Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

If there is one thing that ruins immersion for me...

Featured Replies

  • Author
15 minutes ago, Skymaster9999 said:

Yes, this is a problem, but Robert Young's turbo Bonanza is prime example, that skilled modder can fix even this behavior. Hope, he is OK.

I still experience this extreme effect in the modded bonanza.  Interesting suggestion further up to use take off assist, I turned all assists off on day 1 so might explore this a bit more

Thomas Derbyshire

  • Replies 32
  • Views 4k
  • Created
  • Last Reply

I am so glad to see this. I am a RW pilot, and constantly struggle with MSFS keeping the bird even close to center line. Its pretty comical sometimes.

Kerry W. Gipe
Savannah Georgia, USA
US FAA A&P / Commercial Pilot Multi Engine Land IFR

Your talent is a gift from God. How you use your talent is your gift back to God.

I leave assists off cos it it is good practice for  that day IRL when, you know, you get a 60 knot crosswind component gusting every few seconds to 70 knots from completely the other direction.  Or maybe need to do a Hollywood style take off with bombs going off a few metres away from your aircraft.

Edited by Glenn Fitzpatrick

Apples to oranges comparison, but it may have some merit :unsure: - FSX had "over the top" turbulence by default because I suppose, it made things more exciting for a simmer (I reduced mine from 1 to 0.8). Maybe, given the increased target audience (console users too) that such an exaggeration was coded into MSFS?

Mark Robinson

Part-time Ferroequinologist

Author of FLIGHT: A near-future short story (ebook available on amazon)

I made the baby cry - A2A Simulations L-049 Constellation

Sky Simulations MD-11 V2.2 Pilot. The best "lite" MD-11 money can buy (well, it's not freeware!)

I believe if real plane were like this, runways would need some kind of containment walls and rollers on the sides of planes, like the Tamiya mini4wd toy cars.

you can't even taxi straight with crosswind without applying full rudder into the wind.

I don't know, if it's like this in real life I don't feel like trying to eventually get a license anymore.

R5 3600 - GTX 1070OC - 32GB 3200 - NVME - 3440x1440 160Hz - VR(Quest 2)
GarbagePoster

Removed - duplicate post...

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

36 minutes ago, HighBypass said:

Apples to oranges comparison, but it may have some merit :unsure: - FSX had "over the top" turbulence by default because I suppose, it made things more exciting for a simmer (I reduced mine from 1 to 0.8). Maybe, given the increased target audience (console users too) that such an exaggeration was coded into MSFS?

I thought the turbulence was done quite well in MSFS. 
Response to wind on the ground is well overdone as we know, and can be difficult to deal with (probably an understatement!), but I have never had any complaints while in the air.

If anything, Xplane was the sim where I was constantly correcting and couldn't take my hand of the yoke for more than a few seconds, whereas I flew the MSFS default C172 between two of the Canary Islands the other day (few clouds), and it held very stable over the water.  I barely had to touch it once it was trimmed out.

In other areas, I have had spells of almost complete calm, to gentle nudging and rocking that normally returns to datum pretty much, to turbulence you get when crossing over or flying next to mountains, and even a 1000ft per minute updraft in storm clouds once.

Some people complain about simulators being 'on rails', others say things are too unstable.   It seems to me to be another subjective thing based on personal expectations - maybe they should have an intensity slider for it! 😀

From my limited experience of being in light aircraft, and about 100+ flights in airliners, I though MSFS feels about right.
What do people think is specifically wrong with it then?

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

12 minutes ago, EmaRacing said:

I believe if real plane were like this, runways would need some kind of containment walls and rollers on the sides of planes, like the Tamiya mini4wd toy cars.

you can't even taxi straight with crosswind without applying full rudder into the wind.

I don't know, if it's like this in real life I don't feel like trying to eventually get a license anymore.

Ground handling sucks in almost every flight sim. If you think it's bad in MSFS, try it in XPlane lol.

Alan Bradbury

Check out my youtube flight sim videos: Here

The reason it is so much harder to handle x-wind in any non motion sim is that in a real plane or a good full motion sim (think millions of $$$) you feel the slightest change in direction/rotation immediately.

In a non motion sim, you are relying on your eyes to interpret both motion and the effect of your inputs. 

Instead of reacting with correction in ½ second, it takes you 2 seconds or more and you easily get behind the sim. This happens in real planes as well, once you are behind the plane bad things happen.

In my experience with flight sims since 1990 on, no PC sim that is non motion is easy to control, especially a tail dragger in x-wind.

