Jump to content


Volumetric clouds cannot block the terrain in some view

Recommended Posts

1 hour ago, B777ER said:

If this is the case, my plans to upgrade from 5.1 will be put on pause. I wanted to go 5.2 to be fully in on EA but this, even with @Damian Clark software, is just a no go. Can't believe LM did not fix this after months of work.

IMO it's still worth moving to 5.2 even if LM can't get their act together on EA a year after release. Better perf, VRAM management, and bug fixes like the bridge glitch. 

  • Like 2


Share this post

Link to post
18 hours ago, BiologicalNanobot said:

I would say that it is not the case for trueSKY. Volumetric clouds are inherently limited in terms of detail and shape accuracy - there is nothing LM can do in this regard. In fact, I would add that P3D v5.2's implementation of trueSKY already does almost everything a good trueSKY implementation does. While I agree that EA is still far from perfect, P3D v5.2 is a massive step forward and developers & beta testers did a great job. I am sure next versions of P3D will improve EA even further, it just needs a few more tweaks and it will be really solid, considering limitations of trueSKY, or any volumetric cloud implementation.

How much of what one can see in the trueSKY promo clips can be achieved with P3D? I'm asking because, while I've been flying with EA since 5.1, it's still a hundred miles away from what trueSKY appears to be capable of.

  • Like 1
  • Upvote 1

Prepar3D v5 | PMDG 737NGXu/777 | FSLabs A320/A321 | www.united-virtual.com | www.deltava.org | ASUS Maximus XI Code Z390 | i9 9900K 5 GHz | Corsair Vengeance RGB Pro 32 GB DDR4 3600 MHz | GeForce RTX 3090 24 GB GDDR6X MSI Suprim X | Windows 10 Pro 64 bit | Samsung 850 EVO 1 TB | Samsung 43'' 4K curved TV | HP Reverb G2 VR HMD | Agronn 737 Captain's Yoke | VKB Gladiator NXT Stick | FSC 737 Throttle Quadrant | Saitek Pro Flight Rudder Pedals


Share this post

Link to post
21 hours ago, KL Oo said:

Thanks Bert - glad to hear it's not just me. The way the EA/Volumetric cloud thing is done in P3D really does seem half baked. Honestly, a year after release you'd think they'd have gotten it a little better....


Update: I have now updated both Client and Content, and moved the Volumetric Cloud setting to High.

That works nicely!  😀

The previous Low setting produced the unstable fringes..

Edited by Bert Pieke
  • Like 1


Share this post

Link to post
3 hours ago, cdv0007 said:

Is there any way to solve this problem~? Do you really have to wait for half a year for HF?

I dont think it will take half a year. I guess LM will sort the important bugs out and bring a HF in the next weeks.

Bernd Edlinger

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Tom Allensworth,
    Founder of AVSIM Online

  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
  • Donation Goals

    AVSIM's 2020 Fundraising Goal

    Donate to our annual general fundraising goal. This donation keeps our doors open and providing you service 24 x 7 x 365. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. We reset this goal every new year for the following year's goal.

    $12,180.00 of $25,000.00 Donate Now
  • Create New...