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How has sim update 5 affected your experience?

How has sim update 5 affected your experience? 191 members have voted

  1. 1. How has sim update 5 affected your experience?

    • Slightly higher FPS, same or better visuals
      21%
      41
    • Much higher FPS, same or better visuals
      45%
      86
    • Much higher FPS, but lower visual quality
      12%
      24
    • Slightly higher FPS, but lower visual quality
      16%
      31
    • No change whatsoever
      4%
      9

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Featured Replies

Mostly positive. 

1 ctd while the sim was starting up. (No CTD's since) added between 10 to 15 fps on the top end in the cockpit but thw wow factor is in the lows. Not once the sim reported anything in the twenties in very dense areas. Lowest it would go is maybe blip 39 fps for a moment in the most demanding scenario i can throw at it. but it sits solidly in the fifties to sixties for normal operations.. Did not lose my mappings and the mouse issue had a legacy mode which i duly took advantage of.

Visuals .. very very very very slight popping looking outside the window in very dense areas otherwise no popping. 

Still to test the FBW  so ill reserve that part of the judgement till later. 

AMD Ryzen 9800X3D/ Asus ROG Strix B650E F Gaming WiFi / Asrock Taichi 9070XT / 32GB G.Skill Trident Z5 Neo DDR5 6000 / 2x ADATA XPG 8200 Pro NVME / Arctic Liquid Freezer II 280 / Seasonic Vertex 1000w PSU / Lian Li LanCool II Mesh Performance / Asus VG34VQL3A / Topping E70 Velvet DAC & L70 Amp /Sennheiser HD660s2

Thrustmaster Boeing Yoke + TCA Sidestick + TFRP Rudders

  • Replies 86
  • Views 9.5k
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My main gripe is that the menus, interface, bugs, etc, make it feel like we've gone from a well-polished game 1 year post-release back to a beta test 6 months before release.

Performance did not bother me, I was happy with it, 3090 was doing just fine. I am bewildered TBH. What has SU5 brought to the party aside from making me feel like I am playing an XBOX game now? Anyone else having hugely oversensitive trim? 

To be truthful, pretty disappointed, I had 3 flights today and did not compplete one. Graphics now are terrible, washed out, and at the moment has lost it's appeal. The one thing this sim had was the stunning scenary, while great fps is great, culling the detail is a bad move imo. Far prefered the odd stutter to this average rendition we are now getting.

AMD Ryzen 7 5800x3d, MSI X570 Pro, 32 gb DDR4 3600 ram, Gigabyte 6800 16gb GPU, 1x 2tb Samsung  NvMe , 1x 2tb Sabrent NvME, 1x Crucial 4tb Nvme M2 Drive

I just finished downloading after 26 hours. I am really not impressed by the size of these updates, over 40 GB mandatory and then about 20 GB of content updates that I still need to do. I do not have a fast internet connection, 50 MB, but downlaoding from Microsoft the speed is usually 1 to 5 Mbits/s, so it is long, and tedious and at times frustrating, especially when it spends an hour looping before I realize it. This is just tiresome and for the first time in 23 years of flight simulation I started to think about giving it up. I had the same hassle in April I think when it took me a week to get everything downloaded. And now I have to look forward to a set of bugs that really seemed should have been addressed -- AI traffic and the altimeter bug in particular. And seeing things like this on the official forum also turned me off:

Textures in Free Flight do not properly render nearing both the North and South Poles  
•    Workaround: Select another location for Free Flight 

That said, I did a couple of test flights and my overall impression is positive. I was able to run at 2L ultra preset in and around downtown Toronto fluidly with no stutters. I did see some popping but it was minimal and not that distracting. We have to see, I need to adjust settings now to go back to legacy mode and who knows what else and then begin setting things back up as mods become available.

I hope this does not come across negative. I just really want the sim to become stable enough that we do not need such massive and disruptive updates every 2 months. 

MSFS 2024. Primary Planes: Black Square TBM850, Duke, Baron, Caravan; A2A Comanche; FSReborn Phenom; Fexix A321; PMDG 737-7, 777: Utilities: Active Sky (Passive Mode); BATC, FSLTL.

