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springer5

FU3 Airport Diagrams

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Hi

I've recently resurrected my FU3 simulator and it seems to work ok on my win10 PC.

I didn't play it all that much when I bought it so I didn't gather up all the "extras" back then to make it better.

Now that I'm playing it again I would love to find any available airport diagrams that anyone might be able to point me in the direction of.

I was trying to take off from a new airport today and the (rather irritated) ground controller suggested that I shoud check my airport diagram to find the runway. It's difficult to find your way around on the ground without some kind of reference diagrams.

I read this thread....

...but when I searched the Avsim Library I couldn't find anything, so maybe it's been taken down since then (it was a while ago in fairness).

Can anyone help please? It sounds like the document did exist at one time.

FU3 is a still a great game so I'm hoping some folks are still playing it now.

Thanks

 

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I found a PDF document for Seattle airports.

https://www.flightsim.com/vbfs/fslib.php?searchid=89425165&page=4

Anyway it's not so important. If the airport is small you'll find your way. Look at the numbers of runways. This give you with the help of compass how the runway is placed (the heading).

If the airport is controlled, just listen to the radio, identify yourself, and one controller will give you the taxi path to runway. Also after landing.

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Hey, thanks a lot.

That's a pretty useful document to have to hand for a newbie.

I hadn't put "two and two" together about the runway numbers relating to their compass heading, but that makes sense now. I'm still going through the early lessons and only just about to do the lesson on patterns, approaches and such so lots to learn.

The hardest part I find is not being able to get a birds-eye view of where the runway is relative to the parking and vica vera.

Start the engine, release the brake.
Now...there are 360 degrees out there...pick one 🙂

Anyway this will help a lot. Thanks for the link to it.

Cheers

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I forgot to say that at controlled airports once the controller has given you the right taxi path, you can visualize it by striking the following key: alt_f12        Show_Taxi_Path          And this key can be modified via joykeys.cfg file.

I give you below the list for all "standard" keys available:

x_up        Zoom_Out_Done
z_up        Zoom_In_Done
bs        Toggle_Auto_Trim
tab        Activate_Radio
enter        Repeat_Message
esc        Exit_Screen
space        Communicate
"        Toggle_Navigation_Lights
'        Toggle_Beacon
,        Left_Rudder
.        Right_Rudder
/        Center_Rudder
;        Toggle_Anti_Collision_Lights
<        Rudder_Trim_Left
>        Rudder_Trim_Right
?        Rudder_Trim_Center
B        Prop_Brake
C        Source_Next_Comm
E        Select_Engine
F        Flaps_Up
I        Source_Self
L        Toggle_Pulse_Lights
O        Source_Next_Ground_Object
P        Source_Next_Plane
X        Increase_Field_Of_View
Z        Decrease_Field_Of_View
[        Elevator_Trim_Up
\        Elevator_Trim_Center
]        Elevator_Trim
`        Toggle_AntiIce
a        Autopilot_OnOff
b        Toggle_Parking_Brakes
c        Target_Next_Comm
d        Increment_Time_Of_Day
e        Start_Engine
f        Flaps_Down
g        Toggle_Landing_Gear
h        Toggle_Carb_Heat
i        Target_Self
j        Panel_Main_Backlighting
k        Toggle_Taxi_Lights
l        Toggle_Landing_Lights
m        Inflight_Map
o        Target_Next_Ground_Object
p        Target_Next_Plane
q        PCL
r        Toggle_Comm_Radio
s        Increment_Time_Of_Year
u        Toggle_Right_Landing_Light
w        Wax_Moon
x        Zoom_Out
y        Toggle_Left_Landing_Light
ctrl_D        Dump_Crashbox
ctrl_M        Toggle_Models
ctrl_R        Toggle_Blackbox_Record
ctrl_d        Decrement_Time_Of_Day
ctrl_e        Shutdown_Engine
ctrl_f        Toggle_Frame_Rate
ctrl_l        Toggle_Labels
ctrl_p        Toggle_Blackbox_Pause
ctrl_p        Pause
ctrl_s        Blackbox_Save_Edit
ctrl_s        Decrement_Time_Of_Year
ctrl_v        Debug_Voice_Log
ctrl_w        Wane_Moon
ctrl_z        Toggle_Zoar_Mode
alt_enter    Full_Screen
alt_M        Add_Auto_Marker
alt_a        Autopilot_HoldAltitude
alt_d        Toggle_PropDome
alt_f        Auto_Tune_Radio
alt_g        Mayday
alt_h        Autopilot_HoldHeading
alt_m        Autopilot_ToggleApr
alt_n        Autopilot_ToggleNav
alt_o        Options
alt_r        Change_Resolution
alt_s        Autopilot_HoldAirspeed
alt_t        Reload_Voice_Timings
alt_v        Autopilot_HoldVerticalSpeed
alt_w        Autopilot_LevelWings
alt_x        Quit_Game
alt_y        Toggle_YawDamper
ctrl_alt_A    Add_Hoop
ctrl_alt_G    Toggle_Grid_Textures
ctrl_alt_H    Toggle_Hoop_Stats
ctrl_alt_T    Cycle_Forced_Grid_Textures
ctrl_alt_g    Start_Grid_Test
ctrl_alt_p    Print_Screen
ctrl_alt_q    QA_Print_Screen
kp_8_up        Look_Up_Done
kp_4_up        Look_Left_Done
kp_6_up        Look_Right_Done
kp_2_up        Look_Done
kp_0_up        Left_Brake_Off
kp_del_up    Right_Brake_Off
f1        Camera_Forward
f2        Camera_VFR_Cockpit
f3        Camera_IFR_Cockpit
f4        Camera_Virtual_Cockpit
f5        Camera_External
f6        Camera_Chase
f7        Camera_Spinning
f8        Camera_Taxi
f9        Camera_MTV
f10        Camera_RC
kp_7        Look_Left_45
kp_8        Look_Up
kp_9        Look_Right_45
kp_4        Look_Left
kp_5        Look_Ahead
kp_6        Look_Right
kp_1        Look_Left_135
kp_2        Look_Down
kp_3        Look_Right_135
kp_0        Blackbox_Toggle_User_Controls_Camera
kp_0        Left_Brake_On
kp_,        Right_Brake_On
f11        Camera_Still
f12        Toggle_Tape_Strip
ctrl_kp_5    Center_Controls
ctrl_f12    Cycle_Active_Tapestrip
alt_f5        Camera_Inverse_External
alt_f7        Camera_Above
alt_f12        Show_Taxi_Path
kp_enter    Target_Next_Internal
kp_*        Reverse_Thrust
kp_+        Throttle_Increase
kp_-        Throttle_Decrease
kp_/        SpeedBrakes
ctrl_kp_+    Mixture_Increase
ctrl_kp_-    Mixture_Decrease
alt_kp_+    Prop_Deploy
alt_kp_-    Prop_Retract
up_up        Pitch_Off
left_up        Left_Roll_Off
right_up    Right_Roll_Off
down_up        Pitch_Up_Off
home        Target_Next_Internal2
up        Blackbox_Play_Forward
up        Pitch_On
pageup        Miracle_Up
left        Blackbox_Frame_Backward
left        Left_Roll_On
right        Blackbox_Frame_Forward
right        Right_Roll_On
down        Blackbox_Play_Backward
down        Pitch_Up_On
pagedown    Miracle
shift_kp_+    Prop_Increase
shift_kp_-    Prop_Decrease
shift_up    Blackbox_Play_Faster
shift_down    Blackbox_Play_Slower

