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joepoway

P3Dv5.2 Hotfix 1 Now Available

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Posted (edited)

Check out the link below

https://prepar3d.com/news/announcements/2021/06/120807/
 

Joe

 

Edited by joepoway
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Posted (edited)

Looks like some additional instructions are necessary:

If Prepar3D was installed before updating to the hotfix it is strongly recommended to run the “Delete Generated Files” shortcut in Prepar3D’s installation directory after installing the hotfix and before running Prepar3D for the first time. This will revert Prepar3D to its default settings but may also impact the installation of add-ons. If running this is not possible due to add-on configurations then removing the VolumetricClouds.cfg in the “%appdata%\Lockheed Martin\Prepar3D v5” is strongly recommended due to changes to cloud appearances made in the hotfix.

Please be aware that some third party developers may have to update their add-ons to be compatible with this hotfix. Please contact the third party developers directly for any compatibility questions.

Edited by Greggy_D
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57 minutes ago, Greggy_D said:

Please be aware that some third party developers may have to update their add-ons to be compatible with this hotfix. Please contact the third party developers directly for any compatibility questions.

For the record AI Lights Reborn professional is already compatible. Also all //42 immersion packages.. 

Regards,
Simbol

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And for what it's worth, RXP is also compatible except autopilot link which we are currently working on!

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Here is the fix list:

Client Fixes and Improvements

  • Added configuration option to use HTML5 Menu and Information Text, defaulted to off.
  • Fixed issue preventing views from rendering on Intel graphics cards in some cases.
  • Fixed performance issue with multiple views when using vsync.
  • Updated default cloud visuals. Requires running the “Delete Generated Files” script in the Prepar3D installation directory or manual removal of the VolumetricClouds.cfg file located @ “%appdata%\Lockheed Martin\Prepar3D v5” directory after updating.
  • Improved performance of autogen building and scenery objects.
  • Fixed crash on AMD cards with particle shadows enabled.
  • Fixed issues with HTML5 Menus and Information Text causing black screens and stutters when opening.
  • Fixed issue where changing Volumetric Cloud settings would not update graphics profile name in settings.
  • Screen is now blacked out when crashing.
  • Fixed issue with multi-UV PBR materials not working properly in some cases.
  • Prevent Developer Menu from being dragged offscreen when docked.
  • The alt key now opens and closes the VR menu similar to the standard menu bar.
  • Fixed crash that could occur when moving views across displays on different graphics cards.
  • Fixed issue where menu bar could remain hidden after loading scenarios in some cases.
  • Fixed issue where Weather UI was not correctly showing negative values for visibility layers.
  • Performance and stability improvements for Oculus VR headsets.
  • Fixed issue where weather changes made through the UI would interpolate instead of instantly applying in some cases.

Scenery Fixes and Improvements

  • Fixed missing PPL_Construction1_LM texture.

SDK Fixes and Improvements

  • Added PDK function to IMultiplayerService to set transmit and receive frequencies for voice transmission.
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I can't see Hot Fix on LM site in download page, offensive initials not allowed


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56 minutes ago, RXP said:

And for what it's worth, RXP is also compatible except autopilot link which we are currently working on!

“Autopilot link” meaning the ability to drive autopilot commands or something else?


Kyle Weber (Private Pilot, ASEL; Flight Test Engineer)
Check out my repaints and downloads, all right here on AVSIM

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Hope the volumetric clouds fix sorts the issue with clouds incorrectly rendering in front of terrain at times?


Kevin Firth - i9 10850K @5.2; Asus Maximus XII Hero; 32Gb Cas14 3200 DDR4; RTX3090

Beta tester for: UK2000; JustFlight; VoxATC; FSReborn; //42

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Hoping that "Fixed issue with multi-UV PBR materials not working properly in some cases." means the dark cockpit issue has been fixed. 🤞

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Does anyone know yet if this Cloud config file is similar to the one that's been floating around here? Was curious if they adopted some of those changes. 

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2 minutes ago, kevinfirth said:

Hope the volumetric clouds fix sorts the issue with clouds incorrectly rendering in front of terrain at times?

Nope. Not solved although reported. 😐


Regards,

Marcus P.

xaP1VAU.png

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Posted (edited)
1 minute ago, CaptainIronside said:

Does anyone know yet if this Cloud config file is similar to the one that's been floating around here? Was curious if they adopted some of those changes. 

It's not similar. But improved incl Cirrus clouds

Edited by mpo910
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Regards,

Marcus P.

xaP1VAU.png

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Active Sky needing a Connector Update first I guess?

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