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Let's not accept the fact that FS is just a videogame now

Featured Replies

2 hours ago, devgrp said:

So why do you keep asking how are they going to run it? 

Because I wanted an opinion as to how the technical side may work. Why do you think I asked? What are you, an antagonist or something? It’s clearly obvious why I asked. 
My god it’s turning like Facebook in here sometimes. 
 

PS looking through the thread, it’s clear that you are an antagonist. So I bid you farewell. 

Edited by Ianrivaldosmith

  • Replies 398
  • Views 36.4k
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7 minutes ago, RXP said:

It's an issue loaded with legalities, you start getting outsiders contributing to a project for free or reduced labor costs, the laws are strict in France, and even in the US this has its legal issues when dealing with giant companies financing it like Microsoft. It's one thing if it were open source from the beginning, but it's a complicated legal mess otherwise.

They should have just hired a few experts and brought them on staff (or on contract) from the dev pool that were well known to be very adept at SDK extensions or developing planes in general. They finally realized that now though to some degree, so maybe we'll see some more direct input.

Edited by Alpine Scenery

AMD 5800x | Nvidia 3080 (12gb) | 64gb ram

13 minutes ago, Ianrivaldosmith said:

Because I wanted an opinion as to how the technical side may work. Why do you think I asked? What are you, an antagonist or something? It’s clearly obvious why I asked. 
My god it’s turning like Facebook in here sometimes. 
 

PS looking through the thread, it’s clear that you are an antagonist. So I bid you farewell. 

This is not the first time you've asked about how the game will run on an xbox. If I had time I'd go search and post all the times, but why bother?

Just now, devgrp said:

This is not the first time you've asked about how the game will run on an xbox. If I had time I'd go search and post all the times, but why bother?

Because I wanted different opinions. One does not merely take the first answer they are give, heaven forbid they could end up with an answer from somebody as obnoxious as yourself 🙂 

Jorg says while working on the Xbox version they found way to optimized memory usage that will benefit the pc version. Also one of the major reason we will get DX12 is because of the Xbox version. 

https://fsprocedures.com Your home for all flight simulator related checklist.

Just now, Ianrivaldosmith said:

Because I wanted different opinions. One does not merely take the first answer they are give, heaven forbid they could end up with an answer from somebody as obnoxious as yourself 🙂 

Its obvious you werent asking for technical reasons. Just because you're trying to run at 4k with ultra settings with a 3090 and your pc is choking doesnt mean the the xbox will

I just find it slitghtly amusing to see the usual suspects of 0hr pixel pilots boasting how realistic/professional their other sim and condescending MSFS users stating "it will always be a game".

I've used P3D since 2012. Still use it. But majority of my gaming time(I guess?) is in MSFS and the PA28 Arrow / WT CJ4. 

Signed, happy gamer that can live with MSFS shortcomings and believes the future is bright.

EASA PPL SEPL + NQ / CB-IR in progress
MSFS24 | X-Plane 12 

 

16 hours ago, ADamiani said:

 

As you can see, this is no "cry baby": I'm 55 and I have a job that keeps me busy 12-14 hours a day. When I want to relax, I mean relax. I would be happy with a smooth, CONSISTENT experience, instead of this daily struggle with issues and some random good experience (like last Saturday over Rome and Sardinia for instance).

Andrea

Daily Struggle 😄😄😆 don't know how you cope

RYZEN 7 5800X3D EIGHT CORE 4.5GHZ,  CORSAIR CMK64GX4M2E3200C16 VENGEANCE LPX 64GB  XFX   AMD Radeon RX 9070XT (16368 MB) 

MSI MAG X570 TOMAHAWK WIFI Samsung U32J59x (DisplayPort) [31.5" VA LCD] Seagate FireCuda 520 SSD ZP1000GM30002 (ITB)WDC WDS100T2B0C-00PXH0 (1TB)

 
Just now, devgrp said:

Its obvious you werent asking for technical reasons. Just because you're trying to run at 4k with ultra settings with a 3090 and your pc is choking doesnt mean the the xbox will

What are you talking about? There is nothing obvious about why I was asking at all. And who said my PC was choking? Certainly wasn’t me. It’s working perfectly. I merely wanted to know. I just don’t pull the ladder up like an obnoxious man such as yourself. 

Now please, stop picking and bullying people (which you do because I’ve witnessed it here in this thread alone, never mind these forums). 
I don’t expect a response from you. And if I do get one, you won’t be getting the courtesy of a reply. 

4 minutes ago, fogboundturtle said:

Jorg says while working on the Xbox version they found way to optimized memory usage that will benefit the pc version.

