with what you say... With a model railway loco, after you buy it, you own it and keep it... with this pixel flight sim thingy, you buy a license to it not an actual thingy, so if the servers stop, or the FS is no longer, then you have nothing left but if a model railway loco fails, you still have the model. Graham Indeed Graham and it may well gain value, too. With a digital purchase, especially a download, you can't even sell it on secondhand if you decide not for you and unless the original seller has a refund policy like Steam, once purchased you have no recourse if the product is of poor quality or you decide it isn't for you. Anyhow sorry this has got a bit off topic now so I'll reserve further comments on the Aerosoft thing in particular for a more appropriate thread.
March 3, 20215 yr 32 minutes ago, Moria15 said: as a model railway man myself, I feel there is one issue with what you say... With a model railway loco, after you buy it, you own it and keep it... with this pixel flight sim thingy, you buy a license to it not an actual thingy, so if the servers stop, or the FS is no longer, then you have nothing left but if a model railway loco fails, you still have the model. Graham Oh Lord.. For a while when I gave up on FSX, I changed focus on n gauge model trains, almost all KATO and spent over $15K on it..now they are all gathering dust in my closet. Sigh! 🙂 Sorry for the offtopic. Manny Beta tester for SIMStarter
March 3, 20215 yr 1 hour ago, Manny said: Oh Lord.. For a while when I gave up on FSX, I changed focus on n gauge model trains, almost all KATO and spent over $15K on it..now they are all gathering dust in my closet. Sigh! 🙂 Sorry for the offtopic. HO & ON30. In storage. Don't have the 30' x 30' room to build the railway I would wish. The beauty of the flight sim is I can operate out of a 6' x 6' space😀 T45 Edited March 3, 20215 yr by Treetops45
March 3, 20215 yr 45 minutes ago, Treetops45 said: HO & ON30. In storage. Don't have the 30' x 30' room to build the railway I would wish. The beauty of the flight sim is I can operate out of a 6' x 6' space😀 T45 It gets so addictive and a drain on your savings. I was like a lunatic, buying tracks, and CABs and putting them all together and keep buying those locos which are pricy. $150-200 each. I have like 30 or 35 such things. I then try to mod a few and spoilt them. Then I had a work opportunity to travel to Kyoto Japan which is the HQ for KATO.. so thought I'll visit their huge showroom and buy more stuff and get my broken ones fixed.. I didn't get to do any of that.. was too buy at work. but I still bought some Shinkansen sets which I eventually gave it to my Nephew's 4 year old son which hasn't open them yet. (Too young for Model Ns). Oh well! Manny Beta tester for SIMStarter
March 3, 20215 yr How you fuel both hobbies... Alan Bradbury Check out my youtube flight sim videos: Here
March 7, 20215 yr Jmdunkle's Mod - sounds and systems mod for the Bredok3D 737 Max8 I have not tried it yet. I just downloaded it myself. quote Here's what version 1.1 does: -Corrects engine sounds to utilize CFM LEAP engine sounds, rather than GEnx sounds -Minimizes effects of autopilot "meandering" (zig-zagging across the programmed flight path while using LNAV) Manny Beta tester for SIMStarter
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