June 29, 20214 yr Not until after realistic full function GPS models, better live weather in all regions (and not based on up to 24 hour old forecasts), accurate ATIS/AWOS, regionally correct ATC phraseology, acceptable AI traffic, elimination of the reference to generic, generic, generic traffic, and entryway for 3rd party developers for all of the above. We have in the simulation industry quite a number of very accomplished developers of many realistic dimensions of aviation who are being left as if at the gates of a sports stadium waiting for the gates to open to a major sports event that is already underway! Unconscionable! Edited June 29, 20214 yr by fppilot Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
June 29, 20214 yr 9 hours ago, JETPETER2 said: not throwing nothing ... only stating that 70% think fs needs no improvement in the sound department... for this I challeng you all. Now, yes the GA planes are pretty good... .the jets are horrible from inside... the engine spoolups sound like an external rear point of view, no fan, no high bypass hum... it's dull and lifeless... 10,000 hours flying in real life now, I feel differently.... fs2020 has no runway sounds, almost no touchdown sound.... in the jets that is... no vibration, or head shake.... nothing.... these things I see in real life, in the jets I fly, or in a rented Piper Archer. Either everybody is using noise cancelling (which I am not a fan of) .... or aren't real pilots so wouldn't have the chance to be exposed to all racket and noise in a real cockpit...and yes, PMDG and FBW have accomplished something in this regard. Until then, back to the beautiful world Asobo has given us, and it is spectacular but it's like going to a concert with ear plugs in. Show the data behind your numbers.... 70% think FS needs no improvement in the sound department and you challenge us all to what? Are you just making up random numbers? Kind of invalidates the rest of your comment when you begin with a falsification or just make up data to prove your point. You took what could be a valid concern and blew it up into ^^^ Go figure a default $60 sim isn't perfectly recreating what you experience in multiple multi million dollar aircraft "yet" although certain developers are beginning to crack the code. So what is your end goal here because this isn't where you are going to garner support from Asobo. With your 10,000 hours of real life have you volunteered to help? Sounds like you have daily access to incredible jets so you'd probably be a great resource for the team. Or you can just keep posting here about how you with your 10,000 hours know better, we know nothing because we haven't flown real jets and 70% of us are wrong... Either/Or Edited June 29, 20214 yr by psolk Have a Wonderful Day -Paul Solk
June 29, 20214 yr Commercial Member -Adding custom sounds is possible (there is a whole section and a full tutorial in the SDK docs) -Adding custom cameras is possible (There is a whole section in the SDK doc dedicated to it, along with a full tutorial on RTC). So yea....Be my guest to pressure Asobo into whatever you want, but be careful not to look silly doing it. Edited June 29, 20214 yr by leprechaunlive
June 29, 20214 yr Author Show the data behind your numbers.... 70% think FS needs no improvement in the sound department and you challenge us all to what? Are you just making up random numbers? Kind of invalidates the rest of your comment when you begin with a falsification or just make up data to prove your point. You took what could be a valid concern and blew it up into ^^^ Go figure a default $60 sim isn't perfectly recreating what you experience in multiple multi million dollar aircraft "yet" although certain developers are beginning to crack the code. So what is your end goal here because this isn't where you are going to garner support from Asobo. With your 10,000 hours of real life have you volunteered to help? Sounds like you have daily access to incredible jets so you'd probably be a great resource for the team. Or you can just keep posting here about how you with your 10,000 hours know better, we know nothing because we haven't flown real jets and 70% of us are wrong... Either/Or sorry your feelings are hurt - lol, I've already been in touch with Asobo and the devs of XPRealistic, but attitudes like yours, hurt feelings and shortsightedness is what keeps people like me off a forum, you're a troll and an angry person, the hobby is great fun without you still - go take some flying lessons and report back on sounds
June 29, 20214 yr Yep, the WWISE files for the default standard edition planes aren't even locked down. We added a number of sounds recorded straight from an actual CJ4 on ours. WWISE is super powerful and actually an amazingly awesome sound design framework to work with. The reason you don't see it has less to do with the SDK and more to do with the fact that getting good isolatable audio of ground roll and bumps is actually insanely hard, because the other sounds that you don't want that aren't matching player conditions dominate, like wind and engine noise. And then you have to take into account the recorded plane speeds up, but maybe not at the same rate the player plane does (and other problems like that), so you ending having to do extremely complex blending of recorded loops at different speeds and synthesized effects. It's super super tricky, and it isn't like you can just do 40 takes at different speeds when you're on a jet on the middle of the runway. Good, accurate aircraft sound design is one of the hardest sound design challenges I think you could throw at a sound engineer, having been one myself. -Matt
June 29, 20214 yr 10 minutes ago, MattNischan said: Yep, the WWISE files for the default standard edition planes aren't even locked down. We added a number of sounds recorded straight from an actual CJ4 on ours. WWISE is super powerful and actually an amazingly awesome sound design framework to work with. The reason you don't see it has less to do with the SDK and more to do with the fact that getting good isolatable audio of ground roll and bumps is actually insanely hard, because the other sounds that you don't want that aren't matching player conditions dominate, like wind and engine noise. And then you have to take into account the recorded plane speeds up, but maybe not at the same rate the player plane does (and other problems like that), so you ending having to do extremely complex blending of recorded loops at different speeds and synthesized effects. It's super super tricky, and it isn't like you can just do 40 takes at different speeds when you're on a jet on the middle of the runway. Good, accurate aircraft sound design is one of the hardest sound design challenges I think you could throw at a sound engineer, having been one myself. -Matt I admire someone who can stay so insanely sane in the face of these kinds of rubbish threads. I wish I had your patience....
