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chickster25

Shadows Under Bridges

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Hi,

Is anyone aware of a fix to resolve the awful shadows under bridges? There is something clearly wrong as the shadow looks like a lot of small vertical lines and it creates a huge mass/mess underneath bridges.

Hopefully there is a fix for this or MS are aware of this needing some further work to resolve?

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I guess you are referring to bridges in photogrammetry areas. There isn‘t a solution for this yet I‘m afraid. It‘s one of the downsides of photogrammetry. There are addons that replace some of bridges by handmodelled ones but these are local solutions.

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i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

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Its more the fact that the bridge shadows are not realistic. The building and land shadows look close to reality, but the bridge shadow is nothing like the correct shadow, its just a huge mass of darkness.

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This has been an issue from day 1.  Initially I thought it may be related to AA or AF settings, but I tried them all and they had no effect.  I've just learned to live with them until Microsoft/Asobo find a fix (sim update 95 maybe 🙂).


Ryzen 5800X3D, Nvidia 3080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2020 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

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1 hour ago, chickster25 said:

Its more the fact that the bridge shadows are not realistic. The building and land shadows look close to reality, but the bridge shadow is nothing like the correct shadow, its just a huge mass of darkness.

A screenshot would help. There are 3 types of bridges: photogrammetry, handmodelled and procedurally generated (see screenshots below). I guess what you are describing has to do with photogrammetry (1st screenshot). There‘s no space under the photogrammetry bridges, it’s solid, like a wall with water or shadow texture on it, so the shape is „wrong“ and hence the shadow is not realistic.

xJMC3SH.jpg

The shadows of the other types should be okay. Is that the issue you mean?

Edited by Shack95

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

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Yes, I think I am referring to the photogammetry bridges - for instance the default Golden Gate Bridge in San Francisco has this problem , although it is still possible to fly underneath it.

 

Also, the Orbx or freeware versions of the Dartford Bridge in the UK also have the same problem.

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I think it is not the shadows but totally bugged reflections you are talking about. Same can be seen for ships and other things like terrain reflections, who mysteriously disappear around VC structures for example. I heard it is somehow related to DX and eventually fixed with DX12, but who knows...

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Greetings, Chris

Intel i5-13600K, 2x16GB 3200MHz CL14 RAM, MSI RTX 4080 Gaming X, Windows 11 Home, MSFS

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I have the 2 freeware severn bridges and this detracts from the realism, but I would rather have them there than nonee at all.

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Ryzen 5800X3D, Nvidia 3080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2020 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

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