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FreeBird(Josh)

California Adventures - The Deserts

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Posted (edited)

had4x1jkvtumupj4g.jpg

Today we fly in Southern California from Bishop to Big Bear. WE will be flying thru the Inyo National Forest looking for the oldest living thing. Then were off to the Saline Valley for some back country fun. Then it off to Death Valley where we land bellow sea level, and then to the Mohave Desert we will finish in the San Bernardino Mountains at Big Bear. The Flight is 272 miles, There are 9 landings. Ill be in my Savage Gravel. Set time to 2pm


Flight Plan https://www.mediafire.com/file/kfixrsdvzenn3ee/Bishop_to_Big_Bear.zip/file

Scenery For MSFS

Big Bear  https://flightsim.to/file/6334/big-bear-polys

Dry Lake Fix  https://flightsim.to/file/8321/los-angeles-water-fix-california-dry-lakes

Scenery for P3d and fsx

Orbx Southern California

Orbx Big Bear

Multiplayer Particulars
Date and time: Saturday, March 6, 2021.  1pm central time
Where: AVSIM RTWR Teamspeak - Casual Flights Channel
Teamspeak Server Address: ts.teamavsim.com
Multiplayer: Microsoft Flight Simulator MP. East USA server.

Edited by FreeBird(Josh)
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Hi Josh,    it's no good looking for the oldest living thing in the Inyo National Forest , he's living in Chelmsford uk or so I am told.

regards,😄😆😅

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3 hours ago, robrooke said:

Hi Josh,    it's no good looking for the oldest living thing in the Inyo National Forest , he's living in Chelmsford uk or so I am told.

regards,😄😆😅

Well then the second oldest thing.🙂

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I'm never going to get my next computer built if you guys keep coming up with great flights like this. How about a series in the arctic for the next few weeks followed by one in the Mongolian desert? :biggrin:


3770k@4.5 ghz, Noctua C12P CPU air cooler, Asus Z77, 2 x 4gb DDR3 Corsair 2200 mhz cl 9, EVGA 1080ti, Sony 55" 900E TV 3840 x 2160, Windows 7-64, FSX, P3dv3, P3dv4

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Henrik's Global AI Ships has just released! Just in time for today's flight. It'll be great to see this traffic along our route. ... Wait ....😉


--Mike MacKuen
MikeM_AVSIM.png?dl=1

 

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Posted (edited)

Indeed Mike! Then when Asobo adds the ability for effects (DX12) then more realism and things will really come to life!

Edited by nbrich1

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