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Samaritano

SLLP La Paz P3D v5.1 Installation

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Hello,

I downloaded SLLP from the library here

I was wondering if this can be installed in P3d v5.1. I installed but it is still showing the default airport buildings. The new scenery was placed at the top of the scenery priority list.

Any kind soul could tell me if this can be fix so it can run on P3d v5.

M20ZfVS.jpg

 

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Many of the exclusions for default buildings and signage in sceneries designed for FSX and/or P3D v1-4 no longer work because the updated airports included in V5 have moved the objects.

You can use Airport Design Editor to create new excludes for the v5 default objects by importing the stock building and sign objects and then deleting them in ADE (which creates a small exclusion rectangle for each of the objects).


Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS @ 6.0GHz, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
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Sys2 (MSFS/XPlane): i9-10900K @ 5.1GHz, 32GB 3600/15, nVidia RTX4090FE, Alienware AW3821DW 38" 21:9 GSync, EVGA 1000P2
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4 hours ago, Samaritano said:

Any kind soul could tell me if this can be fix so it can run on P3d v5.

iniBuilds has an exclusion file for the commercial LatinVFR scenery. I see no reason, why an exclusion file should not work for the freeware.

https://www.inibuilds.com/p3d-v5-scenery-compatibility-files

Regards

Dan

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OS=WIN11 Home, Sim=P3D5 5.4 (P3D4 and FSX for install reasons)
Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft

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GPU=KFA2 RTX3090 24 GB, RAM=64 GB DDR5-5600, HOTAS=Logitech G Saitek X52 Pro

Visit my website for fixes and addons: https://sites.google.com/view/dans-p3d-mods

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If you search in the scenery folder for OBX29370.bgl and rename it to OBX29370.bgl.off the default v5 buildings will disappear and the freeware scenery should show. Doing this is quick but bear in mind it may affect other objects included in the bgl. I have done this a few times at other airports and frankly worked perfectly and didn't notice any changes.

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Thank you for the replies. I was able to make work by deleting the buildings like Bob suggested but I also had to disable the OBX29370 bgl like Joaquin mentioned. There was also some scenery elements bleeding thru so I had to adjust the airport altitude to the same height as the original.

Thanks a lot for the help. I'm considering getting the old LatinVFR scenery and do the recommended changes like Dan suggested whenever it goes on sale.

By the way the first flight I was at MTOW and overran the runway. LOL

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has anybody tried this with the old LVFR scenery?  I'm just curious.  A 13,000ft elevation seems very interesting to me. 


5800X3D, Gigabyte X570S MB, 4090FE, 32GB DDR4 3600 CL14, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors,  Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Saitek Radio Panel/Switch Panel, Spad.Next

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7 hours ago, micstatic said:

has anybody tried this with the old LVFR scenery?  I'm just curious.  A 13,000ft elevation seems very interesting to me. 

It works, but with some compromises.  It's pretty ugly at night--the FSX-era photoscenery of the city at night glows red like an active lava flow in P3D.  In daytime, it's better, but still pretty blurry.  When taxiing out to the end of rwy 28, the autogen buildings at the perimeter of the airfield boundary disappear just as you round the corner approaching the hold line.

To make it work in P3Dv5 I first installed it into a fake FSX folder, then moved the scenery and texture folders to a folder in my P3Dv5 external scenery folder and added it manually to my scenery library with Lorby-SI's P3D addon manager.  I moved the SLLP_ADEX_ADE_ALT.BGL altitude correction file from scenery\world\scenery to the SLLP scenery folder and renamed it to _SLLP_ADEX_ADE_ALT.BGL (so that it's seen first), and moved the agn files installed in the faux FSX scenery\world\texture to the P3Dv5 scenery\world\texture folder.  I removed the jetway bgl (LPBjetwaysFS9.bgl) and the landclass (LC_2937.bgl) file because it conflicts with OpenLC South America, and then edited the ADE file to reset the taxi draw flags and remove the P3Dv5 stock objects and taxi signs.  Last, I added some GSX jetways and custom-placed ground support.

It's worth looking past the legacy scenery warts because operating to/from a field at 13,300 elevation is, well, unique.  I flew embassy support runs into there in the C-141 and then later diplomatic support missions in the C-20 (Gulfstream III/IV).  In the Gulfstream, you have to do some nonstandard things to keep the pax O2 system from automatically hanging the rubber jungle in the back when the cabin gets to 10,000 ft pressure altitude, something sure to make the VIPs in the back just a little cranky...

 

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Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4): i9-13900KS @ 6.0GHz, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@30Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU, 1.2Gbps internet
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XPlane): i9-10900K @ 5.1GHz, 32GB 3600/15, nVidia RTX4090FE, Alienware AW3821DW 38" 21:9 GSync, EVGA 1000P2
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, 2x TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
Corsair RM850x PSU, TM TCA Officer Pack, Saitek combat pedals, TM Warthog HOTAS, Coolermaster HAF XB case

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Thanks so much. 


5800X3D, Gigabyte X570S MB, 4090FE, 32GB DDR4 3600 CL14, EVO 970 M.2's, Alienware 3821DW  and 2  22" monitors,  Corsair RM1000x PSU,  360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Saitek Radio Panel/Switch Panel, Spad.Next

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