June 29, 20214 yr 22 minutes ago, JETPETER2 said: sorry your feelings are hurt - lol, I've already been in touch with Asobo and the devs of XPRealistic, but attitudes like yours, hurt feelings and shortsightedness is what keeps people like me off a forum, you're a troll and an angry person, the hobby is great fun without you still - go take some flying lessons and report back on sounds My feelings are not hurt LOL, I asked you to provide numbers behind your data and in response you tell me I am a shortsighted troll and an angry person with hurt feelings that should go take some flying lessons... Copy that, you have no data and made up numbers and rather than admit it you attacked me personally. Ad-Hominem, I got it, see it all the time when someone's entire argument is based on their opinion and they state false facts to bolster it. Edited June 29, 20214 yr by psolk Have a Wonderful Day -Paul Solk
June 29, 20214 yr 18 hours ago, snglecoil said: This might be one of the weirdest flexes I’ve read to date 😄 I didn't know this meaning of flex. Thanks to Avsim and you, I have enriched my English vocabulary 😏. Seems appropriate enough. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
June 29, 20214 yr Commercial Member 30 minutes ago, MattNischan said: Yep, the WWISE files for the default standard edition planes aren't even locked down. We added a number of sounds recorded straight from an actual CJ4 on ours. WWISE is super powerful and actually an amazingly awesome sound design framework to work with. The reason you don't see it has less to do with the SDK and more to do with the fact that getting good isolatable audio of ground roll and bumps is actually insanely hard, because the other sounds that you don't want that aren't matching player conditions dominate, like wind and engine noise. And then you have to take into account the recorded plane speeds up, but maybe not at the same rate the player plane does (and other problems like that), so you ending having to do extremely complex blending of recorded loops at different speeds and synthesized effects. It's super super tricky, and it isn't like you can just do 40 takes at different speeds when you're on a jet on the middle of the runway. Good, accurate aircraft sound design is one of the hardest sound design challenges I think you could throw at a sound engineer, having been one myself. -Matt Hence the INSANE prices companies like SimAccoustics usually charges for a set. It is a TON of work to get right.
June 29, 20214 yr Author thanks Matt from Working Title I appreciate your insight on this matter..... but glad your team is here and doing what you do... awesome job
June 29, 20214 yr Author 6 hours ago, psolk said: Show the data behind your numbers.... 70% think FS needs no improvement in the sound department and you challenge us all to what? Are you just making up random numbers? Kind of invalidates the rest of your comment when you begin with a falsification or just make up data to prove your point. You took what could be a valid concern and blew it up into ^^^ Go figure a default $60 sim isn't perfectly recreating what you experience in multiple multi million dollar aircraft "yet" although certain developers are beginning to crack the code. So what is your end goal here because this isn't where you are going to garner support from Asobo. With your 10,000 hours of real life have you volunteered to help? Sounds like you have daily access to incredible jets so you'd probably be a great resource for the team. Or you can just keep posting here about how you with your 10,000 hours know better, we know nothing because we haven't flown real jets and 70% of us are wrong... Either/Or 4 hours ago, psolk said: My feelings are not hurt LOL, I asked you to provide numbers behind your data and in response you tell me I am a shortsighted troll and an angry person with hurt feelings that should go take some flying lessons... Copy that, you have no data and made up numbers and rather than admit it you attacked me personally. Ad-Hominem, I got it, see it all the time when someone's entire argument is based on their opinion and they state false facts to bolster it. you want facts? Here's your facts.... about 30 years reading forums. Obsessively so. A memory of what people are speaking about, topics, and big threads. 3 years developing a sim where sound was my number one thing... next to visuals and flight modeling. I directed the entire team to make Flight Unlimited 3 to what it was at the time. We flew each and every aircraft. We recoreded sounds. We did it all in 1997-1999 with what limited technology we had.... and it was first class for that era. Then I worked at FlightSim.Com for 2 years running the message base, answering and helping folks. Again, remembering what is popular because it was my hobby and job. Then another 18+ years as a professional pilot. My ears recording every sound into memory every day. I think I know more about sound than almost anyone. I obsessively read sim forums every day. So, in a nutshell there's my 30 + years of sim experience. So yeah, if I want to say "70%" don't care, that's what I think... it's an opinon pole ran by myself. I've been in this business professionally and for recreationaly enough time to know. But that's my take on stuff....only... mine.