Played for about 4hrs now and general opinion is positive
 

I’m experiencing a good increase in frames, over LA just now in the TBM ultra - 1440p LODs at 200, before frames would have been 25 or less, now high 30s into low 40s.


 

Motion is buttery smooth down to 25fps

no difference to my eyes between med and high glass cockpit refresh rate now.

HDR can look stunning 

major stutters though, with significant 1fps issues - could be MP related so now testing offline in that respect.

Still issues with major hubs and frames in MP - will that ever change?

yeah so overall positive, we have moved from using the legacy FSX game engine code (which I pointed out months ago and got flamed for it - yeah who’s smug now) to a more efficient modern engine. Sure there are bugs, there might always be bugs - but we are heading in the right direction surely and Asobo will continue to improve - IMO.

 

be happy 

 

Oh possible issue with PMS550 GTN750 stopping Asobo G1000/3000s from working - can someone test/confirm?

I restarted SIM after removing the 750 and my screens came back, before they were frozen but not black, tested in sr22, TBM and 172

Edited by hanhamreds

New PC Ryzen 9850X3D - 32gb ddr5 6000Mhz - MSI MAG B850 Tomahawk wifi - Gigabyte wind force gaming OC 5090 - 2TB Sabrent NVMe. Old PC - Ryzen 5900x - 32gb 3600Mhz RAM - Asus Strix X570-F Motherboard - ASUS TUF OC RTX 3090 - 1TB Sabrent NVMe. AOC AGON 32" 144Hz - Honeycomb Yoke - Thrustmaster HOTAS Warthog. T Flight Rudder Pedals - Trackir.

Was there any actual simulation improvements not performance related? 

Like a new sim for me, from lots of stutter to no stutters at all. Very good performance now on my setup, even when panning around inside FBW cockpit. Locked in Nvidia Control Panel to 30 FPS with adaptive Vsync. 

Positive. Intel i5 4790, GTX970. 1080p. Went from Medium to High, Locked at 30FPS. All good 99%.

I assume low performance PCs like mine, benefit from this update. High end PCs suffer for some unknown reasons.

I hope Asobo will now give some fidelity back for all you RTX owners…

Soo, finally managed to put in a few test flights to see what is all the hype about. First off I have to say 4K fully maxed out Ultra settings, 95% render scale gives me a rock steady 30fps over New York no matter what. That in itself is nearly unbelievable. A very pleasant experience to fly over such scenery as smooth as this. VRAM usage is cruising at 7Gb, RAM is around 12GB out of 32GB and CPU cores are never fully loaded individually, instead the load seems very well spread across all cores. This is fantastic work from the dev team no doubt. Now back to the title of this thread "Stutters" and "trees loading". Something's gotta give as always, there is no free lunch. Doing sudden snap turns results in some scenery load but nothing major, is it distracting? Yes definitely is, can I live with it, yes if I had to but would prefer to get it sorted. Now, when I used the joystick hat to move around smoothly there is no sign of scenery loading, this is how I prefer it anyway so yes I am quite certain I will be happy. There is one downside to all this performance gain I detect, panning around can be a bit blurry and introduce stutters a lot if times which goes back to scenery loading as you pan around, this is the only downside I can detect, its not the most pleasant feeling but I think I can live with it. Otherwise its a rocks solid and smooth experience so far on fully maxed out 4K settings. I say well done this is no small feet with such challenge to present this sort of fidelity at this performance.

Simming since FS 98. MSFS rig - Ryzen 3600 4.2Ghz - 32GB RAM 3600Mhz - Motherboard MSI 570 A Pro - RTX 2080 Ti -all overclocked - 2xNVME storage. PSU Corsair HX850i platinum. Average 30Fps on 4K ultra.

As someone else has said  "The main gripe is that the menus, interface, bugs, etc, make it feel like we've gone from a well-polished game 1 year post-release back to a beta test 6 months before release."

Yes, I have slightly improved FPS but have been unable to complete a flight yet without a CTD !!!  I have completely emptied my Community folder but it still happens. 

Random erratic flight behaviour.

AI traffic is all over the place. Three taking off at the same time, others taxiing over grassed areas. 

Tomorrow I will try again with all traffic off.

