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Envtex & Envshade Updated

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I feel like they're always teasing some major feature but I'm hard pressed to tell the difference between their tweaked shaders and default. Maybe I need to mess with it some more take b/a screenshots.

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30 minutes ago, Chapstick said:

I feel like they're always teasing some major feature but I'm hard pressed to tell the difference between their tweaked shaders and default. Maybe I need to mess with it some more take b/a screenshots.

Then there must have been an issue on your end as I clearly see the differences between settings.

 As a test : make sure that you have, the default V5.2 shaders.

In EnvShade scroll down to Scenery brightness . Set to Minimum. Save .

In the P3D controls menu : make a shortcut for `Refresh or Reload Shaders (it’s one of the two ; not behind my pc ).

Apply the shortcut. Look at the scenery.

In EnvShade set Scenery brightness to Macimum. Save.

Apply the shortcut. The scenery should be brighter.

 

Edited by GSalden

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

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16 minutes ago, GSalden said:

Then there must have been an issue on your end as I clearly see the differences between settings.

 As a test : make sure that you have, the default V5.2 shaders.

In EnvShade scroll down to Scenery brightness . Set to Minimum. Save .

In the P3D controls menu : make a shortcut for `Refresh or Reload Shaders (it’s one of the two ; not behind my pc ).

Apply the shortcut. Look at the scenery.

In EnvShade set Scenery brightness to Macimum. Save.

Apply the shortcut. The scenery should be brighter.

 

I think (personally) EA for 5.2 looks much better than ENVSHADE now


Vernon Howells

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Won’t be able to download until the weekend.  Anyone know if the orange lava roads at night are finally gone?  Someday I’d love to see manual numbers/formulae/entries as well, allowing broad customization like PTA.  Envshade certainly improved 5.0/5.1 for me, but there were some effects I would have certainly liked to adjust wider values for than just what was allowed by the slider options.

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Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

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FYI, I installed it .The large white haze using ActiveSky is now gone for me. 

https://pasteboard.co/K7cg6um.jpg

 

https://forums.hifisimtech.com/threads/white-hase-with-p3d5-2-ea.13831/

Edited by vincentrouleau
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Vincent Rouleau

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1 hour ago, Driver170 said:

I think (personally) EA for 5.2 looks much better than ENVSHADE now

Then you probably do not know what EnvShade does.
 

With EA enabled clouds, sky and atmospheric are fixed. However it will fix the white haze as vincentrouleau mentioned.

 But everything that has to do with terrain can be adjusted to make it look more realistic. See the EnvShade guide.

 

 

Edited by GSalden
  • Upvote 1

13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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12 minutes ago, GSalden said:

Then you probably do not know what EnvShade does.
 

With EA enabled clouds, sky and atmospheric are fixed. However it will fix the white haze as vincentrouleau mentioned.

 But everything that has to do with terrain can be adjusted to make it look more realistic. See the EnvShade guide.

 

 

That is true. I know you sent me your settings, i suppose they haven’t changed mate? I’m also using Prosim737


Vernon Howells

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2 minutes ago, Driver170 said:

That is true. I know you sent me your settings, i suppose they haven’t changed mate? I’m also using Prosim737

As nothing has been changed with EA (except for dust/dawn ) you can still use those settings .


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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For those using Envshade with EA on, there is a setting in the UI you need to make sure is on.


Eric 

 

 

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Does it fix the dark cockpits when you're using EA?

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NAX669.png

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26 minutes ago, B777ER said:

For those using Envshade with EA on, there is a setting in the UI you need to make sure is on.

So how does that work? Using both shaders


Vernon Howells

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