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Still a worse performance near the ground ?

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1 hour ago, bobcat999 said:

There is an issue on the ground at below 20 knots for some reason that I can't figure out (I have tested this to death!) which is why it can look choppy when you turn when you are taxiing.  I hope they can trace the issue.  You see it on a lot of peoples Youtube videos.

In a typical medium sized airport scenario, I get 60% GPU utilisation at altitude, about 80% on approach and touchdown and rollout, and 100% maxed out as soon as the speed drops below about 20 knots - GPU utilisation tops out at 100% causing stutters. 

As speed picks up above about 20 knots, the GPU drops to 80% again.  Strange, as I would expect it to be the opposite way and work harder when moving rather than stationary.  The moral of the story - if you don't want it to get stuttery, taxi fast!  😆

Obviously this may not apply to people with RTX3080's etc, but you should still see extra GPU utilisation when stationary.  You can monitor this easily with the right software.

Hopefully Asobo can trace the cause of this, but I don't think it will be a priority, and you never know, DX12 might solve it.  

Wow interest!
I'll try this tonight!

Be careful also for the FBW A320 I noticed a drop of 1 2fps with the taxi lights and also 1 2fps with the landing lights so taxi + landing light I can lose around 3 4fps ...

EDIT: Whether it's day or night, it's the same

Edited by Axis3600
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6 minutes ago, Axis3600 said:

Wow interest!
I'll try this tonight!

Be careful also for the FBW A320 I noticed a drop of 1 2fps with the taxi lights and also 1 2fps with the landing lights so taxi + landing light I can lose around 3 4fps ...

EDIT: Whether it's day or night, it's the same

Yes, I see this with the Carenado Mooney.  To do with the volumetric lighting I think.  Taxi lights on, approximately a 5% GPU hit, landing lights, another 5%.

Strange, as all the other Carenado aircraft seem fine on the lighting.

Edited by bobcat999

Call me Bob or Rob, I don't mind, but I prefer Rob.

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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OK .. so I only had time to do one comparison but in the Out Skerries in a Pipistrel the frame rates are a touch better after the patch but in reality close enough to be deemed identical.

 

last patch

 

versus this patch ...

 

 

 

Edited by Glenn Fitzpatrick
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