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blueshark747

VR User SU6 Feedback & Experiences

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Please share your experiences, any apparent visual and performance changes here!


Asus Maximus X Hero Z370/ Windows 10
MSI Gaming X 1080Ti (2100 mhz OC Watercooled)
8700k (4.7ghz OC Watercooled)
32GB DDR4 3000 Ram
500GB SAMSUNG 860 EVO SERIES SSD M.2

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Early startup notes, looks like the Antialiasing on the VR panels is definately fixed and the camera roll in 3rd person view when flying fast jets is way better.

I have norticed some graphical bridge issues in the New York area, like a wall on the bridge extending to the water but this may be addon related.

Performance seems ok at LOD 300 with a RTX 3090

 

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FS PC - AMD7900X3D / MSI RTX 4090 24gb / 32gb Ram / Varjo Aero / Bravo Quadrant / Thrustmaster HOTAS Warthog / Yoke / TPR Pedals

UK Skytours - http://www.ukskytours.co.uk

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Performance and visuals are certainly not better, might be a little worse ( G2 with a 3090 ).   I've tried both the 457.3 driver and the latest 496.13. All in all, not too impressed.  Still don't understand why I can't taxi around an airport without stutters. That's the one thing that drives me nuts.

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No mods, initial first couple of quick flights:

- No change in FPS that I could tell
- AA is indeed fixed on in game menus which is good
- Live Traffic working (eventually) for me, could also see their lights upto 15nm away (finally fixed from SU5)
- New option in VR for Cubemap Reflections
- Also noticed in usercfg there's some entries for Vegetation that I don't recall seeing before (there may be other new ones too)

So far so good, nothing nasty at least.

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HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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33 minutes ago, MarcG said:

New option in VR for Cubemap Reflections

What does this Cubemap Reflections do? Which setting to put it on? 

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7 minutes ago, saifs said:

What does this Cubemap Reflections do? Which setting to put it on? 

I don't know, not fully looked into it yet.


HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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so far for me, about the same as su5 but;

with less aliasing on hand crafted buildings.

Night flying looks better with sharper image in the distance. Runway lighting improved. Not sure about stars. Cockpit more contrasty (less washed out looking)

overall, pretty happy so far

 

Edited by dogmanbird
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For me there is an issue at night with the sky/star box distance. Stars appear in front of clouds. In other words, it looks like clouds are more far away than the stars. 

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1 minute ago, pemigris said:

For me there is an issue at night with the sky/star box distance. Stars appear in front of clouds. In other words, it looks like clouds are more far away than the stars. 

The Stars have looked poor in VR since day one too me, too "close" and blurry and clearly on some Sky Box like in an old first person shooter game. They don't seem distant and point of lights at all.


HP Reverb G2 - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte 3070ti GPU, 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1

Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)

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49 minutes ago, MarcG said:

The Stars have looked poor in VR since day one too me, too "close" and blurry and clearly on some Sky Box like in an old first person shooter game. They don't seem distant and point of lights at all.

Thanks, didn't realize it as I usually do not fly at night. I tried to fly at night yesterday due to the news about better light. 

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reflections look pretty good now

MSFS now remembers the last airports flown 👍

Edited by dogmanbird
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7 hours ago, pemigris said:

Thanks, didn't realize it as I usually do not fly at night. I tried to fly at night yesterday due to the news about better light. 

and you can see a bright milky way band with a full moon as well. not very realistic. On a positive side. stars have different magnitudes and are true to life. this is much better than in X-plane where all stars are all equally bright, too evenly spread and way too much contrast with black background.

In FSX the milky way also appears in front of the clouds. have not yet checked in FS2020

 


Antoine v Heck
---
Ryzen 5800X3D, 32Gb DDR4 RAM@1600 Mhz, RTX3090 (24GB VRAM). 2TB SSD - VR with Quest 2 via link cable 

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Bit more stuttery, had to turn down render scale 5% to get it as smooth as it was. No more "do you want to start in safe mode" question on startup. A mixed bag for me. Still a fantastic gaming experience.

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On 10/20/2021 at 10:34 AM, avhpilot said:

On a positive side. stars have different magnitudes and are true to life. this is much better than in X-plane where all stars are all equally bright, too evenly spread and way too much contrast with black background.

Actually, X-Plane stars are point lights and the magnitude is simulated as well, so that you only see what you’d see IRL depending on the ambient luminosity. Whereas it seems to me that FS2020 is using a texture projected on a dome (and actually it is displaying this texture in front of the clouds...). This requires either using a very high resolution texture to cover the entire dome with tiny lights, otherwise they are displaying blurry like in FS2020 (especially visible in VR). Furthermore, because it is fixed pixel lighting, it won't change the amount of stars you see based on their magnitude vs ambient lighting.

