August 26, 20214 yr 9 minutes ago, jcomm said: Hey Hey ! I'm a Messi fan !!! Yeah yeah here too. Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
August 26, 20214 yr 14 minutes ago, GoranM said: Lol. Let’s not go there. Bicycle kick against Buffon. Unforgettable. He is only an athlete who is physically fit that's about it, maradona would eat him for breakfast brunch lunch dinner and messi will kick him too 😁 Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
August 26, 20214 yr Author Regarding the "details" I watched one of these days, very amusing I agree, of a group dancing inside of a Terminal at some airport, I honestly feel "bad" at the same time whenever I see CPU / GPU cycles spent on stuff like that... Same applies to any details of the pax cabin in an airliner, including detailed toilets, unless it's part of a really hardcore simulation where the crew may have to leave the cockpit to solve any quirk in the pax areas... Even cars on roads, boats, wild life or whatever on the same league, are the type of features I always search & disable the first time I install a flight simulator. For the visuals I'm glad with representative lighting over urban areas and outside of it. 2d textures with acceptable illumination will do perfectly for me, with exceptions only for major obstacles like towers, bridges, skyscrapers, powerlines ... The outside visuals provided for instance by a simulator like Airlinetools A32x are just great for me. Edited August 26, 20214 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
August 26, 20214 yr Moderator 1 hour ago, akita said: I really don't agree. It is mostly up to the developer and his workflows. If a developer adds another 6 months to his scenery/aircraft development just to make sure the toilets look good, then yeah it is shooting your self in the foot. Well, a developer is free to do what they want, and if they find adding these details important to differentiate from other developers then go for it, but, in my experience, users will then expect this detail in all further airports but they will be unwilling to pay more for it, leaving the developer out-of-pocket and accused of cutting corners if they try to back-track. With the airports that I really like (and those that have stood the test of time), the effort goes to giving the airport life, e.g. customised vehicles, equipment, signs and custom-made textures and not the same generic materials that make everything look brand-new and plastic like a lot of airports these days. I personally couldn't care less about the terminal interior or detailed grass, etc, I just want the place to feel alive and have the atmosphere of the real place and have an accurate layout. Reusing the same textures and assets in every airport will soon become tiring and noticeable. As for X-Plane 12... I'd prefer them to concentrate on the biggest glaring issues for me, i.e. The weather, lighting and general scenery quality rather than working on things such as grass, ants and animals etc that really add very little to the experience apart from when panning round in camera view
August 26, 20214 yr 2 hours ago, Janov said: Also keep in mind that the majority of folks following the XP12 vs MSFS competition are still believing that XP12 will "blow MSFS out of the water, visually". There is bound to be a lot of disappointment. XP12 will pull a lot closer...but visually it will not match MSFS. It´s strenghts are in other areas. What concerns me is not the scenery. XP scenery system will have its advantages and disadvantages (moreover, orthophotos will probably be still available to download for those interested in satellite scenery). The central issue for me, and what is responsible for most of the visual beauty of the competing sim, is environmental lighting, clouds depiction, and the related weather/environmental effects. That's where it remains to be seen if LR will be able to pull it off on par with the other sims (I'm including DCS too here). "Society has become so fake that the truth actually bothers people".
August 26, 20214 yr 13 minutes ago, tonywob said: As for X-Plane 12... I'd prefer them to concentrate on the biggest glaring issues for me, i.e. The weather, lighting and general scenery quality rather than working on things such as grass, ants and animals etc that really add very little to the experience apart from when panning round in camera view ☝️ This. Although, some details like grass and other ground clutter add a lot of ambience and immersion. "Society has become so fake that the truth actually bothers people".
August 26, 20214 yr Moderator 1 minute ago, Murmur said: ☝️ This. Although, some details like grass and other ground clutter add a lot of ambience and immersion. Mostly I agree... but the grass as it's currently done (including in MFS) is way too unrealistic IMO. The grass is often 10x bigger than it should be in order to be visible and it makes it look like every airport is in bad need of hiring some grass cutters. You should not be able to count blades of grass whilst sitting in the cockpit :-). Rather, I'd prefer the grass effect to be done with better ground textures that react correctly to light maybe with some protruding shrubs or weeds, giving the impression of short cut grass without wasting system resources.
August 26, 20214 yr 40 years of flight simming experience and we still do not have the perfect sim. Learning is a change in behavior as a result of experience. Maybe we need a new cliche? MSFS
August 26, 20214 yr 34 minutes ago, jcomm said: Regarding the "details" I watched one of these days, very amusing I agree, of a group dancing inside of a Terminal at some airport, I honestly feel "bad" at the same time whenever I see CPU / GPU cycles spent on stuff like that... It's EGGD by Pilot Plus. Bristol by Pilot Plus is by far the best airport I ever bought for X-Plane and it's being released for MSFS tomorrow for £16. They've used every feature MSFS has to offer and if their Southend is anything to go by it will be stunning. As long as it does not significantly increase the price the more detail I get, inside and out, the better imo. These guys are talented and a boon for both sims. Edited August 26, 20214 yr by jarmstro
August 26, 20214 yr Moderator 2 minutes ago, jarmstro said: As long as it does not significantly increase the price the more detail I get, inside and out, the better imo. I don't get it personally... how does passengers having a disco inside the terminal add any value to a product that is meant to be used in a flight simulator? It would make sense if it was an airport environment simulator where you could get out and walk around... but you won't even see this unless you go and specifically look for it with the camera .
August 26, 20214 yr I want to hear the toilet flush Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
August 26, 20214 yr Moderator 2 minutes ago, Humpty said: I want to hear the toilet flush Yes, but first we must get a review from @jcomm that the physics and flush dynamics are accurate and reflected correctly in the audio.
August 26, 20214 yr 21 minutes ago, tonywob said: Yes, but first we must get a review from @jcomm that the physics and flush dynamics are accurate and reflected correctly in the audio. Yeah Yeah , lets wait for @jcomm Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
August 26, 20214 yr 36 minutes ago, tonywob said: I don't get it personally... how does passengers having a disco inside the terminal add any value to a product that is meant to be used in a flight simulator? Not my bag either, but I guess it scratches the same occasional itch that Austin on the toilet, in the glove compartment, people falling out of hot air balloons, Star Trek transports parked in USAF hangers etc. do for those that have them. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
August 26, 20214 yr 1 hour ago, tonywob said: Reusing the same textures and assets in every airport will soon become tiring and noticeable. Not if an artist knows what he is doing and with an appropriate workflow you can create many different variations in minutes. In fact materials are highly recursive worldwide. Multiple uvs are a must though mainly speaking unpacking the materials from the normal map and therefore an ability to work in a procedural resolution manner.
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