Jump to content
Sign in to follow this  
Sesquashtoo

Question for MSFS Tree gurus....

Recommended Posts

So you have a choice of LOW/Medium/High/Ultra

My question is, do all of those offerings only mitigate how many trees are populated upon the MSFS landscape...OR...(and this is the important part of my question..) does that also mitigate how many different trees and species you would see?  The reason that I am asking is that I actually prefer the ground coverage (for trees) set to Medium, but...by setting to that, am I getting every tree graphic and species that there is...or do you have to set the Tree setting to Ultra to be able to get every tree/version/species that is in MSFS?

Does anybody know the answer to the above?

Thanks...

Ses

Share this post


Link to post
Share on other sites
16 minutes ago, Sesquashtoo said:

So you have a choice of LOW/Medium/High/Ultra

My question is, do all of those offerings only mitigate how many trees are populated upon the MSFS landscape...OR...(and this is the important part of my question..) does that also mitigate how many different trees and species you would see?  The reason that I am asking is that I actually prefer the ground coverage (for trees) set to Medium, but...by setting to that, am I getting every tree graphic and species that there is...or do you have to set the Tree setting to Ultra to be able to get every tree/version/species that is in MSFS?

Does anybody know the answer to the above?

Thanks...

Ses

It does not change the type and species, only the quantity (both by amount and LOD) and quality (higher = more density in an individual tree, more volume).

Share this post


Link to post
Share on other sites

I believe it changes the foliage complexity/density as well, although not in the way that you immediately think it works. Set it to low and you’ll see what I mean.


Chris

Share this post


Link to post
Share on other sites

Thanks for both replies...I do see of course density differences, but it is hard to tell if the actual trees 'look' different.  I guess as long as I am happy with the Medium...I'll just stay with that.  I find that going over Medium makes the forestry seem less real world, for my tastes. 🙂

Share this post


Link to post
Share on other sites

Take a look at this video, it explains it well

Edited by Ixoye
  • Like 3

System: I ASRock X670E | AMD 7800X3D | 32Gb DDR5 6000 | RTX 4090 | 2TB NVMe | LG Ultra Gear 34* UW |

Share this post


Link to post
Share on other sites

Mine is set to ultra, but i have tried high and both look fone to me.  Ultra probably does have too many trees.

As for FPS, I'm not sure what impact that has as I lock at 30, so see no difference 


Ryzen 5800X3D, Nvidia 3080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2020 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

Share this post


Link to post
Share on other sites
1 hour ago, Ixoye said:

Take a look at this video, it explains it well

Drat...and thank you for the vid...yeah...I see that not only do you get more tree cover, BUT...the trees have the highest definition and feature (subtle and pronounced.)  I guess that I will then have to settle for either High or Ultra to realize the most from my Four Seasons add on...   Thanks!

Share this post


Link to post
Share on other sites
1 hour ago, cianpars said:

Mine is set to ultra, but i have tried high and both look fone to me.  Ultra probably does have too many trees.

As for FPS, I'm not sure what impact that has as I lock at 30, so see no difference 

Yes, for me as well, setting to Ultra does not reduce my 30 fps.  I only wanted to reduce the actual coverage density...but that vid did show beyond doubt that also image definition also plays into the different settings...so...I guess back to Ultra, or give a go of High and see how that looks....

Share this post


Link to post
Share on other sites

I'm  thinking high might be the ticket.

Cheers

bs

Edited by bean_sprout

AMD RYZEN 9 5900X 12 CORE CPU - ZOTAC RTX 3060Ti GPU - NZXT H510i ELITE CASE - EVO M.2 970 500GB DRIVE - 32GB XTREEM 4000 MEM - XPG GOLD 80+ 650 WATT PS - NZXT 280 HYBRID COOLER

Share this post


Link to post
Share on other sites
37 minutes ago, Sesquashtoo said:

I only wanted to reduce the actual coverage density...but that vid did show beyond doubt that also image definition also plays into the different settings...

I wish they had 3 sliders. One for Autogen LOD, one for Vegetation LOD, and another for Terrain LOD. I'd keep autogen and tree quality low or medium, but have houses and buildings stretch out as far as the eye can see, same with trees. LOD 200-300 is fine for terrain since it prevents blurries...but if it's covered in trees and houses, terrain LOD wouldn't matter that much anyway.


AMD 7950X3D | 64 GB RAM | RTX 4090

B737 Pilot

 

Share this post


Link to post
Share on other sites

There is a mod for sale for all of NZ that replaces the vegetation with more locally appropriate species based on detailed vegetation maps and it looks amazing - however it seems to have a severe performance hit when first loading your flight post SU5 (RTX3070/9900K/32GB/NVME) that I do no think is resolved yet. 

I think there is a generic sim issue that limits what you can achieve once you go past changing a few generic tree models and their colors.

Share this post


Link to post
Share on other sites
1 hour ago, Glenn Fitzpatrick said:

There is a mod for sale for all of NZ that replaces the vegetation with more locally appropriate species based on detailed vegetation maps and it looks amazing - however it seems to have a severe performance hit when first loading your flight post SU5 (RTX3070/9900K/32GB/NVME) that I do no think is resolved yet. 

I think there is a generic sim issue that limits what you can achieve once you go past changing a few generic tree models and their colors.

I had that mod, but be aware that it's not compatible with Bijan's mod.


System: I ASRock X670E | AMD 7800X3D | 32Gb DDR5 6000 | RTX 4090 | 2TB NVMe | LG Ultra Gear 34* UW |

Share this post


Link to post
Share on other sites
22 hours ago, bean_sprout said:

I'm  thinking high might be the ticket.

Cheers

bs

I'm just about to set it to that shortly. I really like the Medium setting as it gives a good mixture of what the world truly looks like...30 percent tree and forestry in Michigan, and 70 percent open field and bushes. But..that being typed...I also want the best visuals and specie count...so, from what I see on that video...that isn't going to happen with low to medium.  So...as you say, probably (hopeully)  with High, you get less ground coverage, but the same visual as with Ultra.  Hope so...or I just use Ultra, as the trade off...to what I would 'like' my virtual world to render...  Decisions, decisions...(sigh)....

  • Like 1

Share this post


Link to post
Share on other sites
On 11/28/2021 at 4:46 PM, bean_sprout said:

I'm  thinking high might be the ticket.

Cheers

bs

Well, Mr. Bean...High it is...   I just spent about an hour circling Mackinaw Island, which I know very well, the whole of it, and circled around Fort Mackinaw in MSFS-G.  I still think that Medium give the best real world representation of what forestry cover there is in places I know well...but,  you indeed take a hit on the detailing of the trees, and various species.  So,  I then concentrated on circling Mack Island, over and above the Fort, between High and Ultra.  Ultra indeed over-killed the forestry that I know exists on the Fort property...and while High still had too many trees for what is there in real life (funny how Medium pretty much has it spot on...ground and lawn clearance to tree density and foliage) it gives you the detailing of the trees and types, but at about a 20 percent less of density.  I guess I will have to stay with High, rather than Medium...but,  Ultra is way overkill, if you have the rest of all your settings at Ultra or Ultra(plus).  

So...back to my flight over and around Mackinaw Island, but for Trees, the setting of High has just been carved into the 'stone'...lol.

Cheers,

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...