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ChaoticBeauty

26th May 2021 Developer Q&A: Post Your Questions

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The next Developer Q&A stream on Twitch will take place on 26th May, and you can now post your questions over at the official forums so they can be considered for inclusion.

You can post the questions in this forum: https://forums.flightsimulator.com/c/community/dev-q-a-submit-questions/256

The rules have been posted in here: https://forums.flightsimulator.com/t/read-first-dev-q-a-guidelines/401137

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@ChaoticBeautyI assume you are ChaoticSplendid over on the official forum? Voted for your morphing question. I hope this time they comment on it. 

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i9-11900K, RTX 3080, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

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Got my vote, too.

Not sure if it's as simple as adapting the ORBX method, but they have to fight terrain morphing in some way - finally.

Kind regards,  Michael

 

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MSFS, P3D Professional 5, AeroflyFS2, XP11; Beta tester of SimStarter, SPAD.neXt, and FS-FlightControl

Intel i7-6700K 4.0 GHz / Asus MAXIMUS VIII RANGER / Kingston 32 GB DDR4 / Samsung SSD M.2 500 GB + Samsung SSD 1 TB + Intel SSD 500 GB + WD HD 6 TB / EVGA GTX 1080Ti 11 GB / LG 34UM95 3440 x 1440 /  XTOP/Saitek hardware panel / HP Reverb / Win 10/64

 

 

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morphing do not occur everywhere; some areas more than other; nz is an area where morphing is minimal

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Posted (edited)
13 minutes ago, arsenal82 said:

morphing do not occur everywhere; some areas more than other; nz is an area where morphing is minimal

I think happens especially in areas where they introduced new high-res mesh.

Edited by Shack95
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i9-11900K, RTX 3080, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

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35 minutes ago, sd_flyer said:

Yeah, that's a big heck yeah on that one...lol


Jeff D. Nielsen (KMCI)

https://www.twitch.tv/pilotskcx

10th Gen Intel Core i9 10900KF (10-Core, 20MB Cache, 3.7GHz to 5.3GHz w/Thermal Velocity Boost) | NVIDIA GeForce RTX 3090 24GB GDDR6X | 128GB Dual Channel DDR4 XMP at 3200MHz | 2TB M.2 PCIe SSD (Boot) + 2TB 7200RPM SATA 6Gb/s (Storage) | Lunar Light chassis with High-Performance CPU/GPU Liquid Cooling and 1000W Power Supply

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55 minutes ago, sd_flyer said:

Excellent - Voted!

How on earth they can put so much work into getting turbines right first, when the ground handling/crosswind model is awful and affects ALL aircraft is beyond me.

Then again, Aerosoft (or Aerosoftobo as I call them) have a Twin Otter turbine in production don't they... there you go.


I like to fool airline passengers into thinking I have my own swimming pool by painting a large blue rectangle on my patio!

Intel Core I7 8086 @ 5.1 GHz with water cooling, GTX1080Ti, 32 GB RAM @ 3600 MHz, 2 x Samsung 1 TB NVME M.2.

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The community always asks some awesome and important questions as well highlight some technical findings, only to see Martial Bossard act surprised and completely clueless on the topic of the questions like he’s never seen a flight sim before.

He promises to follow up or update us on the next Q&A, which never really happens of-course so we all end up back to square one. 

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1 hour ago, sd_flyer said:

This posting focuses on wind. I am not an expert on flight physics, but I find nearly all planes (at least the small ones I fly) have a tendency to terribly break out to the left or right directly after landing, even with minor (and I think even no) wind present. So I'm not sure if it's a pure wind effect or more.

I've never landed a real GA plane myself but I don't recall this behavior from any other simulator I've flown so far.

Kind regards, Michael


MSFS, P3D Professional 5, AeroflyFS2, XP11; Beta tester of SimStarter, SPAD.neXt, and FS-FlightControl

Intel i7-6700K 4.0 GHz / Asus MAXIMUS VIII RANGER / Kingston 32 GB DDR4 / Samsung SSD M.2 500 GB + Samsung SSD 1 TB + Intel SSD 500 GB + WD HD 6 TB / EVGA GTX 1080Ti 11 GB / LG 34UM95 3440 x 1440 /  XTOP/Saitek hardware panel / HP Reverb / Win 10/64

 

 

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Posted (edited)
3 minutes ago, pmb said:

This posting focuses on wind. I am not an expert on flight physics, but I find nearly all planes (at least the small ones I fly) have a tendency to terribly break out to the left or right directly after landing, even with minor (and I think even no) wind present. So I'm not sure if it's a pure wind effect or more.

I've never landed a real GA plane myself but I don't recall this behavior from any other simulator I've flown so far.

Kind regards, Michael

P3D has the same issue, just not as pronounced.  IRL...no...you'd flip the wing first, and you would have to be in some pretty strong crosswinds for that to happen.

Edited by Jeff Nielsen

Jeff D. Nielsen (KMCI)

https://www.twitch.tv/pilotskcx

10th Gen Intel Core i9 10900KF (10-Core, 20MB Cache, 3.7GHz to 5.3GHz w/Thermal Velocity Boost) | NVIDIA GeForce RTX 3090 24GB GDDR6X | 128GB Dual Channel DDR4 XMP at 3200MHz | 2TB M.2 PCIe SSD (Boot) + 2TB 7200RPM SATA 6Gb/s (Storage) | Lunar Light chassis with High-Performance CPU/GPU Liquid Cooling and 1000W Power Supply

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I posted about the tree draw distance.  Please vote on this if you agree.

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FS2020 

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NVIDIA GeForce RTX 2060 6GB GDDR6

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26 minutes ago, pmb said:

This posting focuses on wind. I am not an expert on flight physics, but I find nearly all planes (at least the small ones I fly) have a tendency to terribly break out to the left or right directly after landing, even with minor (and I think even no) wind present. So I'm not sure if it's a pure wind effect or more.

I've never landed a real GA plane myself but I don't recall this behavior from any other simulator I've flown so far.

Kind regards, Michael

Tendency for clockwise rotating propeller is quite normal . So right rudder is attribute of many no wind take offs. The amount of rudder though varies from airplane to airplane. Some more powerful engine will generate stronger torque and slistream so they needed to be properly trimmed prior take off otherwise there could be not enough rudder authority . Milviz Corsair comes right to mind!

However, other than rudder bit sensitive MSFS presents another problem. Say no wind condition airplane taking off little right rudder to keep centerline. More speed more right rudder. Now, let say we have direct crosswind 15 kts. Airplane now will be push to the right and wind will want to lift left wind. So we put aileron to the wind (yoke to the left) and  some rudder to the left so wind wouldn't push us to the right. Instead in MSFS if wind comes from left instead of left we press right rudder because airplane tends to weatherwine. Meanwhile wethervaned airplane starts pushing tail and nose to the wind; hence, we weering left and right fight wind drift and compensating for weathervane!

My point is airplane should wethervane only when they become airborne right after lift off. Then we call it "crab" - nose pointing toward wind and we try to offset drift by offsetting heading toward the wind.

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flight sim addict, airplane owner, CFI

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