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LOD Popping and Stutter when Camera Panning

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2 minutes ago, iFlySimX said:

Thanks! 

Thanks! The only difference I see is that you have Low Latency Mode set to Ultra and mine is set to OFF. Not sure I understand this setting. 

Also with your LOD settings, do you get blurries? Is the terrain sharp?

no blurries

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Here with a seperate PC as Left View I also notice stutters the moment the FOV is going down when banking.

So only when the view is going down and “new” scenery shows. This is probably the issue now with latest Update.

The “new” scenery has to be calculated …

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FOV : 200 degrees

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7 minutes ago, GSalden said:

Here with a seperate PC as Left View I also notice stutters the moment the FOV is going down when banking.

So only when the view is going down and “new” scenery shows. This is probably the issue now with latest Update.

The “new” scenery has to be calculated …

what do you mean when you say the view is going down?

21 minutes ago, GSalden said:

Here with a seperate PC as Left View I also notice stutters the moment the FOV is going down when banking.

So only when the view is going down and “new” scenery shows. This is probably the issue now with latest Update.

The “new” scenery has to be calculated …

Yep.

It seems like it's purging the scenery loaded in your VRAM as soon as you look away. And when you look back, it has to load it again. It's not efficient, or fast enough when we actually notice it happening. 

A wider FOV / pop in slider would help, but it would also help if it happened a lot faster, or delayed the purging for a few seconds. I think it would reduce stutter a lot.

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18 minutes ago, Republic3D said:

Yep.

It seems like it's purging the scenery loaded in your VRAM as soon as you look away. And when you look back, it has to load it again. It's not efficient, or fast enough when we actually notice it happening. 

A wider FOV / pop in slider would help, but it would also help if it happened a lot faster, or delayed the purging for a few seconds. I think it would reduce stutter a lot.

Exactly

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FOV : 200 degrees

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What about for those who have 4k 55" TV. Should I leave vsync on or off? I currently have it on in the sim and frames set to 60 in sim as well.

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31 minutes ago, captain420 said:

What about for those who have 4k 55" TV. Should I leave vsync on or off? I currently have it on in the sim and frames set to 60 in sim as well.

If you have g-sync then off

SAR Pilot. Flight Sim'ing since the beginning.

4 hours ago, devgrp said:

do not lock your fps in nvidia. Thats why the bar was red and your gpu only being used 45%. The sim is gpu bound so it should be working 100% of the time. When your gpu is working less, thats when you have problems. The way I told you how to do it is the correct way with a gsync monitor. If you notice now your are in the green and it should stay green even if the fps goes down. Thats the beauty of the gsync monitor and shows that its working

Which is your monitor spec and you lock on 30 vsync( MSFS)? 

just have in mind that after the latest sim updates, when in-game v-sync is enabled at 30 or 20 , g-sync is not working. G-sync works only when v-sync is off or at 60 

Edited by Seth2021

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I won't go lower than LOD 4.0 simply because the distant mountains look like the top of a stirred coffee, all blurred and mushed without.. 

These leaves me stuttering when I pan around airfields on the ground, as soon as I take off things are fine..  it's a worthy tradeoff in my opinion.  I really hope some setting in the 24th patch covers things for me, but I highly doubt it.  Nothing comes for free with performance. 

8 hours ago, AnkH said:

I tried this guide, but honestly, my results do vary: I always got better results by leaving VSYNC off in NVCP, dont ask me why...

Because vsync on with Gsync is useless

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7 hours ago, iFlySimX said:

So configure in sim vssync on and locked to 30?

Only if you want to lock at 30, which with your specs doesn't make sense. If you want to try vsync with Gsync then turn on vsync in NVIDIA CP so you can stay with your 40 - 45 fps lock in NVCP.

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7 hours ago, Republic3D said:

Yep.

It seems like it's purging the scenery loaded in your VRAM as soon as you look away. And when you look back, it has to load it again. It's not efficient, or fast enough when we actually notice it happening. 

A wider FOV / pop in slider would help, but it would also help if it happened a lot faster, or delayed the purging for a few seconds. I think it would reduce stutter a lot.

This is the biggest issue.

What is annoying is this continual purging of whatever you are not looking at (so it needs to reload if you glance away and back again)  is totally unnecessary when you have slabs of VRAM and RAM to spare.

It is sort of like setting the "in town speed limit" for all vehicles to 10 mph because the occasional older vehicle may have limited braking capacity.

Clearly whoever thought this was a great idea must fly there entire flight in standard cockpit view looking straight ahead or obsess over the instruments.

Edited by Glenn Fitzpatrick

5 minutes ago, Glenn Fitzpatrick said:

What is annoying is this continual purging of whatever you are not looking at (so it needs to reload if you glance away and back again)  is totally unnecessary when you have slabs of VRAM and RAM to spare.

Exactly. I didn't get 64GB of RAM and 24GB of VRAM for nothing. They need to be put to use. I can't wait until they implement these sliders so we can tune our system to take advantage of the available memory.

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12 hours ago, bobcat999 said:

 

Don't forget to flush the cache after every update though.

 

Why should this be done and how exactly are you doing this?  In Sim or deleting the folder and contents?

Chris Camp

4 hours ago, Seth2021 said:

Which is your monitor spec and you lock on 30 vsync( MSFS)? 

just have in mind that after the latest sim updates, when in-game v-sync is enabled at 30 or 20 , g-sync is not working. G-sync works only when v-sync is off or at 60 

I have a 165hz G-sync monitor. With mine locked at 30 my gsync always works 

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