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GSalden

EA : rounded clouds horizon and weird haze

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Very harsh edges around CB clouds. Looks extremely weird now in v5.2, EA on.

Running latest version of Active Sky 
(ESSA 121220Z 33014G25KT 270V350 9000 +RA FEW008CB BKN034 14/12 Q0999 NOSIG)

I quit the flight, this is ridiculous.

yMX8WEQ.png


EASA PPL SEPL ( NQ , EFIS, Variable Pitch, SLPC, Retractable undercarriage)
B23 / PA32R / PA28 / DA40 / C172S 

MSFS | X-Plane 12 |

 

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10 minutes ago, SAS443 said:

Very harsh edges around CB clouds. Looks extremely weird now in v5.2, EA on.

Running latest version of Active Sky 
(ESSA 121220Z 33014G25KT 270V350 9000 +RA FEW008CB BKN034 14/12 Q0999 NOSIG)

I quit the flight, this is ridiculous.

yMX8WEQ.png

Default P3D V5.2 volumentricClouds.cfg file or is the the file GSalden provided?


Regards,

Marcus P.

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@mpo910 Marcus - if use latest AS3PD, will it overwrite Gerard's file?


Eric 

 

 

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5 minutes ago, B777ER said:

@mpo910 Marcus - if use latest AS3PD, will it overwrite Gerard's file?

I've asked Damian Clark from HiFi about this. But I don't think so. With 5.2 asp3d is most likely not using it's asp3d custom settings. 


Regards,

Marcus P.

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8 minutes ago, mpo910 said:

I've asked Damian Clark from HiFi about this. But I don't think so. With 5.2 asp3d is most likely not using it's asp3d custom settings. 

Okay, that's good. I didn't want to install Gerard's file just for asp3d to start changing it the minute it downloads live wx. 


Eric 

 

 

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Just now, B777ER said:

Okay, that's good. I didn't want to install Gerard's file just for asp3d to start changing it the minute it downloads live wx. 

ASP3D will NOT CHANGE your P3D volumetricclouds.CFG nor Gerads file. It will never change it, But it will override (not take care of it)  this file and use it´s asp3d custom settings (when this is delivered by ASP3D which isns´t currently as I assume). But I have to wait Damian his answer on my question about this.

 

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Regards,

Marcus P.

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I think Gerard should have been on the Beta team. His interest in the cloud structure has been a focus for him.  I believe he WILL come up with an answer to the monotonous cloud formations in EA.  Keep up the good work, Gerard.

 

Stan

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5 hours ago, BiologicalNanobot said:

You have to have HDR enabled with EA, it is forced for a reason - atmospheric scattering calculations produce brightness values above SDR, so anything above SDR will be clipped to white.

Not using EA as I am not impressed with it. I personally think it’s many years away.

I believe that today’s hardware is not capable of achieving what you all want with 3d clouds structures.

mike

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38 minutes ago, spilok said:

I think Gerard should have been on the Beta team. His interest in the cloud structure has been a focus for him.  I believe he WILL come up with an answer to the monotonous cloud formations in EA.  Keep up the good work, Gerard.

 

Stan

Gerard has indeed a lot of patience and perseverance to try and test

But the real issues are in the core sim and utilizing the trueSky features. P3D will never ever give someone outside the LM team acces to that 

We need more cloud models wich 3th party can depict. 

So we beta testers can't do anything about the real needed changes. 

Marcus

 

Edited by mpo910

Regards,

Marcus P.

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I just tried Gerard's volumetricclouds.cfg-file. It's a big step forward! Cloud size seems more realistic and the "waffle effect" is indeed reduced. And no performance impact for me.

Good job Gerard and Marcus, thanks a lot!

Greetings to "good old Germany" from Curacao!
(@Marcus : Werde dich für das Bundesverdienstkreuz vorschlagen! 😉)

   

Edited by LarsA

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12 minutes ago, LarsA said:

I just tried Gerard's volumetricclouds.cfg-file. It's a big step forward! Cloud size seems more realistic and the "waffle effect" is indeed reduced. And no performance impact for me.

Good job Gerard and Marcus, thanks a lot!

Greetings to "good old Germany" from Curacao!
(@Marcus : Werde dich für das Bundesverdienstkreuz vorschlagen! 😉)

   

Thank Gerard for the File and his perseverance. It´s ALL up to him honestly.

I´ll do just the communications and try to support you all with recent information and some infos and how to.

I am still testing his settings and found some lines that have to be changed because LM does not utilize them anymore.

I will discuss this with Gerard backstage and we will probably provide an updated file.

I fully understand your choice living in my former country Curacao (I lived in the Netherlands prior heading to Germany).

Prettige dag Lars!

Geniet je tijd op Curacao! 

Marcus

 


Regards,

Marcus P.

xaP1VAU.png

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WIP:

7ehbko6.jpegotW2KBO.jpeg

o7PwqmC.jpg

Edited by mpo910
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Regards,

Marcus P.

xaP1VAU.png

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12 minutes ago, mpo910 said:

WIP:

otW2KBO.jpeg

 

Great shots. That's with Gerards cfg? I also found that some of the issues like harsh edges of dark clouds may depend on the particular weather situation/depiction. When I saw this, I went one hour back in time (AS historical weather) and the weather was nearly the same but the harsh edges were gone.

