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Bob R

PSXT for MSFS - Error 20: Bind failed

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Hi,

Trying to get PSXT for MSFS to work, using RealTraffic. I keep getting error "20: Bind Failed." The FAQ mentions something about PSX, but I don't know what this is and pretty sure it's not something I have. I'm attaching the log in hopes that you might be able to help.

Been using PSXT with P3Dv5 without any issues.

Forgot to add: This is attempting to use a networked setup, which is what I do for P3D as well. PSXT_MSFS works fine if I run it on the simulator machine locally.

Wed Feb 10 06:43:33 2021 (utc) PSXT_MSFS version 21.5 for MSFS

********************************** parameters **********************************
from C:\Users\Bob\AppData\Roaming\PSXT_MSFS\parameters.xml
ADD_ORIG_DEST=false
RANDOM=true
ALWAYS_GND_TRAFFIC=false
LIVE_IF_USER_AIRBORNE=false
MAIN_WINDOW_X=1611
MAIN_WINDOW_Y=136
PARK_GROUNDSPEED=20
FLOOR_ALTITUDE=-1000
REMOVE_FALSE_THRESHOLD=50
VERSION_CHECKED_AT=Feb 10, 2021
PROGRAM_VERSION=21.5
INSTALL_PATH=D:\PSXT_MSFS
ALWAYS_ON_TOP=true
LIGHT_AIRCRAFT=true
HELICOPTERS=true
INCLUDE_NOTYPES=true
AUTO_MODE=false
PARK_SIMILARS=true
COLLISION_LIVE_PARKED_GND=true
COLLISION_USER_GND=true
LATERAL_RANGE=40
BLOCK_CALLSIGN=
LIVERIES_FOLDER=\\Master\e\AILG_MSFS\liveries
AIRPORTS_FOLDER=\\Master\e\PPG_MSFS\airports
FLIGHTPLANSFOLDER=
********************************************************************************

C:\Users\Bob\AppData\Roaming\PSXT_MSFS\avg_heights.txt not found

Aircraft type information read from data\types.xml
author: PSXseeconTraffic, version: 20.2, date: Jan 14, 2021

Wingspan information read from data\wingspan.xml
author: PSXseeconTraffic + Nico, version: 20.2, date: Feb 5, 2021


***************************************** liveries summary *****************************************
736 liveries read from file \\Master\e\AILG_MSFS\liveries\AI_liveries.xml
author: AILG_MSFS, version: 1.5, date: Feb 10, 2021

239 registration codes found in the liveries of the user
226 unique airlines, 24 unique aircraft types

Similar aircraft types read from data\types.xml
author: PSXseeconTraffic, version: 20.2, date: Jan 14, 2021

generic liveries for 13 types: A20N A5 B350 B58T B748 B78X BE36 C172 C700 DA62 DR40 
   SR22 TBM9 

78 liveries in aircraft category Heavy
361 liveries in aircraft category Middle
297 liveries in aircraft category Light
No livery found in aircraft category Heli
Extra category Helicopters deselected while there are no Helicopter liveries

28881 registration codes + Airline + Type added from data\regcodes.xml
author: AILGenerator+Nico, version: 5.1, date: Oct 20, 2020

****************************************************************************************************

21548 airports found in data\airports.xml
author: ParkPosGenerator + Nico, version: 19.4, date: Jan 10, 2021

Waiting for Microsoft Flight Simulator 2020 ...
Microsoft Flight Simulator (11.0.282174.999) connected 
User aircraft title: Airbus A320 Neo American Airlines
User aircraft model: A20N
User aircraft half wing span: 17.8 meter
User ac status: on ground
06:43:35 20: Bind failed with error 0
lf_start
Error 20: Bind failed 
Exiting: USER CLOSED SIM
06:44:08 User closed PSXT_MSFS
MAIN_WINDOW_X=1611
MAIN_WINDOW_Y=136
Wed Feb 10 06:44:08 2021

 

Edited by Bob R

-Bob

SimPC: i7 8086k @5.1GHz, 32GB DDR4 3200MHz CL14, RTX 2080ti, Windows 10 Pro - P3D v5.1

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That means that port 10747 at your PC is already in use. PSXT_MSFS wants to create a server at that port, the data providers RealTraffic or ADS-B connect to PSXT_MSFS via that port.

Check your apps by switching them off one by one and then try PSXT_MSFS, or maybe a fire wall is blocking this port?

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Thank you!

Windows firewall is disabled on both PCs (I rely on the router's firewall) so I'm assuming things are open. 10747 is what RealTraffic is using, correct? I have to admit to being confused by the way ports are used. Trying to view them in resource monitor or by using netstat, I don't see any of the ports I thought would be listed.

This did help me narrow things down though. I double checked simconnect files and didn't have corresponding entries in the simconnect.cfg and the xml for MSFS. Now it is connecting and no more error 20.

I am getting "could not be created" messages though and eventual error 81 pretty frequently. Liveries are installed properly and show up in the sim, ran AILG, so I'm not sure what more can be done about that.

 


-Bob

SimPC: i7 8086k @5.1GHz, 32GB DDR4 3200MHz CL14, RTX 2080ti, Windows 10 Pro - P3D v5.1

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18 minutes ago, Bob R said:

 

I am getting "could not be created" messages though and eventual error 81 pretty frequently. Liveries are installed properly and show up in the sim, ran AILG, so I'm not sure what more can be done about that.

 

In the Log.txt you will find what liveries could not be created. You should at least remove them from AI_liveries.xml (in the data folder from AILG_MSFS.).

Or even better remove them from your sim and run AILG_MSFS.

However, in a few hours I will release PSXT_MSFS 21.6 which is more relaxed with error 81.

Nico

Edited by kiek

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I'll go through and remove the ones that seem to be causing a problem.

Thanks for your help! Looking forward to the next version.


-Bob

SimPC: i7 8086k @5.1GHz, 32GB DDR4 3200MHz CL14, RTX 2080ti, Windows 10 Pro - P3D v5.1

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2 hours ago, Bob R said:

 Looking forward to the next version.

Small delay, hopefully tomorrow.

  • Upvote 1

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