July 17, 20214 yr This path has no turning back... MSFS2020 is the future. We are seeing many developers stop producing addons for other platforms to dedicate to MSFS. I'm just sad with the thousands of dollars spent on addons on P3D and XP11. Edited July 17, 20214 yr by JLuis José Luís | Flightsimulator: | MSFS | Add-Ons: | PMDG Douglas DC-6 | PMDG 737-700 | Fenix A320 | Maddog X MD82| FSW CESSNA 414AW CHANCELLOR ||
July 17, 20214 yr It's weird how things come full circle Microsoft - Once the king of flight simming. P3D - Claimed the abandoned throne. Could do no wrong. King/Queen of ESP P3D - Made little to no true advancements in technology with it. Was FSX on steroids with yearly medical checkups X-Plane - Same. Basically milking the same tired technology for years and never made any true technological advancements beyond buzz words Microsoft - CHOO CHOO.. We're back (words not allowed) to set standards again. Thanks for keeping the throne warm Edited July 17, 20214 yr by styckx ASUS ROG STRIX Z390-E GAMING / i9-9900k @ 4.7 all cores w/ NOCTUA NH-D15S / 2080ti / 32GB G.Skill 3200 RIPJAWS / 1TB Evo SSD / 500GB Evo SSD / 2x 3TB HDD / CORSAIR CRYSTAL 570X / IPSG 850W 80+ PLATINUM / Dual 4k Monitors
July 17, 20214 yr 3 hours ago, Bobsk8 said: Do you honestly think that people coming into training with LM, aren't going to mention to people that LMs sim looks like word not allowed compared to the one they are flying at home on their PC? After hearing that numerous times, they will probably start looking at MSFS 2020 as an up to date alternative. So what am I missing in MSFS 2020? No, in the training world they won't care in the least how the sim world looks. They're too busy accomplishing the training objectives to care whether the buildings in the scenery look like generic boxes, like 3D computer-drawn models in P3D or like the deformed molten gumdrops in MSFS. I've trained and instructed in multimillion dollar level-D full-motion sims that had vector CGI graphics that were aesthetically primitive even compared to what we had in FS9 18 years ago. It was never, ever an issue. As to what you're missing for an IFR flight...the ability to set visibility comes immediately to mind. In an IFR training scenario, you need to be able to control the vis...when it's set to 1/2 mile, the runway environment should be just peeking through--not at 3/4 mile, not at 3/8 of a mile...at 1/2 mile. Right now you can't set visibility at all in MSFS, accurate or otherwise. Milviz does a fair bit of business with DoD using P3D, and I just don't see those customers moving to an arcade game that's designed with the XBox in mind. Milviz may be coming to MSFS, but the unstated assumptions that they're leaving P3D behind are pretty doubtful, because there's lucrative military/commercial business that's remaining firmly rooted in that arena. Bob Scott | President and CEO, AVSIM Inc ATP Gulfstream II-III-IV-V Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090 Samsung 55" JS8500 4K TV@60Hz, 3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090 Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus, TM TCA Officer Pack, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case
July 17, 20214 yr 1 hour ago, Gazzareth said: Back to the topic at hand, glad to hear that MilViz are coming to MSFS. +1 Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
July 17, 20214 yr 57 minutes ago, JLuis said: We are seeing many developers stop producing addons for other platforms to dedicate to MSFS. And others who are so far hindered or locked out of bring excellent and much needed products forward. Frank Patton Corsair 5000D Airflow Case; MSI B650 Tomahawk MOB; Ryzen 7 7800 X3D CPU; ASUS RTX 4080 Super; NZXT 360mm liquid cooler; Corsair Vengeance 64GB DDR5 4800 MHz RAM; RMX850X Gold PSU;; ASUS VG289 4K 27" Display; Honeycomb Alpha & Bravo, Crosswind 3's w/dampener. Former USAF meteorologist & ground weather school instructor. AOPA Member #07379126 "I will never put my name on a product that does not have in it the best that is in me." - John Deere
July 18, 20214 yr 2 hours ago, fogboundturtle said: P3D is on a long slow death but the fact that we are seeing 3rd party dev already admitting they are abandoning P3D tells me that the P3D market is shrinking at a higher pace than expected. If you believe on Mathjis Kok, P3D market stalled just after MSFS announcement on the E3 2019. 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
July 18, 20214 yr I'm sorry, I am still not sold on MSFS. I'm an 11,500 hour pilot, professionally flying Learjets and Challengers. I have flown desktop simulators since Sub Logic's ATP and Elite back in the late '80s. I still remember why you needed a math co-processers to even run a decent flight simulator in a 286 platform. Yes, MSFS has a lot of eye candy and it has a lot of potential. Yet, it still fails in many ways from a truly useable flight simulator. The flight dynamics are still questionable in the airplanes that are available, but that may be the degree to which the airplane developer has designed their airplane. Perhaps PMDG with the NG3 will change my mind later this summer. I did s simple flight from TWF to SUN two weeks ago in the CJ4 (the extra addon on).. A lot of eye candy to be sure, and some decent functionality with the FMS, but still not what I would expect from the real airplane. As to the scenery, well.... I get on final approach to runway 31 at SUN, and something looks very strange in the touchdown zone. I took it to be an aberration until I got into the landing flare. It turned out that it was grass. After I landing and during rollout, the grass kept popping up in front of me. About 50' in front of the aircraft was runway, the rest as I taxied turned to grass. That kind of spoils it for me. MSFS is still very much a work in progress. I get that. However, I still find P3D V4.5 to be quite useful, and my go-to simulator for real world flying practice. There is still a long road ahead for MSFS to get to that point. Not saying it won't or can't get there. I'm just saying that it is not there yet. That's my view. Rich Boll Wichita, KS Richard Boll Wichita, KS