Yup, but what he didn't mention was that the way they found to do this; which was to make the level of detail radius 35 feet. 🤣

Edited by Chock

Alan Bradbury

Check out my youtube flight sim videos: Here

Just now, Chock said:

Yup, but what he didn't mention was that the way they found to do this, was to make the level of detail radius 35 feet. 🤣

that's a bug and you know it...I know it's easy to poke fun at Asobo right now but we all know the LOD was much higher with better performance.

https://fsprocedures.com Your home for all flight simulator related checklist.

@Alpine Scenery It is not forced labor either 😂

It is up to 3rd party to decide whether they wish to contribute, knowing they won't get any direct financial return and the code they are submitting is considered open source.

It is not unlike the Microsoft C++ STL, the new Terminal, etc... The analogy in this case being FS2020 is at the same level of the OS providing the APIs, the FS2020 SDK is at the same level as the MSFT STL, the more advanced FS2020 bricks are at the same level as the new Terminal. (I try to keep this simple for illustration purposes but the very same model is already deployed around Windows as an OS).

Otherwise I agree with you, they should have contacted and worked with some of the most renown and knowledgeable 3rd party devs early on. I have no doubt they did with a select few, but I doubt they are engaging with as much 3rd party devs they are claiming in each Q&As. And I don't believe they are even working closely with renown XP11 developers which I find paramount, because there are different concepts in the XP11 SDK which would benefit to FS2020 if implemented.

This begs a question though: how did they manage to make the shortlist of 3rd party vendors and developers worthy working with? Mathijs is saying "Asobo had no clue how 3rd parties are developing a complex aircraft". Having said this, do you remember the FSX-SE "telemetry" update some time back? I believe the telemetry was used to accessing, among other things, what 3rd party products are most flown and who are therefore the 3rd party vendors representative of the ecosystem. The problem with this is that at the time of the telemetry update, more than half simmers where already on Prepar3d (looking at Navigraph survey) and some of the most used add-ons were not available on FSX-SE anymore.

4 minutes ago, Ianrivaldosmith said:

What are you talking about? There is nothing obvious about why I was asking at all. And who said my PC was choking? Certainly wasn’t me. It’s working perfectly. I merely wanted to know. I just don’t pull the ladder up like an obnoxious man such as yourself. 

Now please, stop picking and bullying people (which you do because I’ve witnessed it here in this thread alone, never mind these forums). 
I don’t expect a response from you. And if I do get one, you won’t be getting the courtesy of a reply. 

devgrp has being rude honed to a science. 

 

 

 

Just now, Bobsk8 said:

devgrp has being rude honed to a science. 

He’s not just rude, he’s a bully. He antagonises people. He’s not here to debate, it looks like he’s just here to argue. Sure some people are abrupt, but he’s just not a nice person. 

2 minutes ago, RXP said:

@Alpine Scenery It is not forced labor either 😂

It is up to 3rd party to decide whether they wish to contribute, knowing they won't get any direct financial return and the code they are submitting is considered open source.

It is not unlike the Microsoft C++ STL, the new Terminal, etc... The analogy in this case being FS2020 is at the same level of the OS providing the APIs, the FS2020 SDK is at the same level as the MSFT STL, the more advanced FS2020 bricks are at the same level as the new Terminal. (I try to keep this simple for illustration purposes but the very same model is already deployed around Windows as an OS).

Otherwise I agree with you, they should have contacted and worked with some of the most renown and knowledgeable 3rd party devs early on. I have no doubt they did with a select few, but I doubt they are engaging with as much 3rd party devs they are claiming in each Q&As. And I don't believe they are even working closely with renown XP11 developers which I find paramount, because there are different concepts in the XP11 SDK which would benefit to FS2020 if implemented.

This begs a question though: how did they manage to make the shortlist of 3rd party vendors and developers worthy working with? Mathijs is saying "Asobo had no clue how 3rd parties are developing a complex aircraft". Having said this, do you remember the FSX-SE "telemetry" update some time back? I believe the telemetry was used to accessing, among other things, what 3rd party products are most flown and who are therefore the 3rd party vendors representative of the ecosystem. The problem with this is that at the time of the telemetry update, more than half simmers where already on Prepar3d (looking at Navigraph survey) and some of the most used add-ons were not available on FSX-SE anymore.

If you listen to GoranM, he doesn't want to create aircraft in MSFS because he doesn't want to change his whole workflow. I am sure there is many dev out there that are the same way. If I am making enough money and I don't have to change anything, i will ride it until I no longer can.  I feel like most of your post are expressing bitterness toward Asobo because they didn't consider you and their approach is directly preventing  you from offering your product on MSFS. Something I am sure  you want to do.  

Isn't there anyway for you to do adapt and work the system ? I don't think MS and Asobo has any intention to ever make it an open system. 

https://fsprocedures.com Your home for all flight simulator related checklist.

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