Edited by Nemo

- Harry 

i9-13900K (HT off, 5.5 GHz, Z690) - 32 GB RAM (DDR5 6400, CAS 34), RTX 3090Windows 11 Pro (1TB M.2) - MSFS 2020 (MS Store, on separate 4TB M.2).

 

 

 

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1 hour ago, mpo910 said:

Thank Gerard for the File and his perseverance. It´s ALL up to him honestly.

I´ll do just the communications and try to support you all with recent information and some infos and how to.

I am still testing his settings and found some lines that have to be changed because LM does not utilize them anymore.

I will discuss this with Gerard backstage and we will probably provide an updated file.

I fully understand your choice living in my former country Curacao (I lived in the Netherlands prior heading to Germany).

Prettige dag Lars!

Geniet je tijd op Curacao! 

Marcus

 

I was not getting the tall CB for thunderstorm clouds until I went from 7 to 8 layers of clouds in the as3pd settings. Now they are all over the place (currently near Florida panhandle region.)


Eric 

 

 

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22 minutes ago, Nemo said:

Great shots. That's with Gerards cfg? I also found that some of the issues like harsh edges of dark clouds may depend on the particular weather situation/depiction. When I saw this, I went one hour back in time (AS historical weather) and the weather was nearly the same but the harsh edges were gone.

No it´s not Gerards. I have to chat with him later. There are some non functional Lines in his cfg. But some other pretty good settings he has.

This is what I changed so far. The BOLD lines only!

Sharp edges are "edge_sharpness" values. 

[Global]
render_grid_x_km_low = 0.2
render_grid_x_km_med = 0.2
render_grid_x_km_high = 0.1
render_grid_x_km_ultra = 0.05
render_grid_z_km_low = 2.2
render_grid_z_km_med = 2.2
render_grid_z_km_high = 2.2
render_grid_z_km_ultra = 2.2

cloud_resolution_low = 256
cloud_resolution_med = 512
cloud_resolution_high = 768
cloud_resolution_ultra = 1024
max_cloud_distance_km_low = 80
max_cloud_distance_km_med = 150
max_cloud_distance_km_high = 200
max_cloud_distance_km_ultra = 250
cloud_shadow_range_km_low = 100.0
cloud_shadow_range_km_med = 175.0
cloud_shadow_range_km_high = 250.0
cloud_shadow_range_km_ultra = 300.0
cloud_shadow_texture_size_low = 256
cloud_shadow_texture_size_med = 512
cloud_shadow_texture_size_high = 1024
cloud_shadow_texture_size_ultra = 2048
crepuscular_ray_strength = 1.0
godrays_grid = 64,32,32
edge_noise_wavelength_km = 4.5
worley_texture_size = 64
cell_noise_wavelength_km = 2.9
max_fractal_amplitude_km = 3

[Cumulonimbus]
max_density_gm3 = 1.0
distribution_base_layer = 0.25
distribution_transition = 0.25
worley_noise = 0.6
worley_scale = 5.0
diffusivity = 0.9
persistence = 0.95
octaves = 3.0
upper_density = 0.35
simulation = 0.0
cloud_width_km = 100
cloudiness = 0.15
base_noise_factor = 0.25
edge_worley_noise = 0.15
fractal_amplitude = 2.0
edge_sharpness = 0.6
churn = 3.0

[Cirrus]
max_density_gm3 = 0.05
distribution_base_layer = 0.05
distribution_transition = 0.95
worley_noise = 0.55
worley_scale = 1.0
diffusivity = 0.95
persistence = 0.95
octaves = 3.0
upper_density = 0.95
simulation = 0.0
cloud_width_km = 30
cloudiness = 0.1
base_noise_factor = 0.95
edge_worley_noise = 0.0
fractal_amplitude = 1.5
edge_sharpness = 0.05
churn = 0.2

[Stratus]
max_density_gm3 = 1.0
distribution_base_layer = 0.2
distribution_transition = 0.5
worley_noise = 0.55
worley_scale = 3.0
diffusivity = 0.95
persistence = 0.05
octaves = 3.0
upper_density = 0.05
simulation = 0.0
cloud_width_km = 100
cloudiness = 0.15
base_noise_factor = 0.1
edge_worley_noise = 0.05
fractal_amplitude = 1.0
edge_sharpness = 0.1
churn = 1.0

[Cumulus]
max_density_gm3 = 1.0
distribution_base_layer = 0.25
distribution_transition = 0.25
worley_noise = 0.6
worley_scale = 5.0
diffusivity = 0.9
persistence = 0.95
octaves = 3.0
upper_density = 0.25
simulation = 0.0
cloud_width_km = 100
cloudiness = 0.15
base_noise_factor = 0.25
edge_worley_noise = 0.15
fractal_amplitude = 2.0
edge_sharpness = 0.5
churn = 3.0
 


Regards,

Marcus P.

xaP1VAU.png

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