Jump to content
Sign in to follow this  
joepoway

P3Dv5.2 Hotfix 1 Now Available

Recommended Posts

Check out the link below

https://prepar3d.com/news/announcements/2021/06/120807/
 

Joe

 

Edited by joepoway
  • Like 7
  • Upvote 2

Joe (Southern California)

SystemI9-9900KS @5.1Ghz/ Corsair H115i / Gigabyte A-390 Master / EVGA RTX 2080 Ti FTW3 Hybrid w 11Gb / Trident 32Gb DDR4-3200 C14 / Evo 970 2Tb M.2 / Samsung 40inch TV 40ku6300 4K w/ Native 30 hz capability  / Corsair AX850 PS / VKB Gunfighter Pro / Virpil MongoosT-50 Throttle / MFG Crosswind Pedals /   LINDA, VoiceAttack, ChasePlane, AIG AI, MCE, FFTF, Pilot2ATC, HP Reverb G2

Share this post


Link to post

Looks like some additional instructions are necessary:

If Prepar3D was installed before updating to the hotfix it is strongly recommended to run the “Delete Generated Files” shortcut in Prepar3D’s installation directory after installing the hotfix and before running Prepar3D for the first time. This will revert Prepar3D to its default settings but may also impact the installation of add-ons. If running this is not possible due to add-on configurations then removing the VolumetricClouds.cfg in the “%appdata%\Lockheed Martin\Prepar3D v5” is strongly recommended due to changes to cloud appearances made in the hotfix.

Please be aware that some third party developers may have to update their add-ons to be compatible with this hotfix. Please contact the third party developers directly for any compatibility questions.

Edited by Greggy_D
  • Like 1

Share this post


Link to post
57 minutes ago, Greggy_D said:

Please be aware that some third party developers may have to update their add-ons to be compatible with this hotfix. Please contact the third party developers directly for any compatibility questions.

For the record AI Lights Reborn professional is already compatible. Also all //42 immersion packages.. 

Regards,
Simbol

  • Like 1
  • Upvote 1

Share this post


Link to post

And for what it's worth, RXP is also compatible except autopilot link which we are currently working on!

  • Like 4

Jean-Luc | reality-xp.com
This message from Reality XP is protected by a disclaimer: reality-xp.com/aboutrealityxp/email.html

Let your voice be heard and help us make a difference for you: Vote !
Open up communications with Reality-XP (Microsoft Flight Simulator Forums)

Share this post


Link to post

Here is the fix list:

Client Fixes and Improvements

  • Added configuration option to use HTML5 Menu and Information Text, defaulted to off.
  • Fixed issue preventing views from rendering on Intel graphics cards in some cases.
  • Fixed performance issue with multiple views when using vsync.
  • Updated default cloud visuals. Requires running the “Delete Generated Files” script in the Prepar3D installation directory or manual removal of the VolumetricClouds.cfg file located @ “%appdata%\Lockheed Martin\Prepar3D v5” directory after updating.
  • Improved performance of autogen building and scenery objects.
  • Fixed crash on AMD cards with particle shadows enabled.
  • Fixed issues with HTML5 Menus and Information Text causing black screens and stutters when opening.
  • Fixed issue where changing Volumetric Cloud settings would not update graphics profile name in settings.
  • Screen is now blacked out when crashing.
  • Fixed issue with multi-UV PBR materials not working properly in some cases.
  • Prevent Developer Menu from being dragged offscreen when docked.
  • The alt key now opens and closes the VR menu similar to the standard menu bar.
  • Fixed crash that could occur when moving views across displays on different graphics cards.
  • Fixed issue where menu bar could remain hidden after loading scenarios in some cases.
  • Fixed issue where Weather UI was not correctly showing negative values for visibility layers.
  • Performance and stability improvements for Oculus VR headsets.
  • Fixed issue where weather changes made through the UI would interpolate instead of instantly applying in some cases.

Scenery Fixes and Improvements

  • Fixed missing PPL_Construction1_LM texture.

SDK Fixes and Improvements

  • Added PDK function to IMultiplayerService to set transmit and receive frequencies for voice transmission.
  • Like 2

Gigabyte x670 Aorus Elite AX MB; AMD 7800X3D CPU; Deepcool LT520 AIO Cooler; 64 Gb G.Skill Trident Z5 NEO DDR5 6000; Win11 Pro; P3D V5.4; 1 Samsung 990 2Tb NVMe SSD: 1 Crucial 4Tb MX500 SATA SSD; 1 Samsung 860 1Tb SSD; Gigabyte Aorus Extreme 1080ti 11Gb VRAM; Toshiba 43" LED TV @ 4k; Honeycomb Bravo.

 

Share this post


Link to post

I can't see Hot Fix on LM site in download page, offensive initials not allowed


i7 8700K @4.8Ghz | Noctua NH-D15 | Asus ROG Maximus XI Hero | G.Skill TridentZ 4x8GB @3700Mhz | ROG Strix OC RTX 3080 Ti

Share this post


Link to post
56 minutes ago, RXP said:

And for what it's worth, RXP is also compatible except autopilot link which we are currently working on!

“Autopilot link” meaning the ability to drive autopilot commands or something else?


Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

Share this post


Link to post

Hope the volumetric clouds fix sorts the issue with clouds incorrectly rendering in front of terrain at times?


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas16 3600 DDR4; RTX3090; AutoFPS; FG mod

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

xaP1VAU.png

Share this post


Link to post

Hoping that "Fixed issue with multi-UV PBR materials not working properly in some cases." means the dark cockpit issue has been fixed. 🤞

  • Like 2

Jay

| PPL ASEL |
| i9-9900k | MSI GeForce RTX 4090 Gaming Trio 24Gb | ASUS ROG Strix Z390-E | G.Skill Trident Z RGB DDR4 3200Mhz | 32' 4K HDR | Windows 11

Share this post


Link to post

Does anyone know yet if this Cloud config file is similar to the one that's been floating around here? Was curious if they adopted some of those changes. 

Share this post


Link to post
2 minutes ago, kevinfirth said:

Hope the volumetric clouds fix sorts the issue with clouds incorrectly rendering in front of terrain at times?

Nope. Not solved although reported. 😐


Regards,

Marcus P.

xaP1VAU.png

Share this post


Link to post
1 minute ago, CaptainIronside said:

Does anyone know yet if this Cloud config file is similar to the one that's been floating around here? Was curious if they adopted some of those changes. 

It's not similar. But improved incl Cirrus clouds

Edited by mpo910
  • Upvote 1

Regards,

Marcus P.

xaP1VAU.png

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...