Barry Wells

 

 

Three ctd's in two hours (one while scrolling the world map, two while flying straight on the steam gauges 172).

Had 2 in 11 months with the previous versions.

Also, two large pauses of about 10 seconds. Never happened before.

Quick stutters flying low near airports are still there.

On the bright side: now I can fly with more than 54GB RAM totally free. Cool. Too bad they had to nerf the graphics for that. 

Nice job.

A.

 

I hate to use the Avsim cliche but this is now almost unplayable for me after the update. On all previous versions I had 2 or 3 CTDs since August last year. Since installing the update this morning I've had 3 CTDs and the game's locked up and frozen on me another 5 times. Twice on the initial loading screen (maybe it's written to do that if you use the fast load option from MSFS Addon Linker and try to skip the pre-load ads for Asobo and Blackshark?), twice while loading flights and once, the final time, after ~5 minutes in the A32NX cockpit at Gatwick with the freeware scenery mod and 'all players' enabled. (Yes that was a torture test but framerates were in the 50s before it locked up)

I don't know if it's related but post update MSFS is seriously thrashing my gfx card. Even with settings on medium or low I'm hitting mid-70s temps with the fans flat out, and I only ever saw that before if I was running at ultra preset in 4K. Only 4 or 5GB of VRAM in use after the update, weirdly.

I might shelve MSFS until Asobo wake up and issue a hotfix to bring this back to a stable state. Very disappointed.

On the plus side, when it deigns to work the framerate increase is noticeable. Though I'd rather have lower framerates and the version that worked 99.999% of the time.

Edited by lambourne

i7-10700K; RTX 2070 Super; 16GB; P3Dv4.5HF3 & MSFS2020.

7 hours ago, Chock said:

It's day two of the great download update, and tensions mount as the Content Manager edges past 68 percent completed for the 24 Gigabytes of additional updates to content following the previous day of downloading the preposterously large main sim update to tweak probably three lines of main sim code... 🤣

Maybe not three lines of code Chock, but certainly a lot, lot less than this gargantuan and (I agree preposterously) unnecessary download suggests. Asobo seems to be imposing massive whole large folder downloads in order to fix or update a relatively small sub-folder or files within those large master folders. As I pointed out yesterday, I think frankly it is really quite bad manners to insist on an update of this ridiculous size, which, for a standard MSFS installation is more or less the equivalent of downloading the ENTIRE sim all over again, given that in many parts of the world, including where you and I live, the average download speed rarely exceeds 20-30 Mbits unless you are lucky enough to live near a still rare super-fast fibre range available in a small number of UK cities.

This is spectacularly inefficient programming especially given that by day three I and many others will still not be able to download and even if with luck I did, it would likely take well over 20 hours with no guarantee it would work. It is clear that Asobo are already going to have to release yet another update very shortly in order to fix their own list of bugs published immediately after the update, which are yet again the result of NOT CHECKING even the basics of their own work, no doubt through self-imposed deadlines to adhere to the Xbox release.

Of course the improvements are very welcome, but I wish Asobo would learn from the experience of other sim devs who provide OPTIONS as to what is downloaded, and make efforts to keep download sizes sensible. Not everyone has a 500 Mbit fibre connection. I also think it is a bit too early to rush in with comments like "wow, this is fantastic" and "wow, my framerate has increased by 40%" etc, etc before waiting a while and assessing the bugs and glitches that were obviously not checked.

I simply do not understand why a major developer would not at least run the sim as an end user would and check some elementary functions before forcing everyone to download this HUGE update. 

 

Robert Young - retired full time developer - see my Nexus Mod Page and my GitHub Mod page

9 minutes ago, robert young said:

I wish Asobo would learn from the experience of other sim devs who provide OPTIONS as to what is downloaded

I could not agree more. I would really appreciate someone explaining why an over 40 GB download was necessary. But beyond that can we not decide to not download some "features". I will never, not once, ever, fly a training mission.

MSFS 2024. Primary Planes: Black Square TBM850, Duke, Baron, Caravan; A2A Comanche; FSReborn Phenom; Fexix A321; PMDG 737-7, 777: Utilities: Active Sky (Passive Mode); BATC, FSLTL.

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