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blaunarwal

Adjusting older 3rd party airports for P3Dv5

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Thanks Dan.

Great tutorial for starters like me. Took my first babysteps and adjusted S05 (part of orbx pnw) to p3dv5. It looks much better now (no more floating runway signs and I also placed a windsock which is there in real life). As I said very simple but I have appetite for more. Thans again.

Is it permitted to upload the improved .bgl to the avsim file library or do I break copyright laws when I do that. How does that work? In fact it is a modified orbx file.

 

Rein

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16 hours ago, Rein2 said:

Is it permitted to upload the improved .bgl to the avsim file library or do I break copyright laws when I do that. How does that work? In fact it is a modified orbx file.

Thanks Rein, glad to hear, it was comprehensible for you.

Three post before, Kevin Firth wrote about this copyright problem. Myself, I regard the afcad which is used by the company selling the airport as already a copy of the default Lockheed Martin afcad. Of course they could say, they started from scratch, but you could claim the same. A certain resemblance of the files should always be since it serves the same purpose. I once asked Aerosoft and they gave me permission to publish on their website. As Kevin says. sometimes there is so much work put into an afcad, it is solely your work then. I also assume, with the afcad alone, you can't use the scenery. So you don't give away somebody's product for free.

Dan

 

 


OS=WIN11 Home, Sim=P3D5 actual version (P3D4 and FSX installed but unused)
Addons=ORBX, ASCA, AS, TOGA and tons of sceneries, aircraft
MB=ASUS Z390F-Gaming, CPU=i9700K OC @4.9 GHz, Cooling=Arctic Liquid Freezer II
GPU=KFA2 RTX3090 24 GB, RAM=32 GB DDR4-3200, HOTAS=Logitech G Saitek X52 Pro

My Website: https://sites.google.com/view/dans-p3d-mods

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Thanks Dan. Missed the post from Kevin. You're right it's only the afcad. Without the whole product from orbx it's pretty useless. 

 

Rein

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There are these dark figures in this scenery that I would like to remove; it looks like the textures for them are missing hence the dark

silhouettes. Would appreciate info on how to remove them. Thanks.

Edit: Some other sceneries use the People_3d_Lib.bgl  file in the scenery folder while using textures to complement the figures.

This scenery doesn't appear to of implemented the 3d_lib bgl file or textures. So I am a bit flummoxed as to how this scenery is populated

with so many dark people figures.  .

spacer.png 

Edited by Butch1

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I decided to try this airport scenery in P3D V4.5 and much to my surprise, all of the people silhouette textures are now populated,  I would still like to know how I can remove all of those people in this airport scenery. The picture above ^ with the dark silhouettes is in P3D V5.3 HF2.

 

spacer.png

Edited by Butch1

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On 7/12/2022 at 10:12 AM, Butch1 said:

I decided to try this airport scenery in P3D V4.5 and much to my surprise, all of the people silhouette textures are now populated,  I would still like to know how I can remove all of those people in this airport scenery. The picture above ^ with the dark silhouettes is in P3D V5.3 HF2.

 

spacer.png

I've managed to remove ALL those people and with changes at real airport, I've relocated the A7 along side another ex gate guard (A5) and have re located them.

 

Edited by Butch1

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