July 18, 20214 yr 2 hours ago, suncoastflyer said: Currently doing my IR right now. We don't use autopilot or GPS to fly the holds. We just fly the plane manually. It may have a G1000 but that's a luxury many GA aircraft don't have. Although it's definitely a good thing in single pilot IFR to not have to worry about flying a hold I can imagine. So hopefully it's a feature that comes in the G1000 Nxi that WT are working on. I did my instrument Rating back in 2019 and the hold I had to fly was on a GPS waypoint 🙂 for my flight test... As per the rules I was able to use the AP during that portion and as per the TC guidelines leverage all of the resources available to me to demonstrate strong decision making skills.... so yeah we use the AP and the GPS to fly holds.... especially since the VOR in YOW is also where the departure path off 32 is... Les O'Reilly
July 18, 20214 yr 56 minutes ago, w6kd said: No, in the training world they won't care in the least how the sim world looks. They're too busy accomplishing the training objectives to care whether the buildings in the scenery look like generic boxes, like 3D computer-drawn models in P3D or like the deformed molten gumdrops in MSFS. I've trained and instructed in multimillion dollar level-D full-motion sims that had vector CGI graphics that were aesthetically primitive even compared to what we had in FS9 18 years ago. It was never, ever an issue. As to what you're missing for an IFR flight...the ability to set visibility comes immediately to mind. In an IFR training scenario, you need to be able to control the vis...when it's set to 1/2 mile, the runway environment should be just peeking through--not at 3/4 mile, not at 3/8 of a mile...at 1/2 mile. Right now you can't set visibility at all in MSFS, accurate or otherwise. Milviz does a fair bit of business with DoD using P3D, and I just don't see those customers moving to an arcade game that's designed with the XBox in mind. Milviz may be coming to MSFS, but the unstated assumptions that they're leaving P3D behind are pretty doubtful, because there's lucrative military/commercial business that's remaining firmly rooted in that arena. Arcade game lol. Have fun with your ancient sim which is defacto more arcade than msfs Lukas Dalton
July 18, 20214 yr 2 hours ago, Chock said: To be honest, if anyone is solely reliant on having a GPS fly a hold for them or an approach, they've got more to worry about in regard to training than whether their sim will replicate a Garmin. While I agree with this, I don't think the competence, or lack thereof, of a pilot is the real issue here. What I don't understand is why the powers that be at MS apparently think a modern state-of-the-art-Flight Simulator program designed for GA enthusiasts should not natively support the implementation of a state-of-the-art addon like the GTN750/650s that are in wide spread use throughout the world. Al
July 18, 20214 yr 3 minutes ago, ark said: While I agree with this, I don't think the competence, or lack thereof, of a pilot is the real issue here. What I don't understand is why the powers that be at MS apparently think a modern state-of-the-art-Flight Simulator program designed for GA enthusiasts should not natively support the implementation of a state-of-the-art addon like the GTN750/650s that are in wide spread use throughout the world. Al Sure, that's probably why they've had partnered with WT. 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
July 18, 20214 yr 1 hour ago, w6kd said: No, in the training world they won't care in the least how the sim world looks. We do care how world look! While I respect your opinion as season aviator training professionals, before those professionals step into Level D cockpit, they go through hands of thousand CFI like myself who conduct initial training. In our world eyes suppose to be outside the cockpit and student must look at engine cowing with reference to horizon during steep turn to determine if airplane sinks or climbs. We teach to use gold courses, building, roads, power plant stacks and other visual references to know how to navigate airspaces. And so visual does matter for us! Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASELMy System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSDPut my hands on (pic/dual/given)7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22
July 18, 20214 yr Wake me up when MSFS grants ActiveSky and other weather developers access to the weather API (even though it has been stated they won’t) the weather will never be where it needs to be with Meteoblu incharge.
July 18, 20214 yr 37 minutes ago, ca_metal said: Sure, that's probably why they've had partnered with WT. Sure, we can 'probably' so hope. Based on what I've read my admittedly limited understanding is that WT was hired to work their demonstrated magic on the G1000/G3000 and G3X type gauges. To date I've seen absolutely nothing that indicates they will also be allowed to address the SDK deficiencies which seem to be preventing developers from producing a reasonably functioning GTN750/650 for MSFS. If you can point me to something that suggests the GTN750/650 type gauges are within the WT scope of work I'd appreciate seeing it. Thx, Al EDIT: Apologies for getting off the thread's main topic. Edited July 18, 20214 yr by ark
July 18, 20214 yr 3 minutes ago, ark said: Well, we can 'probably' so hope. Based on what I've read my admittedly limited understanding is that WT was hired to work their demonstrated magic on the G1000/G3000 and G3X type gauges. To date I've seen absolutely nothing that indicates they will also be allowed to address the SDK deficiencies which seem to be preventing developers from producing a reasonably functioning GTN750/650 for MSFS. If you can point me to something that suggests the GTN750/650 type gauges are within the WT scope of work I'd appreciate seeing it. Thx, Al @MattNischan Is probably the best to talk about that, but I think they are working on more things than just their G1000, G3000 and G3X. SDK seems to be included on their role there. 9800X3D@H150i // Msi RTX 5090 Trio OC // 64GB DDR5 6000mhz CL30 // 2TB + 1TB Nvme Dell 27" 2127DGF - 1440p - Gsync - 165hz Thrustmaster TCA Sidestick Airbus // TCA Quadrant Airbus // TFRP T.Flight Rudder Pedals // Logitech Flight Multi Panel
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