July 28, 20214 yr We all knew what would happen with the XBox release, let's be honest. I read a few topics during the installation last night and I noticed that some people are still in denial. This is no surprise either. Apart from moving the glass cockpit load on a separate thread (which took them one year by the way) we could not expect miraculous optimizations in order to shrink that beast of a sim in less than 16 GB of "shared memory". On my system at 1440p/Ultra I run the sim with a frame limiter at 72 fps and it still has headroom in most situations. The sim now takes 4 - 5 GB of system RAM over photogrammetry cities instead of 16-17 GB and that's remarkable even taking into account the horrible pop-in when you pan the view. Remarkable was also the ability of Asobo in lowering the bar progressively over the past year, update after update, so that the community could get used to new standards little by little, get confused and never unite in a single scream of protest towards the xboxing of a title which has always been a PC exclusive. Until now. On July 27 it has hopefully received the last hit and we can look forward to some improvement in the future (maybe). They just did their job, they did what Microsoft requested, to take home their salaries and for Microsoft to make the most money out of the sim. On a positive note, now we can really look at the future without bothering about PC upgrades. Happy and smooth landings to everybody 🙂 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
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