October 1, 20214 yr 19 minutes ago, sd_flyer said: I think I was reading before on PMDG forum there is a work around way to make at least terrain radar function before Asobo implement API Would make sense. We know the actual "Terrain Radar" is a database that doesn't necessarily reflect the always-in-motion real world. IIRC PMDG had access to the actual database and that's what we use in P3D, rather than P3D's terrain. It's entirely possible in theory to hit a mountain without the EGPWS warning you, or in the event of someone clearing out a hill, getting a faulty EGPWS aural alert. I'm not sure why PMDG can't use their authentic database in MSFS; Maybe they can and I just don't know. Take-offs are optional, landings are mandatory.The only time you have too much fuel is when you're on fire. To make a small fortune in aviation you must start with a large fortune.There's nothing less important than the runway behind you and the altitude above you. It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.
October 1, 20214 yr Author 14 minutes ago, bobcat999 said: I have perfectly good weather radar implementation in my cheap Carenado Seneca in MSFS, with range adjustment and some directional controls (vertical scan etc.). It is also proper precipitation based radar, not cloud. Why can't it be used in the B737? Is it just down to the C++ or HTML / Javascript argument again? I am sure one of the WT guys said it makes no real difference to performance in the sim these days. Yes, weather radar can be done in MSFS with HTML & Javascript. Unfortunately, some people in this thread are not fully informed. PMDG, if they want to, can do a weather radar for the 737 if they use HTML & Javascript. Whether PMDG will choose to do a weather radar with HTML & Javascript is another issue. If I were to guess, PMDG will probably do what Aerosoft is doing, and just wait for official C++ support for the weather radar in C++ in the SDK. But if PMDG doesn't want to wait for Asobo to add C++ weather radar support in the SDK, I don't see why PMDG can't use the HTML & Javascript route to do the weather radar for their 737 (unless there are legal issues around this). i5-12400, RTX 3060 Ti, 32 GB RAM
October 1, 20214 yr 11 minutes ago, abrams_tank said: Yes, weather radar can be done in MSFS with HTML & Javascript. Out of interest: could you elaborate on this? Asus ROG STRIX X870-E Gaming; Ryzen9 9950X3D; RX9070XT; 96GB RAM; 4GB/2GB M.2 SSD; 8GB HDD; LG 45GX90SA-B
October 1, 20214 yr 1 hour ago, fogboundturtle said: It must be sad always seeing gloom and doom all of the time. Aren't you never satisfied of anything ? The DC-6 is the best DC-6 ever recreated in a flight sim and it's absolute blast to fly in MSFS. Do you really think PMDG would impact their brand by releasing an half word not allowed product ? PMDG has never done that before. I'm not sad. But I've also been a customer of PMDG for nearly 20 years. I know what RSR is saying, and you don't have to read much between the lines. Anyway, we'll see what happens. I would love to be proven wrong and that the features that will be missing will be minor.
October 1, 20214 yr Looks like the heavy hitters will be arriving by the end of the year. Time to refill the piggy bank. 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
October 1, 20214 yr 59 minutes ago, RobJC said: Looks like the heavy hitters will be arriving by the end of the year. Time to refill the piggy bank. So you really expect to see something drop in the next 92 days? Dan i9-13900K / Asus Maximus Hero Z790 / RTX 4090 FE / G.Skill Trident Z5 RGB 64 GB DDR5-6400 CL32 / Artic Liquid Freezer II 360 / Samsung 980 PRO SSD 1TB PCIe NVMe M.2 / Samsung 980 PRO SSD 2TB PCIe NVMe M.2 / Samsung 970 EVO Plus SSD 2TB PCIe NVMe M.2 / EVGA 1000W G3, 80+ Gold / Phanteks Eclipse P600S ATX Mid Tower / Arctic P14 PWM Case Fans / LG C2 42 Inch Class 4K OLED TV/Monitor / Windows 11 Pro / 1Ghz AT&T Fiber
October 1, 20214 yr 2 hours ago, abrams_tank said: Yes, weather radar can be done in MSFS with HTML & Javascript. Unfortunately, some people in this thread are not fully informed. PMDG, if they want to, can do a weather radar for the 737 if they use HTML & Javascript. Whether PMDG will choose to do a weather radar with HTML & Javascript is another issue. If I were to guess, PMDG will probably do what Aerosoft is doing, and just wait for official C++ support for the weather radar in C++ in the SDK. But if PMDG doesn't want to wait for Asobo to add C++ weather radar support in the SDK, I don't see why PMDG can't use the HTML & Javascript route to do the weather radar for their 737 (unless there are legal issues around this). 2 hours ago, Tom_L said: Out of interest: could you elaborate on this? I wasn't the one being asked, but unless my memory lets me down, I think the CJ4 (and the FBW A32NX) use the default MSFS weather and terrain radar, which is indeed based on HTML & Javascript. However it's not really precise or even real life like, it's more of a fantasy interpretation. And most importingly: It cannot be customized or improved. So PMDG would have to use a visually utterly wrong representation of weather and terrain radar which isn't very precise either. They will not do that; that's more something CaptainSim would do (/has done). PMDG is more of the type "If we can't do it right, we won't do it at all". Edited October 1, 20214 yr by Fiorentoni For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
October 1, 20214 yr 4 hours ago, WestAir said: This. I imagine the "feature list" will be something like: Not yet implemented: Bugs hitting the windshield Weather Radar Terrain Display Real World Accurate VNAV (Due to inaccessible weather data) And then by 2Q22 we'll have all of those implemented anyway, but the P3D folks will still be here complaining. That's probably spot on, except for the predicted time period: Asobo have said they intend to work on the weather (which probably includes the API) late 2022/2023. I wouldn't expect weather radar and wind-adjusted VNAV in 2022. I can live with that. I'd be more unhappy if I don't get all the 737 versions or the EFB or random failures / service time failurs and all that stuff I became absolutely used to in P3D. I don't expect the Holy Grail of MSFS flight simming, but it should be a lot more than the CRJ (which is good, but still doesn't push all the right buttons with me [pun intended]). Edited October 1, 20214 yr by Fiorentoni For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
