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Terrain pre-caching thread

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Also 'never overclock' is only good advice in general.  I was getting new CTD's with SU5, and I put my CPU, GPU and RAM back to default - still had them!  Eventually Asobo fixed them with the SU5 hotfixes.

Obviously, if you do overclock and have problems, you have to be prepared to put things back to defaults first to try to eliminate that as an issue.

The thing about destroying graphics cards and CPU's is a bit old now.  They all protect themselves from over voltage and over temperature by throttling. 
It doesn't mean you won't get instability, but destroying your hardware is really a long shot. 

If you weren't supposed to try it, intel wouldn't sell 'K' series processors, and apps like Afterburner wouldn't be put out by the manufacturers themselves.
Even RAM has XMP settings set by the manufacturers.
My own EVGA card comes with its own app with stupidly high ranges to try.  It even has a button to auto-tune and overclock itself!

Like I say, if bad things happen, the first thing you do is go back to defaults - common sense.

I am currently at 5.1 Ghz overclock on my CPU, RAM is overclocked at 3600Mhz XMP setting, and I put my 3080Ti up by about 100MHz on the GPU, and 1000Mhz on the VRAM - rock solid for hours and hours now in MSFS (and everything else).  My last CTD's were with SU5, which a lot of people had, and like I say were cured by the SU5 hotfixes and the updated G1000NXi without altering anything else.

Getting back on thread.  I really don't understand why - for me at least - performance is the same whether on low or ultra on the new pre-caching.  It begs the question - did it need to be altered at all during SU5?  Maybe some people with lower spec machines are seeing a difference?

Edited by bobcat999
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5 minutes ago, bobcat999 said:

Also 'never overclock' is only good advice in general.  I was getting new CTD's with SU5, and I put my CPU, GPU and RAM back to default - still had them!  Eventually Asobo fixed them with the SU5 hotfixes.

Obviously, if you do overclock and have problems, you have to be prepared to put things back to defaults first to try to eliminate that as an issue.

The thing about destroying graphics cards and CPU's is a bit old now.  They all protect themselves from over voltage and over temperature by throttling. 
It doesn't mean you won't get instability, but destroying your hardware is really a long shot. 

If you weren't supposed to try it, intel wouldn't sell 'K' series processors, and apps like Afterburner wouldn't be put out by the manufacturers themselves.
Even RAM has XMP settings set by the manufacturers.
My own EVGA card comes with its own app with stupidly high ranges to try.  It even has a button to auto-tune an overclock itself!

Like I say, if bad things happen, the first thing you do is go back to defaults - common sense.

I am currently at 5.1 Ghz overclock on my CPU, RAM is overclocked at 3600Mhz XMP setting, and I put my 3080Ti up by about 100MHz on the GPU, and 1000Mhz on the VRAM - rock solid for hours and hours now in MSFS (and everything else).  My last CTD's were with SU5, which a lot of people had, and like I say were cured by the SU5 hotfixes and the updated G1000NXi without altering anything else.

Getting back on thread.  I really don't understand why - for me at least - performance is the same whether on low or ultra on the new pre-caching.  It begs the question - did it need to be altered at all during SU5?  Maybe some people with lower spec machines are seeing a difference?

OC, done with thoroughly testing, can be a positive thing.

Both my systems are OC’d : 7940x to 4.7 Ghz and 8700 to 5.0 Ghz.

And both my 3090 cards are factory oc’d.

Only if you have issues you can try with no OC, lower settings and an empty Community folder.

In your case you have a perfect balance between hardware and software 👍

 

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23 hours ago, Ianrivaldosmith said:

What actually is it? 

