Jump to content
Sign in to follow this  
quacks

Clouds killing FPS

Recommended Posts

I use 4xMSAA, the clouds still impact my FPS. For example flying out of ORD looking away from the clouds (which was towards the city too!) gave me around 45fps while turning around to look at the overcast layer gave me about 30. in V4 or V5.1 REX clouds never impacted my fps this much.

Share this post


Link to post
8 minutes ago, quacks said:

I use 4xMSAA, the clouds still impact my FPS. For example flying out of ORD looking away from the clouds (which was towards the city too!) gave me around 45fps while turning around to look at the overcast layer gave me about 30. in V4 or V5.1 REX clouds never impacted my fps this much.

What is the texture size?

Share this post


Link to post
7 hours ago, Doug47 said:

What is the texture size?

2048 texture qual in p3d and 1024 in REX

Share this post


Link to post

Also to add on, at the airports where it's happening, CPU core 0 is at maximum usage to 95% usage with or without clouds, but when clouds are introduced stutters are happening frequently and the framerate as mentioned before drops dramatically. 

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...