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dogmanbird

Head movement stutter - how is it for you?

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Are you experiencing any stutter while moving your head 90 degrees?

Does it continue for about a second after you stop moving your head?

The flights are perfectly smooth for me until I quickly move my head to look out side windows, or return to forward, even with graphics at minimum. Slower movements are fine.

Cheers,

 

 

 

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Happens even in 2D. FPS dip each time with a quick panning around.


Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, no more VR

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Today I've been experimenting with fps cap in nvidia control panel. 45 so far seems to minimise it with the G2. It's a little worse with openxr reprojection on, but almost gone with it off. There might be a magical number to be found.

Edit - it seems to change with each restart of the sim. 

Edited by dogmanbird

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Although Su5 has improved my fps by about 10 fps in VR with reprojection off, it's unfortunately done something whacky that's causing reprojection to have head tracking stutters and a rubber-banding effect with fps (speedups / slow downs), which weren't there in SU4. (Reverb G2, OpenXR WMR using latest versions)

Edited by dogmanbird

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I don't use oculus much for gaming these days, but these used to be the keyboard shortcuts.  KP=numeric keypad

ATW is considered "off" in oculus land (asynchronous timewarp). Apparently it's on by default and I don't think it's possible to completely disable it otherwise the screen update would be too slow and will strobe (pretty hard on eyes).

CTRL+KP1 - Disable ASW and USE ATW
CTRL+KP2 - Force apps to 45hz, DISABLE ASW
CTRL+KP3 - Force apps to 45hz, ENABLE ASW
CTRL+KP4 - Enable ASW to operate automatically

Edited by dogmanbird
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You can use Oculus Tray Tool to switch between settings and when using a profile (not possible for the MSFS Store version), you can set these per profile.

https://apollyonvr.wixsite.com/vrtools

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Win11 Pro 64-bit, Ryzen 5800X3D, Corsair H115i, Gigabyte X570S UD, EVGA 3080Ti XC3 Ultra 12GB, 64 GB DDR4 G.Skill 3600. Monitors: LG 27GL850-B27 2560x1440 + Samsung SyncMaster 2443 1920x1200, HOTAS: Warthog with Virpil WarBRD base & hegykc MFG Crosswind modded pedals, TrackIR4, no more VR

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This problem is so bad for me, its rendered the sim basically unusable.  I cant even classify them as stutters, they're outright pauses - they're sooo long.  Moving my head either direction will cause the windows hourglass to appear and can take a few (very annoying) seconds to reset.  This seems to be worse at lower altitudes (say 1500' AGL) and seems to dissipate with higher.  Still testing, but this is a mess.   This sim worked fine with my VR setup before SU5.  I am on Oculus CV1, & PC specs are below.  All suggestions are welcomed but I think its up to Asobo to fix this.  

Meanwhile, P3D in VR still works fine.  I only mention this since the problem is so bad, I thought perhaps it might have been due to a problem with the PC itself or a windows update, nV driver problem, etc etc.  Not so... 


rgds, JB

Intel 11900K @ 5.0GHz, MSI Z590, 32GB G.Skill 3600Mhz, RTX 4080 MSI Ventus, GoFlight modules, HP Reverb G2 VR, FlyVirtual.net, Private Pilot SEL rating

 

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On 8/1/2021 at 10:22 PM, dogmanbird said:

Although Su5 has improved my fps by about 10 fps in VR with reprojection off, it's unfortunately done something whacky that's causing reprojection to have head tracking stutters and a rubber-banding effect with fps (speedups / slow downs), which weren't there in SU4. (Reverb G2, OpenXR WMR using latest versions)

I seem to have fixed it, but don't know why.

I did the following things;

Set the rolling cache value to 300GB (nearly all the free space left on my drive)

Set OpenXR developer tool custom render scale to minimum (reprojection still turned on) - it was at 100% which is what I normally use.

went for a flight, and it was back to perfectly smooth with no rubber banding or stuttering (kind of expected that)

then reset OpenXR developer tool custom render scale back to 100% (reprojection on)

set rolling cache to 30GB

went for a fly - still nice and smooth and has been for the entire day with many different flights

stuffed if I know why but I'm a happy chap again 🙂

FPS drops during rapid headset movements are still there though

 

Edited by dogmanbird
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I allways had and have this problem with my G2. Scenery outside can be smooth,  but whatever graphic settings, in cockpit it is always blurry when I move my head. Btw: also outside is blurry when moving my had or when moving and esp turning the plan for instance while taxiing, , the closer it is to the plane.


MS FS 2020 | I9-13900K@5.8 GHZ  | 64 GB DDR5 4800mhz |  ASUS TUF RTX 4090 O24G Gaming   | HP Reverb G2 | Navigraph | VATSIM | TPR Pedals | Virpil collective & stick | Honeycomb | 2023: Real life RPL MLA microlight trainee (Ikarus C42CS)

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