Resizable BAR. If your system has the right hardware and bios/vbios updates, it lets the CPU and GPU transfer data in blocks > 256 MB. Like when lots of textures need to be transferred, like when you swivel the camera. 
It’s actually part of the PCI spec.  NVidia calls it Resizable BAR, AMD calls it Smart Access Memory.  On AMD, it’s always working/enabled.  On NVidia, the driver game profile has to be set to enable it. 
I thought with the XBox mods in SU5, they’d code for it since it’s a part of the AMD XBox.   But the current NVidia drivers don’t enable it for the MSFS game profile. It’s not part of NVidia control panel either. But profile inspector lets you set 3 variables to enable it for MSFS. 
I found it helped a bit. Not night n day, but enough to leave set for a bit of free performance. I don’t get CTDs and so far it hasn’t shown any negatives. 
Word on the street was that it slightly hurt MSFS performance, that’s why NVidia enables/disables it on a per game basis. Maybe true on older versions, but for SU5+, I find it helps. 
My guess is that they’ll enable it by default in a future NVidia driver version soon. 

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3 hours ago, bobcat999 said:

I really don't understand why - for me at least - performance is the same whether on low or ultra on the new pre-caching.  It begs the question - did it need to be altered at all during SU5?  Maybe some people with lower spec machines are seeing a difference?

It was needed for the memory constraints of XBox, not for PC.

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5 hours ago, bobcat999 said:

I really don't understand why - for me at least - performance is the same whether on low or ultra on the new pre-caching.

You should only be seeing higher amounts of VRAM (and maybe SysRAM not sure) being used.

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So… Is Ultra setting doable in 2560x 1440 with only 8gb of vram on a 2080 super?


Chris Camp

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2 minutes ago, Kilo60 said:

So… Is Ultra setting doable in 2560x 1440 with only 8gb of vram on a 2080 super?

Yes, I have mine set at ultra using a 1080ti.

mike

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3 hours ago, mikeymike said:

Yes, I have mine set at ultra using a 1080ti.

mike

Great thanks!


Chris Camp

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3 hours ago, mikeymike said:

Yes, I have mine set at ultra using a 1080ti.

mike

The 1080ti has 11 gig VRAM.


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3 hours ago, Kilo60 said:

So… Is Ultra setting doable in 2560x 1440 with only 8gb of vram on a 2080 super?

It's also doable on 4k. I have a 2080 Super as well.


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8 hours ago, Kilo60 said:

So… Is Ultra setting doable in 2560x 1440 with only 8gb of vram on a 2080 super?

I run a 3070/9900K . The 3070 is basically the same non RT performance as a 2080ti, but with only 8Gb RAM, so in the same rough ball park as the 2080 Super if your not ray tracing.

Running straight off the shelf Ultra settings in game at 1440p I was getting anywhere from 50 FPS up to maybe 90 FPS after SU5.   

Edited by Glenn Fitzpatrick

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Hi, using showcase camera at 38000 feet, left or right wings camera view , experience textures popping up in the distance, while having the new slider with WU6 at Ultra. Anyone else experience the same?

It suppose to be fixed

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4 hours ago, georgiosgiannoukos said:

Hi, using showcase camera at 38000 feet, left or right wings camera view , experience textures popping up in the distance, while having the new slider with WU6 at Ultra. Anyone else experience the same?

It suppose to be fixed

Never ever used the showcase camera at 38000 feet to be honest. Normally I just sit in the VC 🤷

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5 hours ago, georgiosgiannoukos said:

Hi, using showcase camera at 38000 feet, left or right wings camera view , experience textures popping up in the distance, while having the new slider with WU6 at Ultra. Anyone else experience the same?

It suppose to be fixed

By textures, do you mean mountain morphing? 

If you're seeing actual textures popping, you could try widening the LOD circle in the UserCfg file. 

I have Terrain LOD at 4.0 and Objects LOD at 3.5. So far it's looking good.


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3 minutes ago, Republic3D said:

By textures, do you mean mountain morphing? 

If you're seeing actual textures popping, you could try widening the LOD circle in the UserCfg file. 

I have Terrain LOD at 4.0 and Objects LOD at 3.5. So far it's looking good.

Any performance impact them?

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