June 22, 20214 yr Moderator 7 minutes ago, ttbq1 said: check the new Nvidia driver, they fixed something related to GPU monitor software issues. Version number please. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
June 22, 20214 yr The last version number of Nvidia driver is 471.11. https://www.nvidia.com/en-us/geforce/news/rtx-on-doom-eternal-game-ready-driver/
June 22, 20214 yr Moderator @bob 742, I’ll give it a try, thanks. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
June 22, 20214 yr For my Geforce GTX 1080 Ti the last driver proposed by Nvidia is 462.59. Richard. Richard Portier MAXIMUS VI FORMULA|Intel® Core i7-4770K [email protected] x8|NVIDIA GeForce GTX 1080ti|M16GB DDR3|Windows10 Pro 64|P3Dv5|AFS2|TrackIr5|Saitek ProFlight Yoke + Quadrant + Rudder Pedal|Thrustmaster Warthog A10|
June 22, 20214 yr 7 minutes ago, DrumsArt said: For my Geforce GTX 1080 Ti the last driver proposed by Nvidia is 462.59. I just manually entered the 1080ti on Nvidia's driver site and it offered 471.11. https://www.nvidia.com/Download/index.aspx?lang=en-us Edited June 22, 20214 yr by Greggy_D
June 22, 20214 yr 7 hours ago, Skywolf said: I don't know why FSLabs released their build while 5.2 HF1 was incoming. I would not worry too much, based on what Lefteris wrote in the FSLabs forums about the HF1 release and the buses compatibility: On 6/16/2021 at 7:12 PM, Lefteris Kalamaras said: If that happens, we'll make sure we are quick in releasing the new A32X product versions, as the differences are likely not going to be in internal functionality - obviously, don't hang me if that's not the case, but I will alert if there are unforeseen issues.
June 22, 20214 yr 1 hour ago, Greggy_D said: I just manually entered the 1080ti on Nvidia's driver site and it offered 471.11. https://www.nvidia.com/Download/index.aspx?lang=en-us You are right, the Game Ready driver is 471.11. The reason I get 462.59 is that I am using the Studio driver option instead of the Game Ready. Richard. Richard Portier MAXIMUS VI FORMULA|Intel® Core i7-4770K [email protected] x8|NVIDIA GeForce GTX 1080ti|M16GB DDR3|Windows10 Pro 64|P3Dv5|AFS2|TrackIr5|Saitek ProFlight Yoke + Quadrant + Rudder Pedal|Thrustmaster Warthog A10|
June 23, 20214 yr Did they fix the GMT time bug in the startup screen when using system time for default flight? As v5.2 seems to mix up local time with GMT time having to manually correct it, used to work fine up to the last version.
June 23, 20214 yr Apparently they also are going to fix the FPS reduction when undocking windows to multiple monitors: http://www.prepar3d.com/forum/viewtopic.php?f=6312&t=142602 As to the related performance issue. With VSync off, I found that moving a panel to the intel display would actually drop the main app FPS by a good margin, but with vsync on was able to reproduce the drop from 60 to 30. We've tried all the different techniques and settings provided by DX12/Win10 and vsync just seems to have a mind of its own in the case of multi-window and multi-monitor scenarios. Waiting on more than one swap-chain/window sync adds a frame delay to the wait which can send the FPS on a downward spiral from 60, 30, 20, 15, 12.5, etc as you undock more views.It seems the primary use for vsync is as a mechanism to throttle FPS rather than to avoid screen tearing, because the OS already performs a vsync on desktop windows. Because of this, we're going to add a change that will only enable a vsync on the main app window. This seems to avoid the issue where undocking windows causes an FPS drop. We will include a Prepar3D.cfg entry for disabling this new behavior, but we think most users will benefit. Edited June 23, 20214 yr by rob0203
June 23, 20214 yr will they fix the bug of Volumetric clouds cannot block the terrain in some viewing angles ?
June 23, 20214 yr 471.11 also cleaned up my AA. Note I'm not in 5.2. Just 5.1HF though 5800X3D, 4090FE, 64GB DDR4 3600C16, Gigabyte X570S MB, EVO 970 M.2's, Alienware 3821DW and 2 22" monitors, Corsair RM1000x PSU, 360MM MSI MEG, MFG Crosswind, T16000M Stick, Boeing TCA Yoke/Throttle, Skalarki MCDU and FCU, Logitech Radio Panel/Switch Panel, Spad.Next
June 24, 20214 yr I wonder when the update is out...I guess more things are going into this HF1 How I Evaluate Third Party Sim Addon Developers Refined P3Dv5.0 HF2 Settings Part1 (has MaddogX) and older thread Part 2 (has PMDG 747)
June 24, 20214 yr LM is actively working on this. We Beta Testers are still testing. So please take this positive. We asked LM to not rush things out. Marcus Regards, Marcus P.
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