June 29, 20214 yr 47 minutes ago, JETPETER2 said: you want facts? Here's your facts.... about 30 years reading forums. Obsessively so. A memory of what people are speaking about, topics, and big threads. I think I know more about sound than almost anyone. I obsessively read sim forums every day. So, in a nutshell there's my 30 + years of sim experience. So yeah, if I want to say "70%" don't care, that's what I think... it's an opinon pole ran by myself. I've been in this business professionally and for recreationaly enough time to know. But that's my take on stuff....only... mine. And THAT ^^^ sums it up... No facts, all your opinion. Forums, memory and opinion. I'm putting that on my resume. 30 years of obsessive forum reading. Go back to attacking me personally now b/c your "facts" seem to be fairly frivolous at best. With all that experience you would think you would go fix it yourself, you know sounds better than anyone anyway self proclaimed I may add... I had to look up Flex too but my oh my someone has a high opinion of themselves and the weight of their opinion as fact. Edited June 29, 20214 yr by psolk Have a Wonderful Day -Paul Solk
June 29, 20214 yr Commercial Member 1 hour ago, JETPETER2 said: you want facts? Here's your facts.... about 30 years reading forums. Obsessively so. A memory of what people are speaking about, topics, and big threads. 3 years developing a sim where sound was my number one thing... next to visuals and flight modeling. I directed the entire team to make Flight Unlimited 3 to what it was at the time. We flew each and every aircraft. We recoreded sounds. We did it all in 1997-1999 with what limited technology we had.... and it was first class for that era. Then I worked at FlightSim.Com for 2 years running the message base, answering and helping folks. Again, remembering what is popular because it was my hobby and job. Then another 18+ years as a professional pilot. My ears recording every sound into memory every day. I think I know more about sound than almost anyone. I obsessively read sim forums every day. So, in a nutshell there's my 30 + years of sim experience. So yeah, if I want to say "70%" don't care, that's what I think... it's an opinon pole ran by myself. I've been in this business professionally and for recreationaly enough time to know. But that's my take on stuff....only... mine. all that doesnt deter from the fact that what you said is false. Everything you said isnt possible in the sim given the SDK, is actually, possible, right now, with the SDK docs to help you along. Oh by the way, you made the exact same topic on May 11th (got 3 responses but still manage to tell us you had 10K hours lol). So whats the point in remaking the exact same thread? Attention seeking maybe? Edited June 29, 20214 yr by leprechaunlive
June 29, 20214 yr 6 hours ago, MattNischan said: Yep, the WWISE files for the default standard edition planes aren't even locked down. We added a number of sounds recorded straight from an actual CJ4 on ours. WWISE is super powerful and actually an amazingly awesome sound design framework to work with. The reason you don't see it has less to do with the SDK and more to do with the fact that getting good isolatable audio of ground roll and bumps is actually insanely hard, because the other sounds that you don't want that aren't matching player conditions dominate, like wind and engine noise. And then you have to take into account the recorded plane speeds up, but maybe not at the same rate the player plane does (and other problems like that), so you ending having to do extremely complex blending of recorded loops at different speeds and synthesized effects. It's super super tricky, and it isn't like you can just do 40 takes at different speeds when you're on a jet on the middle of the runway. Good, accurate aircraft sound design is one of the hardest sound design challenges I think you could throw at a sound engineer, having been one myself. -Matt Sounds like a worthwhile task for a sound effects engineer and/or Foley stage perhaps? Do your best live recordings and use them as source reference to recreate isolated soundalikes of the desired events on a sound stage with all of the control for volume pacing etc that you need. I’ve worked with those guys indirectly for 30 years - it’s pretty amazing the sounds they can create for movies. And if you have real samples sources to compare to while you are recording I’m sure you can reproduce something that would sound absolutely genuine even to the experts. After all, why should sound be the only aspect of the simulation that must be directly sampled and not “simulated” - see what I did there? 😉
June 29, 20214 yr 2 hours ago, JETPETER2 said: you want facts? Here's your facts.... about 30 years reading forums. Obsessively so. A memory of what people are speaking about, topics, and big threads. 3 years developing a sim where sound was my number one thing... next to visuals and flight modeling. I directed the entire team to make Flight Unlimited 3 to what it was at the time. We flew each and every aircraft. We recoreded sounds. We did it all in 1997-1999 with what limited technology we had.... and it was first class for that era. Then I worked at FlightSim.Com for 2 years running the message base, answering and helping folks. Again, remembering what is popular because it was my hobby and job. Then another 18+ years as a professional pilot. My ears recording every sound into memory every day. I think I know more about sound than almost anyone. I obsessively read sim forums every day. So, in a nutshell there's my 30 + years of sim experience. So yeah, if I want to say "70%" don't care, that's what I think... it's an opinon pole ran by myself. I've been in this business professionally and for recreationaly enough time to know. But that's my take on stuff....only... mine. Good lord, just what we need, another unhinged guy on the forum.
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