September 26, 20214 yr 5 minutes ago, Ianrivaldosmith said: Clouds look ‘ok’. But that runway looks stunning. I wonder if the wheels interact when going through the puddles Clouds are a bit grainy but it may a matter of some tiny calibrations and settings. Particles on scenery can be driven by plugins already now, remains to see what comes out of the box but also what is exposed, I don't think there is a reason to not be able to make stuff like water splashes.
September 26, 20214 yr 31 minutes ago, GoranM said: Would you like me to circle them for you? yes please. and mark areas especially in and around the cockpit, and in and around wholes in the clouds, caused by shadows form nearby clouds casting shadows on clouds nearby. even P3D has cloud ground shadows, but "that was not the point". Unless using raytracing, the light model has to be quite sophisticated to render such effects separately. also xplane12 lightning, not lighting 😊 shows how their global illumination and atmospheric rendering leaves a lot to be desired. should they improve that, again - more power to them! AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
September 26, 20214 yr 3 hours ago, Ianrivaldosmith said: Of course you have the hardcore XP fans in here, xplane till I die type. And then the same MsFs till I die fans. I am not sure why the two have to argue. Complete waste of energy. This exactly. There seems to be nothing in between, it is either "MSFS is just an inaccurate arcade and people who use MSFS are clueless about aviation" or "X-Plane 12 looks and performs awful with its 4235923 years old engine". Life is not black and white. Here's the fact, I use MSFS (and P3D) because it is the only simulator that promises / provides a realistic (in procedural and aerodynamics realism aspects) DC-6, A320, 747, 777 and MD-80. Similarly I use X-Plane because it is the only simulator that provides a realistic 727-200, 737-200, 737-300, 747-200, 757 and A310. Not every single MSFS user is clueless and not everyone is choosing MSFS for its visuals, I am choosing it for its realism in the simulation aspects it provides with the aircraft I have mentioned before. And no, X-Plane 12 does not look behind either. You can see the multiple scattering sky with accurate colors, proper Mie scattering in clouds, 3D trees, much better airport environment with water puddles and more. Edited September 26, 20214 yr by BiologicalNanobot PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
September 26, 20214 yr 1 hour ago, GoranM said: I suppose you haven't seen this yet. Or this... Always happy to throw in more screenshots if you remain unconvinced and want to keep mentioning MSFS in an X-Plane forum. you mean like your own statements re. MSFS in an xplane forum: "But MSFS does not have PBL (physically based lighting). " Edited September 26, 20214 yr by turbomax AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090, Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler. 60-130 fps. no CPU overclocking. very nice.
September 26, 20214 yr Commercial Member Beyond belief how X-Plane triggers so many people to the point they have to come in here from the MSFS forums and start arguments. Absolutely beyond belief.
September 26, 20214 yr 6 hours ago, Janov said: Well, it looks like not everyone is enjoying the new content revealed for XP12: https://forums.flightsimulator.com/t/x-plane-12-announced/457334 hehehe, (Maybe the org should take a page from that post and inforce the same. 😉 They are going to be sim specific on topics (all things MSFS.) It too bad they are not open to provide space for other topics, all things flight simulation.
September 26, 20214 yr 15 minutes ago, akita said: Clouds are a bit grainy but it may a matter of some tiny calibrations and settings. Grainy? I haven't seen any grain in clouds, so I assume our definitions of grain is different. Are you talking about the blue noise artifact or how high-frequency the detailing noise is? If it is the former (though I don't see it anywhere), do not expect it to disappear as today's hardware is simply too limited for that. Any implementation, be it MSFS or DCS have the same exact issues. If it is the latter, it is indeed just a matter of adjustment of noise frequency. PC specs: i5-12400F, RTX 3070 Ti and 32 GB of RAM. Simulators I'm using: X-Plane 12, Microsoft Flight Simulator (2020) and FlightGear.
September 26, 20214 yr 10 minutes ago, GoranM said: Beyond belief how X-Plane triggers so many people to the point they have to come in here from the MSFS forums and start arguments. Absolutely beyond belief. Actually that would be a good thing. If that were the cause. Laminar Research customer -- Asobo/MS customer -- not an X-Aviation customer - or am I? 😉
September 26, 20214 yr I just hope that by the time of release, the quality and multitude of autogenous objects and the appearance of the roads will be addressed - it really looks archaic now. 😉
September 26, 20214 yr 14 minutes ago, BiologicalNanobot said: Grainy? I haven't seen any grain.. You may be right we are both using different meanings. I feel cloud bases shouls be just a bit flatter, but it is probably still bound to many little changes until they reach a public release.