October 1, 20214 yr 8 minutes ago, Fiorentoni said: They will not do that; that's more something CaptainSim would do (/has done). PMDG is more of the type "If we can't do it right, we won't do it at all". Spot on. And I'd extend that to PMDG also being of the type that "when it becomes possible to do it right, expect an update." Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light
October 1, 20214 yr 47 minutes ago, Wise87 said: So you really expect to see something drop in the next 92 days? Yes. If not PMDG it will be another developer. Lots of possibilities but we'll see! 7950X3D | RTX 4090 | 96GB DDR5 | 4K G-Sync | Win11 Pro
October 1, 20214 yr 3 hours ago, bobcat999 said: I have perfectly good weather radar implementation in my cheap Carenado Seneca in MSFS, with range adjustment and some directional controls (vertical scan etc.). It is also proper precipitation based radar, not cloud. Why can't it be used in the B737? Is it just down to the C++ or HTML / Javascript argument again? I am sure one of the WT guys said it makes no real difference to performance in the sim these days. I was just about to say that. It's a nice, functioning weather radar. And it's actually usable. Very limited in what features it has, but it does work on horizontal and vertical, range and so on. It's good enough so that you can navigate around the precip if you want to. With regards to the PMDG 737, I'm not going to buy it. But I am happy that it finally arrives, because maybe will bring those last hardcore hold outs that are refusing to even try MSFS because their favorite plane isn't there yet. It's good for the MSFS ecosystem to get more of those types. We've now had the somewhat arcade like version for XBox bringing in younger people and others who are just discovering our wonderful hobby. Now we will get the absolute other end of the spectrum, and that is great news. AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
October 1, 20214 yr Just now, Republic3D said: I was just about to say that. It's a nice, functioning weather radar. And it's actually usable. Very limited in what features it has, but it does work on horizontal and vertical, range and so on. It's good enough so that you can navigate around the precip if you want to. With regards to the PMDG 737, I'm not going to buy it. But I am happy that it finally arrives, because maybe will bring those last hardcore hold outs that are refusing to even try MSFS because their favorite plane isn't there yet. It's good for the MSFS ecosystem to get more of those types. We've now had the somewhat arcade like version for XBox bringing in younger people and others who are just discovering our wonderful hobby. Now we will get the absolute other end of the spectrum, and that is great news. You do know the xbox version is exactly the same as the PC version. Please stop this condescending view of the console population. There is some people who got the xbox version because they couldn't afford a PC to run the game. I started flight simulator on FSX with an xbox controller. That didn't make me less of a simmer. https://fsprocedures.com Your home for all flight simulator related checklist.
October 1, 20214 yr 1 minute ago, fogboundturtle said: You do know the xbox version is exactly the same as the PC version. Please stop this condescending view of the console population. There is some people who got the xbox version because they couldn't afford a PC to run the game. I started flight simulator on FSX with an xbox controller. That didn't make me less of a simmer. I do know that. There's no reason to be triggered, that's on you. If you read my post in the context it was meant to be, I'm saying that the XBox version is more arcade like. Which is the truth. It's the same base simulator, but the options that are turned on or off as well as the usual Xbox controller experience is more arcade like. Same for the graphics. My point was, and I think you know this - is that the Xbox version is bringing in new people who are discovering flight sim as a hobby. That's great. Now the more serious and in-depth addons arrive, we will get the hardcore sim people moving over from P3D too. It's a good thing. AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
October 1, 20214 yr 3 minutes ago, Republic3D said: I do know that. There's no reason to be triggered, that's on you. If you read my post in the context it was meant to be, I'm saying that the XBox version is more arcade like. Which is the truth. It's the same base simulator, but the options that are turned on or off as well as the usual Xbox controller experience is more arcade like. Same for the graphics. My point was, and I think you know this - is that the Xbox version is bringing in new people who are discovering flight sim as a hobby. That's great. Now the more serious and in-depth addons arrive, we will get the hardcore sim people moving over from P3D too. It's a good thing. It's not more arcade. It's the same feature set. It's exactly the same game but compile for an different target. There is nothing different about the Xbox version and PC users are not more hardcore than xbox users. If you hang out in the MSFS official discord, in the xbox section, you will see the comments in there all about learning aviation and asking when they will get the PMDG 737. They are as hardcore as you and I. They do have the simconnect limitation but I do believe MS and Asobo will overcome this limitation due to popular demand. https://fsprocedures.com Your home for all flight simulator related checklist.
October 1, 20214 yr Just now, fogboundturtle said: It's not more arcade. It's the same feature set. It's exactly the same game but compile for an different target. There is nothing different about the Xbox version and PC users are not more hardcore than xbox users. If you hang out in the MSFS official discord, in the xbox section, you will see the comments in there all about learning aviation and asking when they will get the PMDG 737. They are as hardcore as you and I. They do have the simconnect limitation but I do believe MS and Asobo will overcome this limitation due to popular demand. That's fine. Let's agree on this then, the fact that these people are discovering MSFS is good. I think it's absolutely awesome. Have a great weekend. 🙂 AMD Ryzen R9 9950X3D | Asus Astral RTX 5080 OC | 32 GB DDR5 6000 CL30 | 3440x1440 G-Sync | Logitech Pro Throttles Rudder Yoke Panels | Thrustmaster T.16000M FCS | TrackIR 5 | Oculus Rift S
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