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Sesquashtoo

The three things I like already with the DX12 Beta...

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1.  Water (ocean, lakes, rivers, streams) colors totally different depending on the depth and angle of the sun

2. Sky colors...more intense and not washed out, even in haze conditions.

3. Terrain...the best rendering so far of natural color, (shaders!) and even better running MSFS-G. I see the difference clearly between the shaders of DX11 and DX 12 Beta.

I also picked up in most places an extra 1 or 2 FPS, but nothing below my normal 29/30 floor.

Heading up the west Michigan coast near Manistee...

DX12

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Edited by Sesquashtoo
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Looks very good 👍

As I use 3090 cards I will try DX12 too and hope for good fps with improved views.

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3 minutes ago, GSalden said:

Looks very good 👍

As I use 3090 cards I will try DX12 too and hope for good fps with improved views.

Those shots taken with an older 4 core CPU and a GTX1070 (8GB) non Ti

DX12 really shines along coastlines where water depth, and reflection upon the surfaces, with much better shadow shading...really like it...so, I'm going to be a DX12 Beta groupie.  Whatever they improve, I expect will totally enhance from now on! Overland, much better foliage shading as well as earth-colors...mud, dirt, farm fields...actually the whole visual enchilada.  I'm in....

Edited by Sesquashtoo
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26 minutes ago, Sesquashtoo said:

1.  Water (ocean, lakes, rivers, streams) colors totally different depending on the depth and angle of the sun

2. Sky colors...more intense and not washed out, even in haze conditions.

3. Terrain...the best rendering so far of natural color, (shaders!) and even better running MSFS-G. I see the difference clearly between the shaders of DX11 and DX 12 Beta.

Are you serious? There is no documented difference between DX11 and DX12 wrapper, no additional rendering features... 

Can you post screenshots of the differences you see between DX11 and 12?

Edited by MrFuzzy
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Cars are running faster with DX12, and trees have more leaves.

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David Roch

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25 minutes ago, MrFuzzy said:

Are you serious? There is no documented difference between DX11 and DX12 wrapper, no additional rendering features... 

Can you post screenshots of the differences you see between DX11 and 12?

They won't come across in a screenie...but on my live real-time monitor feed...it does.  So, the user either has to see a difference, on their monitor, or not.  Yes, I posted a DX12 screenie, but truly, if someone can see a difference, great. If not...no cost to look.

DX12 will have different shaders, the same as they do in P3D.  

Nobody needs to use the new feature,  but I certainly will continue to do so.

Post Edit: Here are some DX11's from my system:  The colors on the terrain, are less defined and muted running DX11.

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Edited by Sesquashtoo
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Is there a MSFS shader cache which has to be deleted from time to time?


- Harry 

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1 minute ago, Nemo said:

Is there a MSFS shader cache which has to be deleted from time to time?

That, I have no idea...but simply am enjoying enabling the feature and what I see as a difference in visuals.

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29 minutes ago, Nemo said:

Is there a MSFS shader cache which has to be deleted from time to time?

You can delete all DX shaders from disk cleanup:

image.png

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You're might be imagining this difference here. Whilst the upgrade from DX10 to DX11 added new features such as tesselation which had a definite graphical upgrade, there is no such difference between 11 and 12. It simply gives the developers more fine grained control over rendering methods.

There would be very little point adapting the shaders between the two. Graphically speaking the DX11 shaders are capable of everything the DX12 shaders are, and there would be no benefit at all to maintaining two sets, in terms of development.

 

You can see this confirmed here too:

https://forums.flightsimulator.com/t/update-dx12-coming-to-pc-soon-old-post-dx12-is-not-coming-to-pc-on-july-27-xbox-will-get-dx12-first-then-pc-later/414481/357

Perhaps down the line we'll see new features as DX12 advances in MSFS, but right now they're identical, in terms of what you see on the screen.

Edited by Bigbluss
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I tend to be in the sceptic camp and see a placebo effect. But I  also note that the SHADERSPAK.c66c2d90.W7DX11.PAK  at \SteamLibrary\steamapps\common\MicrosoftFlightSimulator\Shaders  is dated 11/18/2021 like if it was a new version. They may have done some corrections. But I don't see a DX12 pack

 

 

Edited by Dominique_K
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Dominique

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I can confirm the shader colour difference, much more natural. And yes, it is not placebo.

Because of this difference in shading I am also running DX12 exclusively.

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Hi Sesquashtoo

I am running the same GTX1070 8GB card and quite similar system but stayed on Dx11.

What dirvers are you using?

Best regards

Ernst

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Visual differences should be easy to be captured in comparative screenshots.

Otherwise it's all a placebo. As far as i know the biggest improvement DX12 would bring is easing the load on the CPU (just like Vulkan does)

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