The XP11 file with the data is plain text:
X-Plane11\Resources\default data\earth_astro.data

It has about 25000 stars in the form:
Ascension Declination Magnitude [name]

The file format is documented:
Astronomical data (astro.dat) File Format Specification | X-Plane Developer

You can even edit this file in any text editor and add your own geometric figures… 🙂

PS: The file starts like this:
 

Spoiler

 

I

740 Version - build 1795, metadata StarXP740 Copyright © 2004, Robin A. Peel (robinp@mindspring.com).   This data is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.  This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.  You should have received a copy of the GNU General Public License along with this program ("AptNavGNULicence.txt"); if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307, USA.  

 6.752569 -16.713143  -1.43 Sirius
 6.399192 -52.695718  -0.62 Canopus
14.261208  19.187270  -0.10 Arcturus
14.661361 -60.835147   0.01 Rigel Kentaurus A
18.615607  38.782993   0.03 Vega
 5.242298  -8.201639   0.18 Rigel
 7.655149   5.227508   0.38 Procyon
 1.628542 -57.236660   0.45 Achernar
 5.919525   7.407036   0.45 Betelgeuse
14.063735 -60.372978   0.61 Hadar
 5.278138  45.999029   0.71 Capella
12.443317 -63.099056   0.77 Acrux
19.846301   8.867385   0.77 Altair
 4.598667  16.509762   0.85 Aldebaran
 5.277851  46.006709   0.96  
13.419890 -11.161245   0.98 Spica
16.490130 -26.431946   1.06 Antares
 7.755379  28.026310   1.14 Pollux
22.960785 -29.621837   1.16 Fomalhaut
12.795366 -59.688732   1.25  
20.690532  45.280334   1.25 Deneb
14.660942 -60.839471   1.34 Rigel Kentaurus B
10.139572  11.967195   1.36 Regulus
 6.977096 -28.972089   1.50 Adhara
12.519425 -57.112569   1.59  
17.560146 -37.103748   1.62 Shaula
 5.418852   6.349735   1.64 Bellatrix
 5.438194  28.607873   1.65 Alnath
 9.220067 -69.717472   1.67  
 5.603559  -1.201917   1.69 Alnilam
 5.679312  -1.942578   1.74 Alnitak
22.137188 -46.960616   1.74 Alnair
 8.158876 -47.336612   1.75  
12.900454  55.959843   1.76 Alioth
 3.405375  49.861243   1.79 Mirphak
18.402874 -34.384315   1.79 Kaus Australis
11.062177  61.751119   1.81 Dubhe
 7.139857 -26.393208   1.83  
13.792374  49.313303   1.85 Alkaid
 8.375240 -59.509538   1.86  
17.621979 -42.997822   1.86  
 5.992158  44.947435   1.90  
16.811074 -69.027635   1.91  
 6.628528  16.399415   1.93 Alhena
 7.576668  31.888636   1.94 Castor
20.427458 -56.734881   1.94  
 2.529743  89.264138   1.97 Polaris
 6.378330 -17.955917   1.98  
 9.459792  -8.658683   1.99 Alphard
 2.119524  23.462777   2.00 Hamal
10.332823  19.841860   2.01 Algieba
 8.745055 -54.708568   2.02  
 0.726452 -17.986684   2.04 Diphda
 1.162166  35.620830   2.05 Mirach
18.921088 -26.296594   2.05 Nunki
14.111479 -36.368696   2.06  
 0.139769  29.090828   2.07 Alpheratz
 5.795941 -9.669602   2.07 Saiph
14.845110  74.155476   2.07 Kochab
22.711093 -46.884566   2.07  
17.582224  12.560576   2.08 Rasalhague
 3.136147  40.955651   2.09 Algol
 2.064978  42.329848   2.10 

 

 

 

Edited by RXP
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i'm getting wicked vc light blinking issue after su6.  triggers easily with vr running but can happen in 2d mode as well as shown below.  zooming out triggers it in this case.

no idea what's going on, all ok before su6.  swapped video drivers and in-game gfx settings but nothing helps...  don't see it happen on the aerosoft crj, worst on carenado pa34.


i9-10900k @ 5.1GHz 32G XMP-3200 | RTX3090 | 3T m.2 | Win11 | vkb-gf ultimate & pedals | virpil cm3 throttle | 55" 4k UHDTV | HP R-G2 VR | DCS

 

 

 

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