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Soulmaril

SteamVR or OpenXR: Which one you are using?

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I am curious which renderer do you prefer and why? (i.e. OpenXR, SteamVR)

  • Sim: MSFS2020
  • Headset: HP Reverb G2
  • Renderer: SteamVR
  • Why: I get benefit from steamvr overlay functionality. (Like using Ivao Altitude in the cockpit) 
Edited by Soulmaril

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using mainly reverb g2 - i get noticeably better fps with msfs using wmr openxr, than i do with steam openxr. I'm having good results with openxr dev tools motion reprojection. Though I wish wmr version had a world scale option

Edited by dogmanbird

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Oculus Rift S here, no need for SteamVR nor OpenXR (and a lot less hassle to get everything going).


Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, no more VR

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doesn't oculuis have it's own version of openxr for the rift s as part of an update back in late 2020, as it does for the quests 1 and 2?  you might be running it but just not aware of it?

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SteamVR with my Reverb G1 (WMR), mainly for the Overlays as WMR is rubbish in this area.


HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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On 6/11/2021 at 10:28 PM, dogmanbird said:

using mainly reverb g2 - i get noticeably better fps with msfs using wmr openxr, than i do with steam openxr.

ditto


Ryzen 7 5800X3D | Gigabyte RTX 4090 Gaming OC 24GB | 32GB 3200MHz RAM | 2TB + 1TB NVME SSD | 2GB SSD | 2GB HDD | Corsair RM850 PSU | 240mm AIO | Buttkicker Gamer 2 | Thrustmaster T.16000M Flight Pack | 75" 4K60 TV | 40" 4K60 TV | Quest 3 | DOF Reality H3 Motion Platform

MSFS @ 4K Ultra DLSS Performance with 2.0x Secondary Scaling |  VR VDXR Godlike 80Hz SSW OXRTK @ 4500x4500 Custom FFR CAS 50% | MSFS VR Ultra DLSS Performance - Windows 11

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Pimax 8KX -170 FOV  SteamVR here, the Real World Scale in SteamVR  is great feature. 


Asus Rampage VI Extreme Encore(water Cooled) EVGA RTX 3090 FTW3 Hybrid, 64 DD4 @ 2800 2 x 2x M.2 in raid 0.

 

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Using G2 with wmr openxr.  How do I switch to steam VR to check it out ?  I have it installed and I'm a little bored waiting for the July 27 update

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8 hours ago, mobeans10 said:

Using G2 with wmr openxr.  How do I switch to steam VR to check it out ?  I have it installed and I'm a little bored waiting for the July 27 update

https://forums.flightsimulator.com/t/reverb-g2-how-to-switch-between-native-wmr-openxr-and-steamvr-solved/340096


Ryzen 7 5800X3D | Gigabyte RTX 4090 Gaming OC 24GB | 32GB 3200MHz RAM | 2TB + 1TB NVME SSD | 2GB SSD | 2GB HDD | Corsair RM850 PSU | 240mm AIO | Buttkicker Gamer 2 | Thrustmaster T.16000M Flight Pack | 75" 4K60 TV | 40" 4K60 TV | Quest 3 | DOF Reality H3 Motion Platform

MSFS @ 4K Ultra DLSS Performance with 2.0x Secondary Scaling |  VR VDXR Godlike 80Hz SSW OXRTK @ 4500x4500 Custom FFR CAS 50% | MSFS VR Ultra DLSS Performance - Windows 11

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Thanks for the link. Will give it a go but not expecting much based on other comments.

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G2 and OpenXR without problems.


MS FS 2020 | I9-13900K@5.8 GHZ  | 64 GB DDR5 4800mhz |  ASUS TUF RTX 4090 O24G Gaming   | HP Reverb G2 | Navigraph | VATSIM | TPR Pedals | Virpil collective & stick | Honeycomb | 2023: Real life RPL MLA microlight trainee (Ikarus C42CS)

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