September 26, 20214 yr So gonna beta test; going for a day 1 purchase; etc. One remaining question mark for me is if there'll be more regionalized autogen for the rest of the world now. What was presented in terms of autogen and objects was still very US-/CA-centric. 7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux My add-ons from my FS9/FSX days
September 26, 20214 yr I created a thread asking what it would take to win back users who “defected” to MSFS from XP and/or P3D. After watching the presentation, LSD trip and all, I would say this new version should keep the XP faithful happy, and peak the interest of a small percentage of MSFS users who are getting frustrated with the never ending bug fest that is MSFS. I found the sound improvements particularly impressive, and liked the emphasis on a living world. These are important improvements. Still, the ability to fly over your own house and see something resembling it is a feature that XP desperately needs. Realistic scenery of the entire planet is the only real killer feature MSFS has, but to many many people that one feature is enough to switch. Still, a solid update for LR. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
September 26, 20214 yr Personally, i'll have no problem using both simulators and getting XP12 once it's out (even in beta). I know it's a long run and it will take time. Both simulators deserve our interest imho. Especially considering to what was capable by "older" sim just a few years back. Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
September 26, 20214 yr It's all a matter of pourpose... I use X-Plane 11 because of a couple of helicopter add-ons, the Toliss A319 and most surely the upcoming A340, and also the MLADG bf109s, now also the Sparks 744 and the Toliss 738x... I also use X-Plane because although I recognize the positive aspects of other platforms, at present I still find that it offers a more complete and accurate flight dynamics model and the SDK offers developers many ways to make their skills and dedication shine. Then I jump into IL-2 more often than into Dcs World because I really enjoy their "ambience" and feel of flight, their dedication to create an historically accurate combat flight simulator. I sometimes load Aerowinx PSX because it is by far the most complete and probably accurate simulation of a Boeing 747-400 pax or cargo. And sometimes I even still use my good old ELITE, now on v9, because it was an excellent tool when I studied IFR for the very first time, as a simmer because I never used it IRL and I actually feel and sound totally silly when I try to use rw communications 😕 Speaking of ATC, the fact that its going to get updated for XP12 is really good news ! I take my hat off to all of those who can profit from multi-platform. I would like to be able to do that without any restrictions, and even mor to enjoy and contribute to each platform, like BiologicalNanobot which being an MFS, P3D user is also a XP user and provided us with that realy appealing "Skyscapes" plugin ! Edited September 26, 20214 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 26, 20214 yr 10 minutes ago, Pastaiolo said: Personally, i'll have no problem using both simulators and getting XP12 once it's out (even in beta). I know it's a long run and it will take time. Both simulators deserve our interest imho. Especially considering to what was capable by "older" sim just a few years back. Absolutely. I would add P3D and DCS to the list... 1. MSFS offers amazing graphics, built-in ortho-scenery and a growing list of quality aircraft; 2. XP11/12 has a more sandbox approach, with quality add-ons, including some older aircraft that I love like the 727 and the 737-200/300; 3. P3D offers top-of-the line tube-liners that, someday, will be available in MSFS (could ditch it once that happens); 4. DCS delivers unmatched combat simulation and high-fidelity modules. Having flown the Heatblur F14 extensively, I am sure that XP12's model will not be comparable. Edited September 26, 20214 yr by GCBraun PC1: AMD Ryzen 9800X3D | Zotac RTX 5090 SOLID | Asus TUF X670E-Plus | G.SKILL 64GB DDR5 PC 6000 CL30 | 4TB NVMe | Noctua NH-D15 | Asus TUF 1000W Gold | be quiet! Pure Base 500DX | Noctua NH-D15S | LG OLED CX 48" + 2x Acer Nitro XV240YP 24" + 2x 15.6" Touch-screen Panels PC2: AMD Ryzen 7500F | Asrock 7900 GRE Challenger OC | Gigabyte B650I AX | Corsair 32GB DDR5 6000 CL36 | 1TB NVMe | CM Hyper 212 | Corsair 750W Gold | Lian Li TU150 ITX | SAMSUNG Odyssey G9 49" Winctrl Ursa Minor Sidestick + Ursa Minor 32 Throttle & PAC - Thrustmaster Boeing TCA Yoke - Thrustmaster HOTAS Warthog - Honeycomb Bravo Throttle - MFG Crosswind Rudder Pedals - TrackIR - Stream Deck XL + Stream Deck Plus - Winctrl MCDU + 2 MFD's - Meta Quest 3 (VR)
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