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cdv0007

Performance issues under EA (traditional cloud/volume cloud)

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Posted (edited)

P3D has been updated to 5.2.

First of all, let's talk about PC space, 1080ti+9900K+32G memory, all of which have been properly overclocked.

LEBB airport using Orbx closed dynamic vehicles and characters, using fslabs A320, the weather was cloudy and rainy. The shader has been cleaned up. The maximum viewing distance on the ground is 69 miles, and the maximum viewing distance in the air is 199 miles.

I use ASCA for the traditional cloud, and the cloud resolution is 1024*1024 DXT. During the landing of LEBB Rwy30, there is a slight visible stuttering, and the FPS is not ideal. The screen will occasionally jump.

When using volumetric clouds, although volumetric clouds have the bug that they cannot block the terrain, they are also rendered full sky clouds, but the FPS is significantly higher.

When I adjusted the cloud resolution to 256*256 in ASCA, the FPS increased slightly and the stuttering phenomenon was slightly alleviated.

Summary: EA's volume cloud optimizes performance to a certain extent, but there are bugs. I hope that HF can be repaired, and I still prefer to use volumetric clouds in the future.

The hierarchical transition of volumetric clouds is terrible, and there has been no effective improvement since the release of P3DV5.

 

Edited by cdv0007

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Yes EA is very much still a work in progress. Also on max settings it is very heavy on your video card.


Flight Simulator - P3D V4.5/V5.2/MSFS2020 | Operating System - WIN 10 | Main Board - GIGABYTE Z390 AORUS PRO | CPU - INTEL 9700k (5.0Ghz) | RAM - VIPER 32Gig DDR4 4000Mhz | Video Card - EVGA RTX3090 FTW3 ULTRA Monitor - DELL 38" ULTRAWIDE | Case - CORSAIR 750D FULL TOWER | CPU Cooling - CORSAIR H150i Elite Push/Pull | Power Supply - EVGA 1000 G+ 

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12 hours ago, cdv0007 said:

P3D has been updated to 5.2.

First of all, let's talk about PC space, 1080ti+9900K+32G memory, all of which have been properly overclocked.

LEBB airport using Orbx closed dynamic vehicles and characters, using fslabs A320, the weather was cloudy and rainy. The shader has been cleaned up. The maximum viewing distance on the ground is 69 miles, and the maximum viewing distance in the air is 199 miles.

I use ASCA for the traditional cloud, and the cloud resolution is 1024*1024 DXT. During the landing of LEBB Rwy30, there is a slight visible stuttering, and the FPS is not ideal. The screen will occasionally jump.

When using volumetric clouds, although volumetric clouds have the bug that they cannot block the terrain, they are also rendered full sky clouds, but the FPS is significantly higher.

When I adjusted the cloud resolution to 256*256 in ASCA, the FPS increased slightly and the stuttering phenomenon was slightly alleviated.

Summary: EA's volume cloud optimizes performance to a certain extent, but there are bugs. I hope that HF can be repaired, and I still prefer to use volumetric clouds in the future.

The hierarchical transition of volumetric clouds is terrible, and there has been no effective improvement since the release of P3DV5.

 

 

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1 hour ago, cdv0007 said:

 

It’s all about balance. In this vid AG is not at maxed settings and that helps .

 


Gerard

7940x ( 14 cores ) : 14 cores @ 4.7 - Gigabyte X299 Gaming 7 - 32 Gb G.Skill Trident Z 3200Mhz Cl 14 - Inno3D RTX3090 X4 iCHILL 24 Gb - 1x SSD M2 1800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 43” Sony 4K tv's in NVSurround

8700K : all 6 cores @ 5.0 GHz - Asus ROG 370 - 16 Gb 4000 MHz @ 3600 Mhz - Inno3D RTX 3090 X3 iCHILL 24 Gb  - 1x SSD M2 1800/1800 2TB - 2x  Sata 600 SSD 500 Mb - 1x 55” Sony 4K tv

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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