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Wow! That's brilliant. Thanks very much. I've got that printed out now by my PC.

thanks for your help.

Now, if I can just get the hang of not smashing the aircraft up every time I try to land I'll have it nailed  - lol!

All the best.

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The important thing for a good landing is speed. And a plane can't maintain a speed value stable, depending on if you go up or down, and wind. So for planes that aren't light weight it is very handy to use automatic pilot for maintain speed constant. And watch also the altitude. Put trimming neutral (center trim) on final. On big airports you can use ILS approach.

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Great tips. Thanks.

One of the hardest things at the moment is that I so easily lose track of where the runway is until I'm right up close.

It's possible that because I'm running this on a 4k monitor it's a bit more "blocky" than it would originally have been so the scenery isn't quite as defined. Eyesight isn't what it used to be either now that I'm getting older.

I'm sure I'll get there though. It's quite remarkable what the human brain (even mine) can achieve with enough practice, practice, practice.

Just on a slightly different note before we finish here..... have you tried any of the other flight sims that are available today...the current ones?

If you have, is there anything out there now that offers the same sort of features as FU3 but with (perhaps) iimproved graphics etc?

Having great fun with this but if there is an equivalent of an "FU4" by some other name that would be interesting to look at too.

Lots of flight sims out there but FU3 seems to offer "role playing" missons and such which place it a little above just flying the plane.

 

 

 

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And welcome to FU3 skies, springer5 😀

It is amazing that after 20+ years this sim keeps giving joy. 

Don't forget to experiment with the true gem of the sim, the weather! There is a recent post on the forum wherein I mentioned a link to a document by Peter James (one of the sim designers), detailing the weather workings. 

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What I think you are looking for are the FU2 Airports document by Mike Magatagan and FU3 Airports by Sergey Ostrozhinsky. There you will get all the information on every airport in FU2/3 including radio frequencies to be used, ILS frequencies, runway information, taxi ways and where parking is located. There is even a satellte overlook picture for each airport so you can get oriented properly. I have not found these documents for download anywhere but send me a PM and I shall see what I can do 🙂

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