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garlicbread11

AI options are good

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it’s good to have options.

 

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Paul

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Wow, I followed their early attempts and regretted very much their withdrawel (honestly I never thought they would ever return). I am more than happy to meet them again.

As you say: AI options are good indeed. Thanks for the headup.

Kind regards, Michael

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MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

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Just watched their trailer: Original models, as they state. This once was the stumbling block, as far as I recall. My compliments to them.

Kind regards, Michael

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MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

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I hope they got permission from all the model makers listed at the end.

 

Edited by Tuskin38

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Wow super nice! Is the issue with proper gate parking going to be on the MSFS end? Or can 3rd party developers find a way to code it correctly? Would be so nice to have proper parking. But beggars can’t be choosers!

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2 hours ago, jlovemark said:

Wow super nice! Is the issue with proper gate parking going to be on the MSFS end? Or can 3rd party developers find a way to code it correctly? Would be so nice to have proper parking. But beggars can’t be choosers!

Do you mean airline codes or something else?

Airline codes already work in the sim, but it's up to the scenery designers to add them. At the moment they can't be added within the SDK, they need to be added manually at the source file before the project is compiled into a BGL.

Parking type (Cargo, gate, ramp etc) also need to be set by the scenery creator, but that can be done via the SDK.

Edited by Tuskin38
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Great,  the Models look very good..

cheers 😉

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3 hours ago, jlovemark said:

Wow super nice! Is the issue with proper gate parking going to be on the MSFS end? Or can 3rd party developers find a way to code it correctly? Would be so nice to have proper parking. But beggars can’t be choosers!

Cool little trick on parking. The AI park because it’s live, itremembers  it what parks where.

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Paul

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Wow, that looks absolutely stunning! I also agree. It's better to have options out there. I am super excited about this and thanks a lot for sharing that video! Does anyone know if this is only just for online only or will it also work for offline AI traffic as well? The models do look very good!


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4 hours ago, captain420 said:

Does anyone know if this is only just for online only or will it also work for offline AI traffic as well?

As stated on the Official Forum: FSLTL is a free standalone real-time online traffic overhaul and VATSIM model-matching solution for MSFS.


Cheers, Søren Dissing

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6 hours ago, Tuskin38 said:

Airline codes already work in the sim, but it's up to the scenery designers to add them.

And what about the numerous default airports in which case Asobo would be the designer?

4 minutes ago, Colonel X said:

Is it out yet?

Not yet, according to their Discord. My vague impression from their announcement over there (worth reading) is it will still need a bit of time.

Kind regards, Michael


MSFS, Beta tester of Simdocks, SPAD.neXt, and FS-FlightControl

Intel i7-13700K / AsRock Z790 / Crucial 32 GB DDR 5 / ASUS RTX 4080OC 16GB / BeQuiet ATX 1000W / WD m.2 NVMe 2TB (System) / WD m.2 NVMe 4 TB (MSFS) / WD HDD 10 TB / XTOP+Saitek hardware panel /  LG 34UM95 3440 x 1440  / HP Reverb 1 (2160x2160 per eye) / Win 11

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