I have friends that have ground looped their taildraggers for real. And it is expensive and sometimes painful to recover from. The last one was just in December, I will not mention Ed by last name, but he is a 2500 hr pilot just starting tail draggers, and now is looking at deciding weather to scrap the wreck or start a long project. He went all the way into a ditch and flipped upside down on takeoff. So it happens in real planes more often than you think.

spacer.png

Com GA Pilot, Retired FS2020 • FS2024 • Xplane 12 • Current Machine: MSI B760 GAMING PLUS WIFI• Gaming Desktop Motherboard Intel B760 Chipset • Intel Core i7 (14th Gen) i7-14700 3.40 GHz Processor 64GB RAM • 2 / M.2 SSD 1TB • MSI NVIDIA GeForce RTX 4070 Ti SUPER
 

42 minutes ago, 177B said:

The reason it is so much harder to handle x-wind in any non motion sim is that in a real plane or a good full motion sim (think millions of $$$) you feel the slightest change in direction/rotation immediately.

In a non motion sim, you are relying on your eyes to interpret both motion and the effect of your inputs. 

This might be a reason indeed, as I find for example it is much easier to "sense" the effects of wind on final in VR than in 3D. When in VR, every movement takes a whole different dimension because the size of the world you're looking at is matching IRL and therefore you get finer cues for small movements than on a monitor (say 27" for example). The same is happening to me during flare, where I can sense the aircraft "falling" under me just by cutting engines.

Edited by RXP

1 hour ago, 177B said:

I have friends that have ground looped their taildraggers for real. And it is expensive and sometimes painful to recover from. The last one was just in December, I will not mention Ed by last name, but he is a 2500 hr pilot just starting tail draggers, and now is looking at deciding weather to scrap the wreck or start a long project. He went all the way into a ditch and flipped upside down on takeoff. So it happens in real planes more often than you think.

True, but you can not compare a ground loop in a conventional gear plane, with swerving all over the runway in a tricycle gear plane. It is very easy to ground loop a tail wheeled plane. Very easy. Regardless if there is any wind or not.

Kerry W. Gipe
Savannah Georgia, USA
US FAA A&P / Commercial Pilot Multi Engine Land IFR

Your talent is a gift from God. How you use your talent is your gift back to God.

1 hour ago, GACSavannah said:

True, but you can not compare a ground loop in a conventional gear plane, with swerving all over the runway in a tricycle gear plane. It is very easy to ground loop a tail wheeled plane. Very easy. Regardless if there is any wind or not.

I have no problems with tricycle gear planes in MSFS. Maybe I have my sticks and yoke really tuned.

spacer.png

Com GA Pilot, Retired FS2020 • FS2024 • Xplane 12 • Current Machine: MSI B760 GAMING PLUS WIFI• Gaming Desktop Motherboard Intel B760 Chipset • Intel Core i7 (14th Gen) i7-14700 3.40 GHz Processor 64GB RAM • 2 / M.2 SSD 1TB • MSI NVIDIA GeForce RTX 4070 Ti SUPER
 

2 hours ago, 177B said:

n a non motion sim, you are relying on your eyes to interpret both motion and the effect of your inputs.

I don't think this is the problem for me, I can drive fast and clean in racing games without feeling anything.
The planes are uncontrollable on ground, you have no wheels and no rudder authority, wait one second and it's too much of both, then you have that immense turning radius unless you are doing 0.2kts with inside wheel full braking. no no.

R5 3600 - GTX 1070OC - 32GB 3200 - NVME - 3440x1440 160Hz - VR(Quest 2)
GarbagePoster

  • Author

I think the general consensus is the weather vaning on anything higher than 7 or 8kts is totally unrealistic.

I tried to turn on some assists last night, I think it was the take off rudder assist option.  Interestingly the descriptions says this is to help with rudder control on takeoff but doesn't mention landings?  Either way I felt I didn't really need my rudders at all in the crosswind which is one extreme to the other, so thats a no go for me.

Edited by sidfadc

Thomas Derbyshire

19 hours ago, GACSavannah said:

I am so glad to see this. I am a RW pilot, and constantly struggle with MSFS keeping the bird even close to center line. Its pretty comical sometimes.

Yep ditto 100% - I know there are more of us out there...  IDK if it's my controllers or what....  I did some more xwind tests today with "live" weather.  RWY 10L and 170019KT.  So almost a direct 19 kt crosswind.  Takeoff was smooth initially (I added a slight right aileron like you would) and then at 40 kias....BAM!  The Mooney jerked hard to the left....and I have to apply hard right rudder.... but then it almost "lets go" and I have to immediately take out the rudder I just applied.  I'm just all over the centerline on takeoff roll... haha I should have made a video.  And I'm someone who is constantly on the pedals (Saitek combat pro user here so nothing super fancy but they are still decent or have been in XP11 and P3D)....  so this isn't a case of "hey dummy use more rudder"

Landings were ok again until a certain point just a few secs after touchdown.... it's almost like the wind velocity drops off on short final, and blasts you as you're rolling out.... then the same rudder pedal dance.

My Liveries | FAA ZMP | PPL ASEL |
| Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |

 

 

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.